Gamestudio Links
Zorro Links
Newest Posts
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
Help with plotting multiple ZigZag
by degenerate_762. 04/30/24 23:23
M1 Oversampling
by 11honza11. 04/30/24 08:16
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
1 registered members (AndrewAMD), 831 guests, and 5 spiders.
Key: Admin, Global Mod, Mod
Newest Members
firatv, wandaluciaia, Mega_Rod, EternallyCurious, howardR
19050 Registered Users
Previous Gallery
Next Gallery
Print Thread
Rate Thread
Virtual Rides No.1 - Demo release #193539
01/02/05 01:05
01/02/05 01:05
Joined: Aug 2003
Posts: 183
BionicHero Offline OP
Member
Virtual Rides No.1 - Demo release

Hi everybody!
Yesterday we (DeadlyElectronics) released the first demo of our current title "Virtual Rides No.1", the world's first funfair simulation game. The demo lets you control two rides, the HUSS "Top Spin" and the Soriani&Moser "Top Star Tour" on one fairground with real physics, special effects like water fountains or smoke machines, dynamic day/night change and weather effects. You can also bring your own jingles and music files into the game (more info on that is available in the demo manual/readme).

The full version will feature 13 different ride types, people walking around and having fun and several other really cool features.

The demo requires a CPU with 1.5 GHz or more, 128 MB RAM and a T&L graphics card (RADEON 9000/GeForce 4 Ti or more recommended). You can download the demo at www.virtual-rides.de (about 30 MB) but you have to be registered to enter the download section of the page.

Here are some screens to show you what to expect:





I'm waiting for your replies.
5 Comments
Re: Virtual Rides No.1 - Demo release [Re: BionicHero] #193540
01/02/05 01:23
01/02/05 01:23
Joined: Jul 2004
Posts: 328
The Netherlands
JvsJGameDesign Offline
Senior Member - banned
JvsJGameDesign  Offline
Senior Member - banned

Joined: Jul 2004
Posts: 328
The Netherlands
Looks wonderfull!


Re: Virtual Rides No.1 - Demo release [Re: JvsJGameDesign] #193541
01/02/05 03:58
01/02/05 03:58
Joined: Jul 2001
Posts: 6,904
H
HeelX Offline
Senior Expert
HeelX  Offline
Senior Expert
H

Joined: Jul 2001
Posts: 6,904
Please post some shots of the full version, Its nice, anyway, but everything is waiting to see screaming people in that rides

Re: Virtual Rides No.1 - Demo release [Re: HeelX] #193542
01/02/05 04:04
01/02/05 04:04
Joined: Aug 2003
Posts: 183
BionicHero Offline OP
Member
BionicHero  Offline OP
Member

Joined: Aug 2003
Posts: 183
Well I'd love to but the full version is not yet done so I can't.

Re: Virtual Rides No.1 - Demo release [Re: BionicHero] #193543
01/02/05 15:16
01/02/05 15:16
Joined: Nov 2004
Posts: 832
United States, Utah
Braxton Offline
Developer
Braxton  Offline
Developer

Joined: Nov 2004
Posts: 832
United States, Utah
This looks ery very proffesional. I like it... how much will it be???


"The GREAT LAW: Life is and always will be justly ordered, and that all past experiences, good and bad, were the equitable out working of our evolving, yet unevolved selves" - As A Man Thinketh
Re: Virtual Rides No.1 - Demo release [Re: Braxton] #193544
01/05/05 15:03
01/05/05 15:03
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Sim Carny! Do I get to customize my player? Can I make him a white trash trailer folk?? Oh man, this sounds sweet! Great job.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en

Moderated by  jcl, Realspawn, Spirit 

Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1