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"Glider collect'n kill" GamesConvetion - Video #192536
08/14/04 03:17
08/14/04 03:17
Joined: Oct 2002
Posts: 806
Zapan@work Offline OP
User
"Glider collect'n kill" GamesConvetion - Video

hi,

now you can see the first offical video of "glider collect'n kill".
You can download the teaser here(~30mb): http://www.revogames.com/videos/glider_video_20040812.zip

Our website: http://www.REVOgames.com

We see us on the "games Convetion" in leipzig
92 Comments
Re: "Glider collect'n kill" GamesConvetion - Video [Re: Zapan@work] #192586
08/20/04 01:58
08/20/04 01:58
Joined: Sep 2003
Posts: 2,174
Israel, Haifa
ROMAC Offline
Expert
ROMAC  Offline
Expert

Joined: Sep 2003
Posts: 2,174
Israel, Haifa
Very nice Zapan, I like the trailer, gives a better idea of the flow of the game rather than just seeing screenshots. Personally I would rather play it in 3rd person but I'm just a 3rd person kinda guy

Re: "Glider collect'n kill" GamesConvetion - Video [Re: ROMAC] #192587
08/20/04 03:52
08/20/04 03:52
Joined: Sep 2003
Posts: 546
Somewhere in this world
Commander_Josh Offline
Developer
Commander_Josh  Offline
Developer

Joined: Sep 2003
Posts: 546
Somewhere in this world
The trailer looks great! Keep on going. To bad there still isn't a demo yet. Looking forward to play the game.

Quote:

release:
After we've got a publisihng deal(hope to get sometihng on the gc) we'll plan to release glider in march - april next year.




With a game like this you should be able to get a good publishing deal. I already have been offered some on Commander Josh and that one doesn't look as good as yours.

Looking forward to see the final result.

Re: "Glider collect'n kill" GamesConvetion - Video [Re: Commander_Josh] #192588
08/20/04 05:45
08/20/04 05:45
Joined: Jul 2000
Posts: 11,321
Virginia, USA
Dan Silverman Offline
Senior Expert
Dan Silverman  Offline
Senior Expert

Joined: Jul 2000
Posts: 11,321
Virginia, USA
First off, great work and even better that this is getting completed! You are crossing the first hurdle that most (over 95%) never cross.

Many people have posted great things about Glider and the video you posted. And, while I think your effort is outstanding, I would like to add some comments:

1 - No matter the inside joke, dump the "We Hate Fun" tag line. It is too easily misunderstood (as can be seen by the people that have brought up this point here in this thread). I personally think it is a real turn-off.

2 - The video is too long. Now, I am not really talking about "time" but more about content. For example, you have a section called "The Items ..." . Like I really want to watch almost 40 seconds (I timed it) of power-up balls rotating on the screen. 35-40 seconds is an eternity when it comes to something like this. When I first saw this section I was so ready to move on to the next one ... So, either shorten this or somehow make it exciting (more "action" or motion or something).

3 - The ships section: The ships look decent. They could stand to have a better skin on them. There is just something about them that doesn't make them "pop" (IMHO). As far as the video is concerned, it would be cool to do something like make them fade from a wireframe view to the fully textured model. I suppose what I am saying is that just watching them rotate in black space is not all that exciting.

4 - The Maps: You guys did a much better job with this section of the video. It is much more interesting to watch. Even so, I still feel it could have been a bit shorter. After all, people watching this are going to want to see the game being played. Still, this was good and fun .

5 - The last section is very good. I love the movement of the ships. Very nice. On the other hand, the particle affects look a bit off. I especially do not like the green explosion. It looks 2D, fake and just does not fit in well with everything else (IMHO). That ship with the round tanks really looks like something that could not fly. I really like the power-up balls (or whatever they are) following in the path of the ship. For some reason I just think that is cool . The people models ... they look so out of place. They don't look like they are animated well and the modeling/skinning looks like it could be improved a bit.

Well, overall, this is one of the best to come out of 3D GameStudio! I hope you don't mind the critique. I see that everyone here was patting you on the back (and I am as well), but I thought I would offer up my thoughts and I hope they help!


