|
|
Running Food - Playable Demo
#194712
08/06/05 11:46
08/06/05 11:46
|
|
|
Running Food - Playable Demo
Hello all! Some of you might remember our first demo, posted about a year ago. Well, we feel the game has improved quite a bit since then, so now it is time for another demo. Those of you who were at the DUSMania 7 have already seen this - all others enjoy the 4 playable levels! Readme is included, here is a screenshot: And here is the link: Playable Demo Have fun! Feedback is appreciated. :-) Gnometech
|
|
|
|
Re: Running Food - Playable Demo
[Re: ulf]
#194752
02/26/06 21:03
02/26/06 21:03
|
Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
|
Quote:
sieht sehr gut aus, weiter so! wieviel level hat dein spiel bis jetzt?
Im Moment noch viel zu wenige! Leider!
Ich bin froh, wenn es an die 12 -15 Level werden!
Thank you GhostwriterDoF! 
|
|
|
Running Food - New Screenshots
[Re: Pappenheimer]
#194753
02/13/07 14:13
02/13/07 14:13
|
Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
|
Just to show you that this project still exists! Some screenshots of work in progress. We still use the version 6.34.1. And the levels are a combination of blocks, terrain and models and wmp-entities with textures with the none-flag set. It is a slowly and often disappointing process. Another difficulty is to build levels where the pathfinding of the entities, the story of a narrator, and challenging arenas with a feel well atmosphere fit together! http://www.puppenheim.org/screenshots/index.htmThe first 3 pics are showing the progress within a level, from the gameplay prototype, through a bad combination of blocks, to a combination of the mentioned elements. I tried to form each pantile of the roof, but stopped that because of bad fps. The snow is from ello's contribution. If one steps on the deep parts of the snow, he slides off the roof.
Last edited by Pappenheimer; 02/13/07 22:36.
|
|
|
Re: Running Food - Playable Demo
[Re: demiGod]
#194757
02/13/07 22:55
02/13/07 22:55
|
Joined: Aug 2006
Posts: 652 Netherlands
bstudio
User
|
User
Joined: Aug 2006
Posts: 652
Netherlands
|
Ah well, main point is that it's still in developement. YAY
BASIC programmers never die, they GOSUB and don't RETURN.
|
|
|
Re: Running Food - Playable Demo
[Re: bstudio]
#194758
02/13/07 23:43
02/13/07 23:43
|
Joined: Sep 2003
Posts: 5,900 Bielefeld, Germany
Pappenheimer
Senior Expert
|
Senior Expert
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
|
You are so kind! From now on, I have to update each day! Means, I have to make progress each day! Uuh! I will post a new screenshot tomorrow!
|
|
|
|