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Legendary Sword (RPG): Public Beta / Demo
#193057
10/09/04 05:07
10/09/04 05:07
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Legendary Sword (RPG): Public Beta / Demo
Hello! It is with great pleasure and nervous anticipation that I bring you the public Beta / Demo of Legendary Sword. This RPG was inspired by the classics of the past, but includes unique features and modern graphics. Although technically first-person, you control three characters as you explore dungeons, terrain, and cities. The game includes an intuitive inventory system, pathfinding AI, a tutorial, and interactive environments. Instead of going off on a marketing monologue, I will let the game speak for itself. Our goal is to make a game that you will enjoy. We are very interested in hearing your feedback, bugs reports, and suggestions!! Believe it or not, we are very open minded about making changes!! Please post comments at our forum: http://www.dreams-in-motion.com/forum/index.php?c=7&sid=68ab4db2ef71229d89a122e5faf78c56This demo was a major undertaking. I’d like to thank everyone who worked on it, and Dreams In Motion for making it all possible. I’d also like to thank the Game Studio forums. Without you, this game would never have happened. Get the demo here! >>> www.niolden.com <<< Here are some screen captures of the game. Larger captures are available at www.niolden.com.Bret Truchan Lead Programmer / Project Manager Legendary Sword – Dreams in Motion
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Re: Legendary Sword (RPG): Public Beta / Demo
[Re: Michael_Schwarz]
#193070
10/10/04 08:55
10/10/04 08:55
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Joined: Jul 2004
Posts: 17
Bruce_Wayne
Newbie
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Newbie
Joined: Jul 2004
Posts: 17
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Excellent game. I liked the atmosphere of the sewer and the textures. I'm not sure if you created the rat model or got if from a pack but up close it looks really good. As far as things I noticed you've already noted the path finding for the characters. I found myself by myself at some very bad times. So I started constently checking to see if my party was following me. Also I'm not sure if I just missed it in the tutorial but how do you get into the inventory of a dead player? I ended up have the party member with the resurrect scroll die . It seems that the other characters should be able to access the inventory of a fallen character if they're standing over the body. Also there were some torches on the walls casting light but had no flames. And the load game part of the sign post doesn't seem to work at the very beginning. I had to start a new game and then load my saved game. I also think that holding down the right mouse button to have a free look around hurts the game play. And I know the game isn't done but a different voice actor for each character would be good. But I have to say great work. I can tell you put time and effort into making a good game and I think it's going to payoff for you. I was very impressed with the over all game and I look forward to it's final release!
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Re: Legendary Sword (RPG): Public Beta / Demo
[Re: MathewAllen]
#193073
10/10/04 21:43
10/10/04 21:43
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Joined: Aug 2002
Posts: 365 netherlands
Lennart_hillen
Senior Member
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Senior Member
Joined: Aug 2002
Posts: 365
netherlands
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first off : This is all very professional quality. It looks very nice, but some things do need improvement if you're planning to sell this baby The models are awesome, but they need a better path tracking system (they keep getting stuck in the levels etc). Also, the levels look alright, but can be a whole lot better (try using alot more models instead of blocks). The levels do have a nice atmosphere, but can be more detailed. Furthermore, the game plays very good, I really like the inventory, and this game sure has alot of pro potentional Keep it up!
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Re: Legendary Sword (RPG): Public Beta / Demo
[Re: Nadester]
#193075
10/11/04 21:16
10/11/04 21:16
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Joined: Aug 2003
Posts: 7,439 Red Dwarf
Michael_Schwarz
Senior Expert
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Senior Expert
Joined: Aug 2003
Posts: 7,439
Red Dwarf
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its stil crashig after the update, i come in the menu click on new game and when im thougth the door its crashes.
"Sometimes JCL reminds me of Notch, but more competent" ~ Kiyaku
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Re: Legendary Sword (RPG): Public Beta / Demo
[Re: Michael_Schwarz]
#193076
10/11/04 23:42
10/11/04 23:42
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Joined: Sep 2003
Posts: 5 CO, USA
DIMPRO
Newbie
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Newbie
Joined: Sep 2003
Posts: 5
CO, USA
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Again I would like to reiterate Bret’s comment, this community has given us excellent feedback via the A6 forum, DIM forum, and even via e-mail. Please continue to let us know as we update and patch the beta/demo how we can continue to improve. For the few who are having problems running the game or experiencing crashing, over the next several patches we will be offering additional diagnostic abilities to assist in pinpointing those issues. We will be posting information on each patch, which can be located at http://www.niolden.com/Thanks again for your feedback. -Dennie Guy CEO Dreams in Motion Production, Inc. doguy@dreams-in-motion.comwww.dreams-in-motion.com
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