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The kID #192647
09/17/04 20:31
09/17/04 20:31
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
The kID

Greetings every1.I think its time to post my project on showcase2.
Short description:
Short description.
You will be playing a private investigator named .....?! wich has been paid to find a missing kid in a small semi forgotten city(there will be a legend behind this).The kid has been kidnaped and the only edvidence found in the place where he dissapeard is a photo of him with his family made in a nearby small city called ....?!
The story will evolve,there will be another character wich will "help" the player through the game.

The finished project will include:
Dynamic camera change (static to chase)
Dynamic map
Cut-scene based story-telling
2 playble characters
1 Whole city to explore
Many types different enemys.
2 bosses
Weapons will vary from simple objects found in the level to handgun
This is all the info i can give now.Expect for new features to be included as development goes on.
Here are the screenshots:














311 Comments
Re: The kID [Re: fuxerz] #192927
08/15/05 18:48
08/15/05 18:48
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Great to see you back, and, that the game is still in develop!

The screens and the character looks great!

Re: The kID [Re: Pappenheimer] #192928
08/15/05 18:57
08/15/05 18:57
Joined: Mar 2002
Posts: 492
Tirana/Albania
fuxerz Offline OP
Senior Member
fuxerz  Offline OP
Senior Member

Joined: Mar 2002
Posts: 492
Tirana/Albania
Thank you
i will be sure to post some more pics in the following days.

Re: The kID [Re: fuxerz] #192929
08/15/05 19:38
08/15/05 19:38
Joined: Jan 2005
Posts: 282
The Netherlands
S
Sjoerd Offline
Member
Sjoerd  Offline
Member
S

Joined: Jan 2005
Posts: 282
The Netherlands
The new screens look awesome. Very good news that you can use higher res textures now cause the textures in the beta were a bit lowres. Succes with the further development of the game.
Can't wait to see new pics!

Re: The kID [Re: Sjoerd] #192930
08/15/05 20:10
08/15/05 20:10
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
DEEEEEEEEEEEEEEEMMOOOOOOOOOOOOOOO wheeeeeeeeeeeeeen????????

no sleeping, no eating and no breathing allowed for you guys till you get out this demo!!!

Lokks really good, i like the details you add to the scenes (not sure though if lots of 2048/2048 skins are a that good idea)

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: The kID [Re: Blattsalat] #192931
08/16/05 00:02
08/16/05 00:02
Joined: May 2005
Posts: 232
Curitiba/Brazil
nunofontoura Offline
Member
nunofontoura  Offline
Member

Joined: May 2005
Posts: 232
Curitiba/Brazil
Looks amazing. Details like the plate and the toast are very nice. Congratulations.

Re: The kID [Re: nunofontoura] #192932
08/16/05 00:23
08/16/05 00:23
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
There is some other good news too, by splitting the level into smaller segments, the loading time has decreased immensely and also the FPS on my system is running a low of 50, average around 65, and a high around 95. I don't think 3DGS likes the all-model level much still, but we should be able to get the load time and FPS to acceptable levels with some work. The load time of the all-model level is my main concern at the moment. I think we have the FPS under control though.

Loco


Professional A8.30
Spoils of War - East Coast Games
Re: The kID [Re: Locoweed] #192933
08/16/05 00:55
08/16/05 00:55
Joined: Aug 2000
Posts: 7,490
O
Orange Brat Offline

Senior Expert
Orange Brat  Offline

Senior Expert
O

Joined: Aug 2000
Posts: 7,490
Everything is looking better, and I'm glad to hear you're getting those framerates under control. Can't wait to check it out. I like the new player model, too.


My User Contributions master list - my initial post links are down but scroll down page to find list to active links
Re: The kID [Re: Orange Brat] #192934
08/16/05 02:20
08/16/05 02:20
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
I am considering taking the all-model level, creating a database from it that stores origin, model_file_name, etc, and then in the game, actually ent_create() the models the first time they are in certain range of the player. It's just a concept, but if it works, it would solve the long load time of all the many of hundreds of complex models at the same time during the intial level load. It's just an idea, and may not work if the game stalls creating the single models during gameplay.

Hmmm.. probably won't work with checking vec_dist() every frame for all the possible models that could be created slowing the FPS down too much.

Anyone try something like this before and have it succeed or fail?

Loco


Professional A8.30
Spoils of War - East Coast Games
Re: The kID [Re: Locoweed] #192935
08/16/05 02:57
08/16/05 02:57
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
how about trigger nodes and not loading model by model but groups or streetblocks? whenever you are near one "checkpoint" the surrounding modelgroups are loaded and unloaded. So you would only have to scan for the nodes.


the only thing i would be worried about are the huge texture sizes you have and the ammount of space and time they will need to load.
From seeing google earth a method could be to load the models with very small placeholder skins and once the loading is done run a rutine to replace the small skins with bigger ones one by one. So you wont get lags or framedrops because of huge buldge loadings.

just an idea though

cheers


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
Re: The kID [Re: Blattsalat] #192936
08/16/05 03:20
08/16/05 03:20
Joined: Oct 2002
Posts: 2,256
Oz
L
Locoweed Offline
Expert
Locoweed  Offline
Expert
L

Joined: Oct 2002
Posts: 2,256
Oz
Yeah, that's not a bad idea, depends if the FPS drop to do the vec_dist() checks on all the single possible models to create every frame is worse than stalls when creating small groups of models at the same time with less vec_dist() or trigger checks and adding real skins later. Hmmm... As a programmer I know which method I would hope is more efficient. The first method is about 3 or 4 times less programming. Heh.

Nice idea, I will have to think about that.
Thanks.


Professional A8.30
Spoils of War - East Coast Games
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