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Sphere Demo v1.0
#195093
08/30/05 16:19
08/30/05 16:19
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Joined: Oct 2003
Posts: 4,131
OP
Expert
Sphere Demo v1.0
The demo of Sphere Engine v1.0 dll plugin for A6 is now available. Commercial version will be available very soon (maybe today) Get the Demo Features: *Real-time dynamic shadow mapping *Advanced water renderer (includes underwater effects) *Full screen 'bloom' effect (works even without the other Sphere features) *reatime shadow mapping cast by sun on terrain! (new feature) *shader library *grass script
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Re: Sphere Demo v1.0
[Re: DCorwin]
#195104
08/30/05 20:17
08/30/05 20:17
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Joined: Oct 2003
Posts: 4,131
Matt_Aufderheide
OP
Expert
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OP
Expert
Joined: Oct 2003
Posts: 4,131
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There is documentation included. There is a way to check for ps 2.0 support, its in there now, and it will pop up an error.
You could run the levels without the Sphere effects, but they would be just like normal models then.. not very good looking.. this could be done however.
To do this, just dont init the Sphere Engine and change the materials setting around. Sphere is really meant tfor the latest cvards to run, so it is not much use on oldert cards. Also, Geforce FX cards wont run at all yet. Hopefully this will fixed, but i have no idea why they dont work, so i cant put a check in there. if i can get ahold of one i can try to fix this.
Bascially, just develop maps in max or maya or whatever...then place them in wed. Inside maps should be made out a few large models for the shell of your level, and then some more models for other details..the fewer models the better making up your level. PLace Sphere lights like you would place dynmaic lights in WED, you attach an entity to the Sp_Light action, and place them, not more than 6 can be visible at once.
Outdoor levels are even simpler to make, nothign special is needed.. just that water must be at 0,0,0 and there must be an object attached to the sunposmodel action.. this will give the correct cast shadows for your WED sunlight.
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Re: Sphere Demo v1.0
[Re: Nadester]
#195109
08/31/05 08:07
08/31/05 08:07
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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I also want to buy it for sure. But I have a modelling question before that I would like to solve:
I tried to create the right textures. I had a color map with an alpha channel (TGA-file). The alpha channel is black on some spots and white on other because I do not want specularity / glossy ont he head of the model. I created a normal map with a GIMP-Plugin and created an alpha channel and saved it also as TGA.
Then I attached both textures to the model. In WED I attached the action sp_model.
But the indoor level gave me just a very glossy model. I tried several flags (e.g. 8 for animated models) and changed the skill 7 to 1 or 2 later but it always looked the same.
What could be my problem? I want some normal or parallax mapping with specularity on only a few spots.
Frank
Models, Textures and Games from Dexsoft
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Re: Sphere Demo v1.0
[Re: Machinery_Frank]
#195111
08/31/05 11:48
08/31/05 11:48
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Anonymous
Unregistered
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Anonymous
Unregistered
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I'm getting "Error E1513 Crash in sp_render_water" --Tom
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