I just released a new game right now you can get it at www.turbosquid.com in 3 packs the first two packs have 4 levels each for $4.99 and the third pack contians 2 levels for $2.99
+ The sky cubes look good + Everything looks functional - Some of the animations look strange (ex. try slowing down some of the animations a bit) - Some of the enemies seem to be shooting out of their stomach - The models look rather generic (which really isn't bad or good)
Hope that was slightly helpful.
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Re: Army of Destruction: Battlepoint
[Re: SlyBoots]
#194424 05/09/0502:3405/09/0502:34
I agree with the animation critique. Maybe if you increased the amount of ticks it would smoothen them out. And I thought the aliens shooting out of their crotch was amusing...
Yes, I tried to sneak in a little bit of humor with the lasers. I would have changed that if I wanted to but I thought it looked funny when I first noticed it a while back so I left that in the game. But I did want to keep everything looking kinda real in the graphics area and keep things looking sharp. I got the sky cubes graphics from Sky's The Limit web site.
Thanks for your thought's.
Last edited by Kenneth J. Williams; 05/09/0508:33.
one thing really made me laugh , the alien is "p*ssing";) the laser
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Re: Army of Destruction: Battlepoint / Get Demo.
[Re: ello]
#194427 05/09/0521:0305/09/0521:03
the content is good: nice skys, nice models, etc... but i think the combination of these elements, the game itself, looks a bit to quickly built. try to add more details to levels and effects. think about it! who will pay 12,99$ (or something that way) for some models and skycubes which are placed in a level with a bunch of effects and moving things? its a question of competition... there are better products aviable for less
(i know that you take such comments very hard, but this is NO attack, just my opinion on this thing, try living with it)
Re: Army of Destruction: Battlepoint / Get Demo.
[Re: athur_dent]
#194431 05/11/0515:0805/11/0515:08
This was just my game concept that I came up with. I did what I currently know how to do and made my game from what I know. I also wanted to keep the frame rate working good with as many enemies that I could add with the amount of polygons in the models.
As for time it took me to make the game. I put enough time in the game for my standards I don't have a job so I can put 14 to 15 hours out of a day 5 to 6 days a week with out taking to many breaks for four to five months putting the game together and testing each level as only I am working on the game this takes another month worked in with the other five total around 6 months as I started collecting my models also making some of my own and putting things together around December 2004.
If this is to fast maybe I should take it easy and only make 1 game every 2 or 3 years, I think not.
The game will only cost $10.99 on a CD with a paper sleeve. I have to think of what I will make after the base price starting at $4.99 I would only make about $6.00.
I will charge $14.99 for the game with a CD case and cover art base price starts at $8.99 again I will only make $6.00 with the company cafepress.com making more than I do on that.
Turbosquid.com will take half of whatever I make selling it there so I would make about $6.50 there before I get some taken out when it goes through paypal and transfer to my bank. That is just if someone buys all three packs at the same time.
So no I did not get mad at what you had to say. I just wanted to let you know so you can understand everything that went into the game and why it is priced that way.
I myself think that the game is a little short with only 10 levels. If I would have made anymore levels it would not have fit on one CD and I also would have run out of space to upload it on turbosquid.com because I only get 650 MB's of space there with my account.