Professional 2D, 3D and Real-Time 3D Content Creation:
HyperGraph Studios
Re: "Glider collect'n kill" GamesConvetion - Video [Re: Dan Silverman] #192589
08/20/04 06:38
08/20/04 06:38
Joined: Mar 2003
Posts: 3,010
analysis paralysis
NITRO777 Offline
Expert
NITRO777  Offline
Expert

Joined: Mar 2003
Posts: 3,010
analysis paralysis
The HUD looked cool( at least the center circle and the navigation arrow)

The thing I liked the most about the game was the trails behind the gliders. I also liked the loops and it seems like the player will have precise control over his ships, the explosions were very good I thought.

Without playing it, its hard to test the other features such as ai and gameplay.

I am sorry I have to agree about the slogan, it is "cool" in general, but it doesn't fit here IMO.

Good luck

Re: "Glider collect'n kill" GamesConvetion - Video [Re: Dan Silverman] #192590
08/20/04 07:10
08/20/04 07:10
Joined: Oct 2002
Posts: 806
Zapan@work Offline OP
User
Zapan@work  Offline OP
User

Joined: Oct 2002
Posts: 806
@Dan
2.) We now that. We've uploaded a shorter version of the movie/without the bad->long item thing).

3.) It's the wrong way for this kind of movie. To play arround with the wireFrame of a ship the landspace and so on we'll need more time. Effects like this will be implimented in a _real_ trailer. This thing is "far" away of a trailer. After we'll implimented some nix graphic effects(water and so on), we'll upload a _real_ trailer with nice fadeing effects and so on

5.) The "man" topic is currently answered Besides: The people modell is around 4 years old(one of the first glider models). We've no modeller in our team, so we must take this old one

The explosion thing is fine-tuneing.

Big thx for all comments so far!

By the way: We've updatet our screenshot section:

http://www.revogames.com/index2.php?site=g_screenshots
And the english part of our site is now avaible, too.

www.REVOGames.com

Last edited by Zapan@work; 08/20/04 07:28.
Re: "Glider collect'n kill" GamesConvetion - Video [Re: Zapan@work] #192591
08/20/04 11:27
08/20/04 11:27
Joined: Sep 2003
Posts: 363
Ottawa
MathewAllen Offline
Senior Member
MathewAllen  Offline
Senior Member

Joined: Sep 2003
Posts: 363
Ottawa
So will you be updating the water to pixel shaded? because the levels were great but the water made it look way more dated than anything else...stupid shaders are spoiling me.

Re: "Glider collect'n kill" GamesConvetion - Video [Re: MathewAllen] #192592
08/20/04 15:11
08/20/04 15:11
Joined: Oct 2002
Posts: 806
Zapan@work Offline OP
User
Zapan@work  Offline OP
User

Joined: Oct 2002
Posts: 806
We'll not upgrade to pixel or vertex shaders due to our hardware limition(g2mx). We'll impliment fixedFunction effects only.

Re: "Glider collect'n kill" GamesConvetion - Video [Re: Zapan@work] #192593
08/20/04 22:29
08/20/04 22:29
Joined: Jul 2003
Posts: 1,563
B
blaaaaa Offline
Expert
blaaaaa  Offline
Expert
B

Joined: Jul 2003
Posts: 1,563
then at least some env mapping or bump mapping? gfx2 mx should be able to display this too

Re: "Glider collect'n kill" GamesConvetion - Video [Re: blaaaaa] #192594
08/21/04 01:14
08/21/04 01:14
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
why not use fixed functions as fallback and add pixel shaders into the materials??

Re: "Glider collect'n kill" GamesConvetion - Video [Re: Blattsalat] #192595
08/21/04 02:24
08/21/04 02:24
Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
Rhuarc Offline
Expert
Rhuarc  Offline
Expert

Joined: Mar 2001
Posts: 3,298
Beverly, Massachusetts
I've got a working version of steempipes water shader with a few mods that I made to it that should probably run on your target hardware. It doesn't look near as pretty, but it still looks halfway decent . Drop me an email if you want me to send it to you: rhuarc@shadowforgeserver.net. Also, for the sake of your game, I've got some very good explosion effects that you could take a look at (I can see they'd go to good use here ).

-Rhuarc


I no longer post on these forums, keep in touch with me via:
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