Gamestudio Links
Zorro Links
Newest Posts
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
3 registered members (7th_zorro, AndrewAMD, Ayumi), 750 guests, and 8 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Gallery
Next Gallery
Print Thread
Rating: 3
Page 3 of 5 1 2 3 4 5
Inago Rage (Q1, 2004) Also looking for playtesters #191294
11/10/03 05:56
11/10/03 05:56
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Inago Rage (Q1, 2004) Also looking for playtesters



Inago Rage by Dejobaan Games (www.dejobaan.com) is currently in beta-test. Above are some of the images from our in-production press package.

Left column, top-to-bottom:

1. Mock-city, near ground level
2. "Swarm test" for sheer number of enemies
3. A "Parade Dragon" winding between towers
4. Player floating above the mock-city

Right column, top-to-bottom:

1. Seekers and Parade Dragons in an arena
2. In-game editor editing the same arena
3. Particle effects test
4. Constructing a simple arena from scratch

Inago Rage is planned for release in Q1, 2004. We are currently looking for playtesters. If you are interested, feel free to drop us an e-mail at support@dejobaan.com.

Dejobaan Games - Bringing you quality video games for over 75 years.
43 Comments
Re: Inago Rage (Q1, 2004) Also looking for playtes [Re: Ichiro] #191314
01/30/04 10:31
01/30/04 10:31
Joined: Jan 2004
Posts: 39
USA, Atlanta, Georgia
NefariousD Offline
Newbie
NefariousD  Offline
Newbie

Joined: Jan 2004
Posts: 39
USA, Atlanta, Georgia
The comic book styled scenes look great, imho! I haven't seen anyone use live actors in a long time.. I think its nice to see them again


"The god you save may be yourself!" -Anton Szador Lavey
Inago Rage (Summer, 2004) [Re: Ichiro] #191315
03/28/04 05:12
03/28/04 05:12
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA


Some new screenshots for Inago Rage, (release date has been rescheduled to Summer 2004). All level geometry in the above shots are map entities; backgrounds are skycubes.

Comments, critiques, suggestions welcome.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Inago Rage (Summer, 2004) [Re: Ichiro] #191316
03/28/04 08:53
03/28/04 08:53
Joined: Jan 2004
Posts: 46
Germany; cologne;
S
SKeller Offline
Newbie
SKeller  Offline
Newbie
S

Joined: Jan 2004
Posts: 46
Germany; cologne;
WOW, it looks very great!!!
How can I test it???
What version of 3dgs do you use???

Cool, wow, [...]!

Re: Inago Rage (Summer, 2004) [Re: Ichiro] #191317
03/28/04 10:58
03/28/04 10:58
Joined: Nov 2003
Posts: 698
England, UK
A
Aaron_H Offline
User
Aaron_H  Offline
User
A

Joined: Nov 2003
Posts: 698
England, UK
That looks nice, keep up the good work and I wish you every sucess with your project.

Re: Inago Rage (Summer, 2004) [Re: Ichiro] #191318
03/28/04 19:43
03/28/04 19:43
Joined: Sep 2003
Posts: 2,174
Israel, Haifa
ROMAC Offline
Expert
ROMAC  Offline
Expert

Joined: Sep 2003
Posts: 2,174
Israel, Haifa
Oh my god! That is amazing! I can't believe you made that with 3dgs, I want proof! lol
By the way, you going to join the conitec 2004 spring contest?

Re: Inago Rage (Summer, 2004) [Re: ROMAC] #191319
03/29/04 00:08
03/29/04 00:08
Joined: Jan 2004
Posts: 180
D
Death_By_Games Offline
Member
Death_By_Games  Offline
Member
D

Joined: Jan 2004
Posts: 180
when do you think it will be for sale...and where?


If You Program Are You Making Games? Or Is It The World That Makes The Game? Or The Models?? Oh Well... -------------------------------------------------- Im trying to make a game...please help me
Re: Inago Rage (Summer, 2004) [Re: Death_By_Games] #191320
03/30/04 01:17
03/30/04 01:17
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
Thanks for the feedback!

How can I test it???

We'll be conducting a second round of tests within a few months, and will be sure to post an invitation in these forums.

What version of 3dgs do you use???

We're using A6 Commercial for the beta, and plan to release with the Professional edition.

By the way, you going to join the conitec 2004 spring contest?

Sounds like a good idea -- though perhaps we're out of the loop, since I had not realized there was a Spring contest until you mentioned it.

when do you think it will be for sale...and where?

We're aiming for a Summer 2004 release. Having had good results with electronic software delivery (ESD), we'll be going that route at first.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Inago Rage (Summer, 2004) [Re: Ichiro] #191321
03/30/04 05:50
03/30/04 05:50
Joined: Aug 2003
Posts: 575
Venezuela
Firestorm Offline
Developer
Firestorm  Offline
Developer

Joined: Aug 2003
Posts: 575
Venezuela
Dejobaan Games, any chance you could share more about your experiences with ESD as a distribution method? i.e., setup/maintenace costs, and if it's not too much to ask, some sales figures. I'm an indie trying to decide how to go about distributing my game, and I've been asking every pro I know (which aren't many ) about their own experiences. So any info you could offer, would be very appreciated.

Game's looking as stunning as ever, keep it up

Re: Inago Rage (Summer, 2004) [Re: Firestorm] #191322
03/30/04 08:09
03/30/04 08:09
Joined: Aug 2002
Posts: 681
Massachusetts, USA
Ichiro Offline OP
User
Ichiro  Offline OP
User

Joined: Aug 2002
Posts: 681
Massachusetts, USA
Certainly. Setup costs vary depending on how you approach this; while it's possible to begin with a merchant account, it's often easier to go through a registration service such as DigiBuy, Kagi, or the like. These will typically offer fully automated ordering systems and charge anywhere from 10%-20% off the top. Setup fees are usually reasonable, (~$10-$40), and most services do not charge monthly fees. The benefit of going with such a service initially is that you avoid the fees associated with opening and sustaining a merchant account, as well as the administrative overhead of dealing with chargebacks. Nearly all of these accept international orders, though a percentage of them are only able to do business with you (the developer) if you are located within the US. There's a good comparison of these services at www.regshare.com -- a cost comparison is available here.

While we don't publish sales figures, I can tell you that our conversion rates (the percentage of downloaders who purchase the game) vary from product to product, with ~0.2% on the low end, and 4.3% on the high end. There are a number of articles on this topic at Dexterity Software's site and Rainfall Studios'. If you haven't already, check out the ASP (some of their newsgroups are open to all) and Dexterity Forums. Good luck, and feel free to drop us an e-mail (support@) if you have any other questions we might be able to help you with.


Dejobaan Games - Bringing you quality video games for over 75 years.
Re: Inago Rage (Summer, 2004) [Re: Ichiro] #191323
03/30/04 08:20
03/30/04 08:20
Joined: Aug 2003
Posts: 575
Venezuela
Firestorm Offline
Developer
Firestorm  Offline
Developer

Joined: Aug 2003
Posts: 575
Venezuela
Thanks a lot, this is exactly the type of info I need

Page 3 of 5 1 2 3 4 5

Moderated by  jcl, Realspawn, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1