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DEXON Knight, new shots #195010
08/23/05 21:03
08/23/05 21:03
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEXON Knight, new shots

Now game is coming into final stage.
Here are few shots from menu sistem, splash screen and select level with 12 teleporters to choose level.





















DEXSOFT-GAMES.COM
35 Comments
Re: DEXON Knight, new shots [Re: Inestical] #195020
08/24/05 10:45
08/24/05 10:45
Joined: Jan 2003
Posts: 798
New Zealand
Bright Offline
User
Bright  Offline
User

Joined: Jan 2003
Posts: 798
New Zealand
Very nice, very nice indeed!


KAIN - Coming soon...
Re: DEXON Knight, new shots [Re: Bright] #195021
08/24/05 12:38
08/24/05 12:38
Joined: Dec 2004
Posts: 306
Planet Earth
Wiz Offline
Senior Member
Wiz  Offline
Senior Member

Joined: Dec 2004
Posts: 306
Planet Earth
Looks great, but it feels dead. There isn't any(or there isn't enough) life in any of the screens you have shown. And more details don't hurt, but I really like the general cartoon look of it. Very good, can't wait to see more!

Re: DEXON Knight, new shots [Re: Inestical] #195022
08/24/05 12:56
08/24/05 12:56
Joined: Apr 2004
Posts: 320
TheGameMaker Offline
Senior Member
TheGameMaker  Offline
Senior Member

Joined: Apr 2004
Posts: 320
Hey i like it alot especally the cartoon-look.
God work
TheGameMaker

Re: DEXON Knight, new shots [Re: TheGameMaker] #195023
08/24/05 16:37
08/24/05 16:37
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
I've forgot to add; maybe colored lensflares? You can still go insane with them, without losing the toon-feeling, I think just white, with a white sun, might look more interesting if it's red-orange with light purple/red flares... Again, just my opinion...

Cheers



PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: DEXON Knight, new shots [Re: PHeMoX] #195024
08/24/05 17:48
08/24/05 17:48
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
@Dejan - what age group is this aimed at?


Find me at: |Stormvisions| Twitter|
Re: DEXON Knight, new shots [Re: bupaje] #195025
08/24/05 18:17
08/24/05 18:17
Joined: Jul 2004
Posts: 1,924
Finland
Ambassador Offline
Serious User
Ambassador  Offline
Serious User

Joined: Jul 2004
Posts: 1,924
Finland
@bupaje

If I have not been fooled the game is aimed for kids... Hey Dejan you are back! Could you contact me about the - you know what - soon? I'm getting furious here...

Re: DEXON Knight, new shots [Re: Ambassador] #195026
08/24/05 18:25
08/24/05 18:25
Joined: Aug 2002
Posts: 2,692
California, USA
bupaje Offline
Expert
bupaje  Offline
Expert

Joined: Aug 2002
Posts: 2,692
California, USA
Quote:

If I have not been fooled the game is aimed for kids...




I get that but 'kids' covers a lot of ages.

I asked because some of the best games my son and twin nieces (all 6 years old) have played had a lot of little hidden features that had nothing to do with the story like clicking on flowers might produce musical tones, click on a bucket of water and a fish might jump out and back in, click on a leaf and a bug might run that was hidden etc. Kids sometimes just like to explore and get a kick out of these little things.


Find me at: |Stormvisions| Twitter|
Re: DEXON Knight, new shots [Re: bupaje] #195027
08/24/05 20:01
08/24/05 20:01
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEX  Offline OP
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
Thank you all for a very usefull comments. I will surely add more details but I have to make stable construction first.
Bupaje, this game will have a lots of details like you mentioned, for kids to explore worlds. This level is only "level select" but still there will be a lots of options to discover, like climb onto the walls, go up to the guards place etc.
I like idea to make colored sun and lance effect
Also I wanted to avoid to much details because those teleporters are very eye-catching because of great particle effect going around telep. all the time, plus fluctuating colored light so it is completely different feal when you walk around. But as I say I will ad details on the hills like trees and inside I have a lots of models like barels, boxes, some nice signs, it will be nice





DEXSOFT-GAMES.COM
Re: DEXON Knight, new shots [Re: DEX] #195028
08/25/05 06:59
08/25/05 06:59
Joined: Jul 2002
Posts: 2,002
Europe
ShoreVietam Offline
Expert
ShoreVietam  Offline
Expert

Joined: Jul 2002
Posts: 2,002
Europe
Veery nice level design! o_O'


My project Schlacht um Kyoto - Das Samurai Browsergame! (sorry, german only)
Re: DEXON Knight, new shots [Re: ShoreVietam] #195029
08/25/05 10:56
08/25/05 10:56
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
I really like the cartoon style. Excellent work.


Decessus - 80% done. 100% abandoned.
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