It is not an A5 or A6 error, or even Conitec in any way...it would be limitations of hardware.
Older video cards do not support large textures. Depending on how old your video card is, you might be limited to as small as 512x512 (or maybe 256x256 for some of the first generation Voodoo cards). Not to mention that they process textures which are not in the power of 2 category slower than they process properly sized textures. With the earlier version of A5, they used a software renderer, which didn't balk on oddball sizes, but it still is not nearly as effective or as fast as the hardware from the actual DirectX interface to the video card.
Also, remember that a texture the size you are using will take up over 4 meg of video memory...and that is a precious resource which you need to conserve. Unless you really need that level of detail, you should probably consider reducing the size of the texture a lot.