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Void Runners: The aftermath
#191492
12/18/03 02:42
12/18/03 02:42
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Anonymous
OP
Unregistered
Void Runners: The aftermath
No, that's not a sub-title. heh, basically despite my best efforts, the project collapsed as I could not find a single coder, even for pay, that was capable of working the mirror code into a "window" code so that you could seemlessly fly your ships in first person, despite the fact the technology would in fact work. I'd love, and I mean LOVE to resume it if any programmers are around, and interested in working on a First Person Role Playing Space Simulator (It's not as complex as it sounds, though it does blend two genres), and I'd most certinally upgrade to A6. These shots were taken on A5, and I thought I would post them as (as I posted earlier in the Jobs Wanted board) I am now selling the texture packs done for it (about a year ago) as well as am in a position to make new textures and/or levels for current projects. For many more screenshots, please visit my website at 4:AM Productions. R.I.P. Maybe someday I'll be in a position to resurrect this project.. it was going exceptionally well other than that one major wall, which definitely put it into a coma if not killed it. Anyway, catch you all out their again someday I hope.
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Re: Void Runners: The aftermath
[Re: Dragon]
#191504
12/21/03 04:32
12/21/03 04:32
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Anonymous
OP
Unregistered
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Anonymous
OP
Unregistered
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Hey - the problem was actually that the way the mirror code worked, objects would "leap through" the 'window' and that it would leap off it's texture and do very unusual things. Not many people at that time (this was right about last year) had ANY experience working with mirrors, and we were completely stumped on it. Right now, I'm very interesting in the render-to-texture solution that A6 has. In fact, it was not my intention to consider the resurrection of this project when I came here, but if this proves to be an alternative, would most definitely be willing to resurrect this project as it has been a very large passion of mine for several years. If anyone has any input on render-to-texture and how fast/effective it is (esp. using it for a 'view screen' - I realize a true window would require depth changes this technique would be unable to account for - please let me know. Notably, since the team working on the project disbanded (literally only three of us), I'd be interesting in working with a coder on the prototype again. Much of the code would need a face lift (as do the graphics) to A6, but the majority is already done. Anyway, if anyone can give me some ideas at how effective A6 is with it's new features, I will most definitely update to the Pro edition. The prototype was about 60% done when we stopped work on it. I'll keep an eye on the thread
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Re: Void Runners: The aftermath
#191507
12/21/03 20:37
12/21/03 20:37
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Joined: Aug 2003
Posts: 60
SpaceJim
Junior Member
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Junior Member
Joined: Aug 2003
Posts: 60
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Do you mean a 1st person view window, that gave you a view out of the front of your ship? Why not just use a 2D camera view window? that would be simple to do, why does it have to be a mirror?
Ok knuckleheads, listen up:
Their = Belonging to, ie "Their wives had beards".
There = As in "Look over there"
They're = Short for "They are"
L O F I G A M E S . C O M
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Re: Void Runners: The aftermath
[Re: SpaceJim]
#191508
12/22/03 01:55
12/22/03 01:55
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Anonymous
OP
Unregistered
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Anonymous
OP
Unregistered
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Well the project's ace that I had hoped would give it the necessary kick to make the leap into primetime was the ability to be standing on a bridge, looking out the window and seeing space in real-time. From what I understand, render-to-texture is an extremely fast method to do this and may even include the depth. I will definitely be checking into that, and if it appears effective, upgrading to A6 in the very near future.
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Re: Void Runners: The aftermath
#191510
12/22/03 16:17
12/22/03 16:17
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Joined: Mar 2003
Posts: 1,095 Germany
nightshade
Serious User
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Serious User
Joined: Mar 2003
Posts: 1,095
Germany
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Re: Void Runners: The aftermath
[Re: Beorn]
#191511
12/22/03 19:37
12/22/03 19:37
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Joined: Aug 2003
Posts: 60
SpaceJim
Junior Member
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Junior Member
Joined: Aug 2003
Posts: 60
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That would be amazing, to be able to walk about on the spaceship as it is flying about and be able to look out of the window, but it would probably be bad for performance, I imagine the spaceship interior would have been a stationary level, 'pretending' its flying about, with a camera being the actual ship, flying around space to provide the window view.
Ok knuckleheads, listen up:
Their = Belonging to, ie "Their wives had beards".
There = As in "Look over there"
They're = Short for "They are"
L O F I G A M E S . C O M
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