Gamestudio Links
Zorro Links
Newest Posts
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
0 registered members (), 1,094 guests, and 1 spider.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Gallery
Next Gallery
Print Thread
Rating: 2
Page 1 of 2 1 2
ConTer Demo RC2 #193523
01/01/05 22:31
01/01/05 22:31
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline OP
Expert
ConTer Demo RC2

hi out there!

some days ago i released my winter contest demo. it's a completely finished, self-running demo with a flythrough in demoscene-style.
at first, some screens:







the first two are earlyer shots, the others are from the current release version. i think of handing it down to scene.org, showing 3dgs to the demoscene.

please download it; give me comments and productive criticism.

download here

in the subfolder /doc you can find information about the contest entry and the license info.

joey out.
15 Comments
Re: ConTer Demo RC2 [Re: Joey] #193524
01/01/05 22:58
01/01/05 22:58
Joined: Nov 2002
Posts: 601
Indy
poke_smot Offline
User
poke_smot  Offline
User

Joined: Nov 2002
Posts: 601
Indy
Thats pretty cool, some of the shadows looked really screwed up though.
Like you need to set shadow_offset or something.

I would add something to the scene,
idea...
Maybe a sheepherder and his sheep down in the vally, then as the camera flies around you can see them milling about.
Just something to bring a little more life to it.
Also, the clouds should move.


Making guns illegal will save as many lives as making murder illegal.
Re: ConTer Demo RC2 [Re: Joey] #193525
01/01/05 23:18
01/01/05 23:18
Joined: Aug 2002
Posts: 3,258
Mainz
oliver2s Offline
Expert
oliver2s  Offline
Expert

Joined: Aug 2002
Posts: 3,258
Mainz
Looks very good. But I think the scenes between the blackscreens are too short. The terrain looks nice. Is this made with your heightmap generator tool?

Re: ConTer Demo RC2 [Re: oliver2s] #193526
01/02/05 00:10
01/02/05 00:10
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline OP
Expert
Joey  Offline OP
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
yes it is.
i already shortened the black screens and thought it would be good that way.

my problem is that i'm just about to start moddeling, thus not being very good. it would be nearly impossible for me to model a sheep . i know the whole scene looks kinda empty, and i have to add stuff like that though.

thanks for your responses,
joey.

Re: ConTer Demo RC2 [Re: Joey] #193527
01/02/05 01:29
01/02/05 01:29
Joined: Sep 2003
Posts: 547
Bavaria, Germany
R
robertternes Offline
Developer
robertternes  Offline
Developer
R

Joined: Sep 2003
Posts: 547
Bavaria, Germany
It looks pretty good, but it only works with the recommenced resolution of 800x600. Otherwise the A6 Logo, the text and the scene is cut.

Re: ConTer Demo RC2 [Re: robertternes] #193528
01/02/05 01:52
01/02/05 01:52
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline OP
Expert
Joey  Offline OP
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
but i coded it so that the logo gets centered and scaled down on lower resolutions... weird, on my pc there's everything ok...
could you give me your system specs?

Re: ConTer Demo RC2 [Re: Joey] #193529
01/02/05 03:34
01/02/05 03:34
Joined: Nov 2002
Posts: 148
Italy
Leon Offline
Member
Leon  Offline
Member

Joined: Nov 2002
Posts: 148
Italy
hi, nice work.
how did you make the terrain cast shadow on itself?


Pietro Nifosė >> digital artist / game developer My Personal Portfolio
Re: ConTer Demo RC2 [Re: Leon] #193530
01/02/05 03:38
01/02/05 03:38
Joined: Jan 2003
Posts: 4,615
Cambridge
Joey Offline OP
Expert
Joey  Offline OP
Expert

Joined: Jan 2003
Posts: 4,615
Cambridge
actually the terrain doesn't cast shadows on itself. i enhanced the diffuse map's contrast, that gives an illusion as if there were shadows on the terrain.
i'll be away next week, so i won't be able to respond to your posts in that time. though if there are any further comments or bugs i'd appreciate to know about them.

thanks a lot, joey.

Last edited by Joey; 01/02/05 03:39.
Re: ConTer Demo RC2 [Re: Joey] #193531
01/02/05 04:53
01/02/05 04:53
Joined: Sep 2002
Posts: 1,604
Deutschland
ChrisB Offline
Serious User
ChrisB  Offline
Serious User

Joined: Sep 2002
Posts: 1,604
Deutschland
Nice Demo.
I like the camera movement.
But it runs very slow on my pc and there is no multitexturing on the terrain. My gfxcard supports multitexturing, its old and must emulate t'n'l but it supports 8 textures per stage! so were is the multitexturing???

Is this one big terrain or do you split it in smaller ones to support lod stages??? I'm just confused because there is only one hmp in the archive and i thougt many smaller terrains are faster than one big.


www.Swollen-Eyeballs.org
ICQ:169213431
#3dgs@quakenet
Re: ConTer Demo RC2 [Re: ChrisB] #193532
01/03/05 02:32
01/03/05 02:32
Joined: Sep 2004
Posts: 128
R4v3n Offline
Member
R4v3n  Offline
Member

Joined: Sep 2004
Posts: 128
Yes, it looks really nice!

Page 1 of 2 1 2

Moderated by  jcl, Realspawn, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1