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ThirtyMinutes
#192444
07/06/04 22:52
07/06/04 22:52
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Joined: Jan 2002
Posts: 692 berlin
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ThirtyMinutes
So here's a demo level of a, let's say, psychological game The story: the player, a psychoanalytic, is persecuted by somebody who seems to be one of his patients. The pervert thing about it is the fact that this BIG BAD UNWNOWN is detemined to kill you in thirty minutes, as if life was a game.) I don't know if this demo is super-impressive, just, that the basic thing is hidden and not visible. Behind the scene there is a very complex AI engine working which emerged from SmartTalking nodes. So we cared about the visual, but in this stage this was not the core thing. In spite of an extensive jpg and ogg compression, the demo is quite huge (38 MB), so be aware of that. http://www.superfluxus.de/ThirtyMinutes.zipOne of the reasons to publish in such a premature state was that I am loking for some really gifted modellers and animation specialists. I have dealt with biovison and have seen that this would be absolutely great in conjunction with the node architecture of the SmartTalkingNodes engine. If you feel capable of doing some really stunning thing, don't be shy to contact me.
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Re: ThirtyMinutes
[Re: bupaje]
#192496
09/25/04 02:36
09/25/04 02:36
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Joined: Jan 2002
Posts: 692 berlin
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Hi Bupaje, you're right, all these apertures are engine stressors, I know. - But it did that with a certain intention, since I thought, it would be great to walk around in an atmosphere where you have the impression not to be "blocked", but in contrast, where you are invited to have a certain insight. It was a strategy - therefore I left the windows open, they should filled with moveable objects.
There is no prolem if you have two or three of them, if it get's more it turns out t be a pain. So I experimented with a lot of other options, to keep up the visual quality. - It's a real problem: if youj insert just one bad looking objekt into such an atmosphere, you destroy everything. There are few way of circumnavigate these problems: I will psot some examples soon.
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