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Army of Destruction: Battlepoint / Get Demo #194422
05/08/05 23:30
05/08/05 23:30
Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
K
Kenneth J. Williams Offline OP
Member
Army of Destruction: Battlepoint / Get Demo

I just released a new game right now you can get it at www.turbosquid.com in 3 packs the first two packs have 4 levels each for $4.99 and the third pack contians 2 levels for $2.99

The game will be at my shop at www.cafepress.com/kjwtechno on CD very soon.

Here is a video preview link www.789site.com/other/Video2.wmv

Visit www.789site.com to look at the short story for the game. A demo is now online.

www.789site.com/other/AODB_30_day_Trial.zip

Here are the links to the game packs on turbosquid.

AODB_pack_1.zip $4.99 http://www.turbosquid.com/FullPreview/Index.cfm/ID/263045


AODB_pack_2.zip $4.99 http://www.turbosquid.com/FullPreview/Index.cfm/ID/263129


AODB_pack_3.zip $2.99 http://www.turbosquid.com/FullPreview/Index.cfm/ID/263132

This game is a spin off from my first two Reverse The Abnormal games it is kind of short with only 10 Levels although the graphics are much better.
Last edited by Kenneth J. Williams; 05/09/05 21:01.
23 Comments
Re: Army of Destruction: Battlepoint [Re: Kenneth J. Williams] #194423
05/09/05 02:16
05/09/05 02:16
Joined: Aug 2003
Posts: 448
Pluto
SlyBoots Offline
Senior Member
SlyBoots  Offline
Senior Member

Joined: Aug 2003
Posts: 448
Pluto
Alright, here is my opinion based off the video.

+ The sky cubes look good
+ Everything looks functional
- Some of the animations look strange (ex. try slowing down some of the animations a bit)
- Some of the enemies seem to be shooting out of their stomach
- The models look rather generic (which really isn't bad or good)

Hope that was slightly helpful.


3DSK Human Photo References for 3D Artists and Game Developers
Re: Army of Destruction: Battlepoint [Re: SlyBoots] #194424
05/09/05 02:34
05/09/05 02:34
Joined: Mar 2005
Posts: 110
MI
paulshort Offline
Member
paulshort  Offline
Member

Joined: Mar 2005
Posts: 110
MI
I agree with the animation critique. Maybe if you increased the amount of ticks it would smoothen them out. And I thought the aliens shooting out of their crotch was amusing...

Re: Army of Destruction: Battlepoint [Re: paulshort] #194425
05/09/05 05:27
05/09/05 05:27
Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
K
Kenneth J. Williams Offline OP
Member
Kenneth J. Williams  Offline OP
Member
K

Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
Yes, I tried to sneak in a little bit of humor with the lasers. I would have changed that if I wanted to but I thought it looked funny when I first noticed it a while back so I left that in the game. But I did want to keep everything looking kinda real in the graphics area and keep things looking sharp. I got the sky cubes graphics from Sky's The Limit web site.

Thanks for your thought's.

Last edited by Kenneth J. Williams; 05/09/05 08:33.
Re: Army of Destruction: Battlepoint [Re: Kenneth J. Williams] #194426
05/09/05 09:05
05/09/05 09:05
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
Senior Expert
ello  Offline
Senior Expert

Joined: Oct 2002
Posts: 8,939
planet.earth
good to see you are going on:)

one thing really made me laugh , the alien is "p*ssing";) the laser


www.earthcontrol.de
quoted: We want to maintain a clean, decent, American family suited forum look... which means you may post zombies or chainsaw massacres, but no erotic.
Re: Army of Destruction: Battlepoint / Get Demo. [Re: ello] #194427
05/09/05 21:03
05/09/05 21:03
Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
K
Kenneth J. Williams Offline OP
Member
Kenneth J. Williams  Offline OP
Member
K

Joined: Jul 2003
Posts: 295
Spartanburg, S.C.

Re: Army of Destruction: Battlepoint / Get Demo. [Re: Kenneth J. Williams] #194428
05/10/05 11:58
05/10/05 11:58
Joined: Nov 2004
Posts: 1,011
South Africa
capanno Offline
Serious User
capanno  Offline
Serious User

Joined: Nov 2004
Posts: 1,011
South Africa
Do you mind posting some screenies here?

Re: Army of Destruction: Battlepoint / Get Demo. [Re: capanno] #194429
05/10/05 16:46
05/10/05 16:46
Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
K
Kenneth J. Williams Offline OP
Member
Kenneth J. Williams  Offline OP
Member
K

Joined: Jul 2003
Posts: 295
Spartanburg, S.C.

Re: Army of Destruction: Battlepoint / Get Demo. [Re: Kenneth J. Williams] #194430
05/11/05 12:56
05/11/05 12:56
Joined: Mar 2005
Posts: 22
athur_dent Offline
Newbie
athur_dent  Offline
Newbie

Joined: Mar 2005
Posts: 22
the content is good: nice skys, nice models, etc...
but i think the combination of these elements, the game itself, looks a bit to quickly built. try to add more details to levels and effects.
think about it! who will pay 12,99$ (or something that way) for some models and skycubes which are placed in a level with a bunch of effects and moving things?
its a question of competition... there are better products aviable for less

(i know that you take such comments very hard, but this is NO attack, just my opinion on this thing, try living with it)

Re: Army of Destruction: Battlepoint / Get Demo. [Re: athur_dent] #194431
05/11/05 15:08
05/11/05 15:08
Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
K
Kenneth J. Williams Offline OP
Member
Kenneth J. Williams  Offline OP
Member
K

Joined: Jul 2003
Posts: 295
Spartanburg, S.C.
This was just my game concept that I came up with. I did what I currently know how to do and made my game from what I know. I also wanted to keep the frame rate working good with as many enemies that I could add with the amount of polygons in the models.

As for time it took me to make the game. I put enough time in the game for my standards I don't have a job so I can put 14 to 15 hours out of a day 5 to 6 days a week with out taking to many breaks for four to five months putting the game together and testing each level as only I am working on the game this takes another month worked in with the other five total around 6 months as I started collecting my models also making some of my own and putting things together around December 2004.

If this is to fast maybe I should take it easy and only make 1 game every 2 or 3 years, I think not.

The game will only cost $10.99 on a CD with a paper sleeve. I have to think of what I will make after the base price starting at $4.99 I would only make about $6.00.

I will charge $14.99 for the game with a CD case and cover art base price starts at $8.99 again I will only make $6.00 with the company cafepress.com making more than I do on that.

Turbosquid.com will take half of whatever I make selling it there so I would make about $6.50 there before I get some taken out when it goes through paypal and transfer to my bank. That is just if someone buys all three packs at the same time.

So no I did not get mad at what you had to say. I just wanted to let you know so you can understand everything that went into the game and why it is priced that way.

I myself think that the game is a little short with only 10 levels. If I would have made anymore levels it would not have fit on one CD and I also would have run out of space to upload it on turbosquid.com because I only get 650 MB's of space there with my account.

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