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Timez Attack #193023
10/08/04 03:43
10/08/04 03:43
Joined: Feb 2004
Posts: 347
BigBrainz Offline OP
Senior Member
Timez Attack

Well, we've finally finished the beta for Timez Attack (Lite).

At www.bigbrainz.com you can download the game or just watch the video. Many thanks to everyone on these boards. You've given us deep and constant support--we never would have gotten to this point without you.

Note:
1. The site is password protected until we finish the beta phase:
username: beta
password: timezattack

2. Keep in mind that the game is for 7-year olds and their tech-phobic parents .

Other than that, I'll try and let the site and the game explain themselves, since that's how customers will have to learn about it. (I'm curious to know what holes there are in it.)

Thank you!


33 Comments
Re: Timez Attack [Re: FBL] #193043
10/09/04 03:16
10/09/04 03:16
Joined: Aug 2001
Posts: 74
Louisiana, USA
kelly_b_c Offline
Junior Member
kelly_b_c  Offline
Junior Member

Joined: Aug 2001
Posts: 74
Louisiana, USA
Ahh, so that problem was that I got stuck in the actual door. I ran in there as the door was closing and some how got stuck in some geometry. I think it was the door that I got stuck in.

Re: Timez Attack [Re: kelly_b_c] #193044
10/09/04 05:58
10/09/04 05:58
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline
Serious User
DEX  Offline
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
I think that, as you have most of the game in closed rooms, you should use fixed cameras tracking the player. This template camera is not best solution.
Music is very nice and gameplay. If you change cameras you could make a lots of bucks


DEXSOFT-GAMES.COM
Re: Timez Attack [Re: Stansmedia] #193045
10/09/04 08:42
10/09/04 08:42
Joined: Feb 2004
Posts: 347
BigBrainz Offline OP
Senior Member
BigBrainz  Offline OP
Senior Member

Joined: Feb 2004
Posts: 347
bloodred: Sorry, wound up replacing a HD today and didn't see your message in time. I'll try to get one up for Tuesday.

As for getting stuck in the door, it does automatically open after 10 seconds or so. I'm not sure what to do about kids getting stuck. Hopefully they'll learn not to keep getting stuck, but a lot of people get stuck the first time.

As for the camera, I don't really want to do stationary cameras. However, can anyone get me started or point me towards a superior 3rd person camera. I saw a lot of talk about making a great one, but I haven't actually seen anything better than the templates. Anybody know of anything?

Re: Timez Attack [Re: BigBrainz] #193046
10/09/04 12:37
10/09/04 12:37
Joined: Jun 2004
Posts: 610
AMan Offline
Developer
AMan  Offline
Developer

Joined: Jun 2004
Posts: 610
Hi ya!

VERY nice job on the game. I like the music. The textures for everything are very well done.

I had one problem. I was "testing" how the robot follows you around the level. (Its almost erie ) Then, all of the sudden, it fell through the floor! (This was in the middle of a ramp) I tried to take a screen shot, but it came out all black. (Should have switched to windowed mode)

When it did get stuck, I liked how it told you somthing was wrong. The screen said can't find path, or somthing along those lines. Sorry, I cant remember what level it was in. I'll try and find it again.

Overall very nice job.
~AMan~

Edit: One more bug...
When you hold the space bar down (jump), it doesn't keep playing the jump animation. It only plays it once. Happy bug hunting!

Last edited by AMan; 10/09/04 12:42.
Re: Timez Attack [Re: AMan] #193047
10/09/04 13:28
10/09/04 13:28
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
I like the game and how it was realized. Reminds me a lot of old pc math castle game...dunno what it was called.

Anyway, i would love to see more jump and run elements in it so kids are motivated to get to the next level.
To be honest i wasnt very motivated opening the 4th door and the next ones after that.

Just some thoughts though. Overall i like the gameand how its created. (i like the main character)

Re: Timez Attack [Re: Blattsalat] #193048
10/10/04 06:53
10/10/04 06:53
Joined: Feb 2004
Posts: 347
BigBrainz Offline OP
Senior Member
BigBrainz  Offline OP
Senior Member

Joined: Feb 2004
Posts: 347
BlattSalat, could you please give me a better idea of what you mean by jump-and-run elements? Do you mean that you'd just like more physical challenges of running around, getting to places? Jumping from ledge to ledge, etc?

Re: Timez Attack [Re: BigBrainz] #193049
10/10/04 07:09
10/10/04 07:09
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
some ideas:
1.) the weired spiders that pop out of the door. I would love it more if those are enemies that fight you would you have to find the right number to open the door. And if you are skilled enough you can try to catch the dangerous spiders to throw them to the wall to get a small hint.

2.) I woul also like to see classical jump and run traps in the level while you are going from one math chellenge to the other. Crumbling bridges, moving walls and elevators, little flamethowers that lit your little green ass when you dont watch out....just the classical stuff.

3.) combined with that i would also add smaller enemies arround the place that cou can "shot out" with the right math. Some sort of maniac monster math mosquitos that will attack you and you have to defend yourself.

4.) also a big motivation would be a storyline and the beautiful princess to be resqued...and the big evil enemy boss that is planning to steal all numbers from the planet.

Just some basic ideas...i think parents will love the idea of solving problems with math only i think the kids should be also motivated to "hunt the enemy down".

Re: Timez Attack [Re: Blattsalat] #193050
10/10/04 18:28
10/10/04 18:28
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Here is what I meant in my previous post:

Here you can see that the background color differ from the picture. I brighten up the image so that you cann see the difference:

picture link

The next photo shows what I noticed regarding level texturing: check your texture offsets, because this texture seems to have the wrong texture y-offset: the line which should be on the floor is a bit above:

picture link

Have a nice sunday,
Christian Behrenberg

Re: Timez Attack [Re: HeelX] #193051
10/12/04 02:24
10/12/04 02:24
Joined: Feb 2004
Posts: 347
BigBrainz Offline OP
Senior Member
BigBrainz  Offline OP
Senior Member

Joined: Feb 2004
Posts: 347
Fantastic observation. Thanks!

Re: Timez Attack [Re: BigBrainz] #193052
10/13/04 04:39
10/13/04 04:39
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
That is great! but yes, the cam is too jittery...

GREAT JOB! looking professional...


Drew Medina
Game Developer (Artist)
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