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Sphere Demo v1.0 #195093
08/30/05 16:19
08/30/05 16:19
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Sphere Demo v1.0

The demo of Sphere Engine v1.0 dll plugin for A6 is now available.
Commercial version will be available very soon (maybe today)

Get the Demo

Features:
*Real-time dynamic shadow mapping
*Advanced water renderer (includes underwater effects)
*Full screen 'bloom' effect (works even without the other Sphere features)
*reatime shadow mapping cast by sun on terrain! (new feature)
*shader library
*grass script






36 Comments
Re: Sphere Demo v1.0 [Re: Ithicus] #195123
11/04/05 00:07
11/04/05 00:07
Joined: Oct 2003
Posts: 117
San Diego, CA
DCorwin Offline
Member
DCorwin  Offline
Member

Joined: Oct 2003
Posts: 117
San Diego, CA
Better yet, this sounds like a good challenge for someone who's bought it already. How about putting up a simple test level so we can see it in action via some customer works?


Dave C. Polcino Digital Complete http://www.digitalcomplete.com dave@digitalcomplete.com -------------------
Re: Sphere Demo v1.0 [Re: Machinery_Frank] #195124
11/04/05 01:47
11/04/05 01:47
Joined: Aug 2005
Posts: 21
C
Cg123 Offline
Newbie
Cg123  Offline
Newbie
C

Joined: Aug 2005
Posts: 21
Yeah, I did that too.

Re: Sphere Demo v1.0 [Re: Cg123] #195125
11/04/05 05:31
11/04/05 05:31
Joined: Oct 2003
Posts: 4,131
M
Matt_Aufderheide Offline OP
Expert
Matt_Aufderheide  Offline OP
Expert
M

Joined: Oct 2003
Posts: 4,131
Can people from non-USA domains try the sphere websit now.. I think i have fixed the problems. Thanks


Sphere Engine--the premier A6 graphics plugin.
Re: Sphere Demo v1.0 [Re: Matt_Aufderheide] #195126
11/04/05 06:51
11/04/05 06:51
Joined: Jul 2003
Posts: 893
Melbourne, Australia
Matt_Coles Offline

User
Matt_Coles  Offline

User

Joined: Jul 2003
Posts: 893
Melbourne, Australia
It always worked for me and I'm in Australia

Re: Sphere Demo v1.0 [Re: Matt_Coles] #195127
11/04/05 07:18
11/04/05 07:18
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Doesn't work for Germany!

Re: Sphere Demo v1.0 [Re: Pappenheimer] #195128
11/04/05 08:39
11/04/05 08:39
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
No, does not work.


Models, Textures and Games from Dexsoft
Re: Sphere Demo v1.0 [Re: Machinery_Frank] #195129
11/05/05 12:06
11/05/05 12:06
Joined: Oct 2003
Posts: 66
Berlin
T
Tester Offline
Junior Member
Tester  Offline
Junior Member
T

Joined: Oct 2003
Posts: 66
Berlin
Quote:

I tried to create the right textures. I had a color map with an alpha channel (TGA-file). The alpha channel is black on some spots and white on other because I do not want specularity / glossy ont he head of the model. I created a normal map with a GIMP-Plugin and created an alpha channel and saved it also as TGA.

Then I attached both textures to the model. In WED I attached the action sp_model.

But the indoor level gave me just a very glossy model. I tried several flags (e.g. 8 for animated models) and changed the skill 7 to 1 or 2 later but it always looked the same.






I have the same problem, but as I can see nobody was answering this questions.
I havn't put a normal map but I have a strong bump effect, how ???
How do you get the specular/gloss map into the alpha channel ?
What do you think is the best program to make these huge mdl's for an indoor
level ??

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