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ThirtyMinutes
#192444
07/06/04 22:52
07/06/04 22:52
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Joined: Jan 2002
Posts: 692 berlin
OP
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ThirtyMinutes
So here's a demo level of a, let's say, psychological game The story: the player, a psychoanalytic, is persecuted by somebody who seems to be one of his patients. The pervert thing about it is the fact that this BIG BAD UNWNOWN is detemined to kill you in thirty minutes, as if life was a game.) I don't know if this demo is super-impressive, just, that the basic thing is hidden and not visible. Behind the scene there is a very complex AI engine working which emerged from SmartTalking nodes. So we cared about the visual, but in this stage this was not the core thing. In spite of an extensive jpg and ogg compression, the demo is quite huge (38 MB), so be aware of that. http://www.superfluxus.de/ThirtyMinutes.zipOne of the reasons to publish in such a premature state was that I am loking for some really gifted modellers and animation specialists. I have dealt with biovison and have seen that this would be absolutely great in conjunction with the node architecture of the SmartTalkingNodes engine. If you feel capable of doing some really stunning thing, don't be shy to contact me.
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Re: ThirtyMinutes
[Re: simus35]
#192455
07/07/04 07:39
07/07/04 07:39
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Joined: Jan 2002
Posts: 692 berlin
MB
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Joined: Jan 2002
Posts: 692
berlin
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nice to hear that it's working.
Just a few explaining words what's it all about (and this is my last post before I leave).
What you see is the starting point of a bigger project. You're in the situation of a psychiatist/psychoanalytic, beging haunted by a former patient. Or maybe it's paranoia, maybe it's youe imagination that is hauntig you and things run wild. You can never be sure. But imagined or not - strange thing are going on, with the effect that you won't survive 30 minutes.
30 minutes - that means 30 ways to die. It's like a phrase of the old Paul Simon song: Fifty ways to leave your lover.
In the current state all this is just a conceptional nucleus. So this demo is much more a look and feel thing, more a promise than a finished thing.
What I was looking for is a maximum of interactivy. - As I said, the basic thing is behind the scene, a very flexible AI structure, which allows to define an ever changing environment. In a way it is a desideratum, that you don't know what's is all about - you have to find out, bringing all the pieces and details together. This is the reason why nearly everthing in the room is interactive, that you can read books, files etc.
THINK, that's the motto (and this might be really depressing for all the shooter fans).
I guess that the users of our softare tools (Tiny Tings, Mobile Rooms, SmartTalkingNodes) will have a notion, what I am talking about and how an intense atmosphere could be created by this.
So this is the project which brings all these software preliminaries together. It will emerge rapidly, since it's getting concrete now - but that enough promising now. Time for rest and vacation.
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Re: ThirtyMinutes
[Re: Orange Brat]
#192459
07/07/04 11:32
07/07/04 11:32
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Joined: Mar 2004
Posts: 1,821 NewYork, USA
light_mystic
Senior Developer
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Senior Developer
Joined: Mar 2004
Posts: 1,821
NewYork, USA
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I know if you press crtl brings up a panel for what time you have left and your intelligence.
We are located on the Game Studio Download page under the category of services.
Please come and visit the site. We Design professional Level Design, Models, and Textures.
Level Design Dreams, LLC
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