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The kID
#192647
09/17/04 20:31
09/17/04 20:31
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The kID
Greetings every1.I think its time to post my project on showcase2. Short description: Short description. You will be playing a private investigator named .....?! wich has been paid to find a missing kid in a small semi forgotten city(there will be a legend behind this).The kid has been kidnaped and the only edvidence found in the place where he dissapeard is a photo of him with his family made in a nearby small city called ....?! The story will evolve,there will be another character wich will "help" the player through the game. The finished project will include: Dynamic camera change (static to chase) Dynamic map Cut-scene based story-telling 2 playble characters 1 Whole city to explore Many types different enemys. 2 bosses Weapons will vary from simple objects found in the level to handgun This is all the info i can give now.Expect for new features to be included as development goes on. Here are the screenshots:
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Re: The kID
[Re: Gafgar]
#192948
08/29/05 03:52
08/29/05 03:52
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
Expert
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Expert
Joined: Oct 2002
Posts: 2,256
Oz
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Beta Testers, there is a test of a new camera I have started on at The kID site. Thought I would let you know since there hasn't been many test lately.
Loco
Professional A8.30 Spoils of War - East Coast Games
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Re: The kID
[Re: Ayrus]
#192950
09/21/05 23:27
09/21/05 23:27
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Joined: Jun 2005
Posts: 54
iWaNtToKnOw
Junior Member
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Junior Member
Joined: Jun 2005
Posts: 54
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there is a lot of words that describe this game, i will only say one. UOU... the game is the pure horror and darkness!...ok that was 3 words...lol. But i don't understand the reason of the noise in some screens.
Tell Me, iWaNtToKnOw!
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Re: The kID
[Re: bupaje]
#192952
09/22/05 02:19
09/22/05 02:19
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Joined: Oct 2002
Posts: 2,256 Oz
Locoweed
Expert
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Expert
Joined: Oct 2002
Posts: 2,256
Oz
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Thanks for the replies. One of the major problems we were having after some test, even with clipping enabled, was that having the all-model level actually being one big level, it was dropping the FPS down too much. We have been doing some test with the level segmented and now the FPS is up to 60 to 100. Also with the actual level seperated into smaller parts, the level load time has dropped down very very significantly and the AI code won't hurt the FPS near as much as having all the MOB's active at once. That is very refreshing news. We are going to be adding softshadows though, which I am sure will drop the fps down some again, but as long as we get the actual level broken down into segments the right size, I think we should have a good handle on the FPS situation. Softshadows were not an option with the FPS we had before, but I think we can get them back in now. And I'll be damned, if Fuxer will have the game without softshadows, lol. He's pretty adamant about that. Currently we are at a major rebuilding stage. I am going back through all the script, starting from the beginning, one function at a time, and making sure camera never clips and getting the code cleaned up one piece at a time. Fuxer is currently working hard on the new main character and has solved some issues he was having with scale when exporting the level models to 3dgs. I think the seams where ground models where meeting might now go away. Well, I hope so, or will have to do something to fix that in another way. Also, we are going to be adding a spotlight shader, like was seen in the Main Menu, to the entire level to get rid of the d3d spotlight, which wasn't working fluently with the all-model level. I am hoping that will work out, if it does, it will change the feel of the game drastically. Anyway, that's what we are up to right now. Quote:
But i don't understand the reason of the noise in some screens.
The noise is actually a user option at this point, if I remember right, you can toggle noise with 'N' key, Panel Noise, No Noise, and Shader Noise. Although the noise shader is a real FPS killer, and probably won't actually be an option unless it is improved, although it looks pretty sweet. Actually with the noise shader the noise gets greater the closer an enemy is. Wow, it's been so long since I messed with that, I almost forgot that code was in there. Personally, I think the noise shader noise was too extreme though, it should have been toned down some.
But you may be right, which screens have noise that you believe shouldn't be there?
@ bupaje, Fuxer will have to comment on what you mentioned.
Loco
Professional A8.30 Spoils of War - East Coast Games
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Re: The kID
[Re: Locoweed]
#192953
09/22/05 15:55
09/22/05 15:55
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Joined: Jun 2005
Posts: 54
iWaNtToKnOw
Junior Member
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Junior Member
Joined: Jun 2005
Posts: 54
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i think that the noise is good and bad. the good is the mistery and the feeling of "There is someone watching me". the bad is because its to "visible" make the environment a little bit confused, you can solve making it more transparent.
Tell Me, iWaNtToKnOw!
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Re: The kID
[Re: iWaNtToKnOw]
#229030
09/24/08 01:45
09/24/08 01:45
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Joined: Aug 2007
Posts: 14 Portugal
SikTh
Newbie
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Newbie
Joined: Aug 2007
Posts: 14
Portugal
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Is this dead? Because holy **** this looks amazing and I want to play it!
THANATOS GAMES
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