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Access Phenomenon - Beta release #195368
09/19/05 14:35
09/19/05 14:35
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
Access Phenomenon - Beta release

Hey All

Here is an early beta demo of "Access Phenomenon: The Land of Lies"

Hosted by Rebel Planet:
http://rebelplanetcreations.com/workarea/Access1.exe

Many thanks to Andvari for the animations, Hanzo for the character models, Ambassador for the Music/GUI/character noises and the beginning narration, Light_mystic for sound effects, Dex for textures and various models and I think it was Loopix's models that I used for the weeds. Rest of the work was done by myself, all the programming/level design/game development. This demo contains puzzles about the NIV bible, and a copy may be required to solve the puzzles. The story is fictional, but the story refers to God at places, this material may be offensive to some, please keep in mind that it is all fictional.

Some of the sounds and music are .ogg files, if you don't have it already, you'll need to install the .ogg codec, you can find it at this link:

http://www.dbpoweramp.com/codec-central-ogg.htm

As this is a beta version, there's still lots to be changed. Please keep in mind the following:

-You can skip non cutscene dialog quickly by pressing Esc

-You'll get an error if you attempt to load one of the games that already appears in the load game screen, make sure that you only load a game that you have already saved yourself, even better, save over every slot as soon as you can to stop any errors happening when you load a game.

-Most of the bible clues are incomplete, if you get a clue saying "And God said let there be light, and there was light" the book is not Genesis, as Genesis actually doesn't have that as a clue. It simply means that I haven't had the time to find verses for that book, hit the ? box again to get the order that book is in the bible.

-Remember turn down water quality and vegetation density/visibility in options menu to increase performance. I haven't tested the demo on slower PCs. A bug that might occur on the slower systems, is that text moves really really slowly when it appears on screen, if you encounter this problem, let me know and I'll see if I can upload an update which will hopefully rectify this problem.

---------------------------------------------------------
Some screens from www.accessphenomenon.com










Last edited by AccessPhenomenon; 09/20/05 00:28.
98 Comments
Re: Access Phenomenon - Beta release [Re: Asse] #195378
09/19/05 21:10
09/19/05 21:10
Joined: Mar 2003
Posts: 5,377
USofA
fastlane69 Offline
Senior Expert
fastlane69  Offline
Senior Expert

Joined: Mar 2003
Posts: 5,377
USofA
Very pro.

Nice job!

Re: Access Phenomenon - Beta release [Re: fastlane69] #195379
09/20/05 19:24
09/20/05 19:24
Joined: Aug 2002
Posts: 906
the future
N
nuclear_winter Offline
User
nuclear_winter  Offline
User
N

Joined: Aug 2002
Posts: 906
the future
Excellent work!!!

Re: Access Phenomenon - Beta release [Re: nuclear_winter] #195380
09/20/05 19:59
09/20/05 19:59
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
User
Loopix  Offline
User

Joined: Mar 2005
Posts: 969
ch
Exellent work! Everything runs very smooth...and the models...woahhh!!! It is great fun to slay all the ugly weeds...I was never thinking of my weeds being sooo evil
Only problem: The game crashed when I tried to load a saved game (in the first map)...

cheers

Re: Access Phenomenon - Beta release [Re: Loopix] #195381
09/20/05 20:58
09/20/05 20:58
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Fantastic!


--Eric
Re: Access Phenomenon - Beta release [Re: Nadester] #195382
09/20/05 21:27
09/20/05 21:27
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Awesome work! Congradulations, you should be very proud.

However, I found quite a few bugs in playing. Here they are:


There you see his head going through the pillow. Nothing big but should be fixed...



Ok heres a few. The textures on top and on the palm need to be better. Also, I ghot onto that walkway another way, but had troubles "falling" into it- I kept jumping from one rail to another. Oh, and I'd get a new currency symbol- You dont want to get sued for stealign the rupee now do you?



Basic thing is the texture of the road doesnt align. Aslo, <GASP> are those standard textures I see? Lol not a problem since they are free to use but it is a wee bit silly for those who also use 3dgs



Only thign there is the tree roots arent that good, I'd fix it.

Also, I've found two glitches: One, if you jump next to a wall then you slowly fall down. The other one was slightly more complicated- In the Right wing of the temple I did the hanging part where you dodge the blocks tryign to push you off. Well, I got to the last part and went all the way to the wall to be safe, then the block pushed me off and I jumped and somehow managed to go through the wall.

Last suggestion is dont make an invert mouse look, or have an option. most games like this shouldnt have inverted mouse look...

Great game though


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Access Phenomenon - Beta release [Re: Towelie] #195383
09/21/05 00:14
09/21/05 00:14
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Thank you all for your comments, especially for the crits, keep them coming. I need to know as many ways as possible to get the bugs out and improve the game.

Re: Access Phenomenon - Beta release [Re: DavidLancaster] #195384
09/21/05 03:04
09/21/05 03:04
Joined: Jul 2002
Posts: 2,813
U.S.
Nadester Offline

Expert
Nadester  Offline

Expert

Joined: Jul 2002
Posts: 2,813
U.S.
Quote:

Oh, and I'd get a new currency symbol- You dont want to get sued for stealign the rupee now do you?


The ruppee is a real currency. India maybe?

AccessPhenomenon, do you plan to go through and make this into a full scale game? Just out of curiousity... reminds me of Adventures in Pocia. Really great demo, unfortunately it never got finished.


--Eric
Re: Access Phenomenon - Beta release [Re: Nadester] #195385
09/21/05 07:46
09/21/05 07:46
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Oh yeah! This game is going to be completed no doubt about that. I'm hoping release date is March 2006.

Thanks Towelie for the work you put into your post, the screenshots are very helpful. Thanks utz for your suggestions, they are very helpful.

Re: Access Phenomenon - Beta release [Re: DavidLancaster] #195386
09/21/05 07:59
09/21/05 07:59
Joined: Jan 2005
Posts: 282
The Netherlands
S
Sjoerd Offline
Member
Sjoerd  Offline
Member
S

Joined: Jan 2005
Posts: 282
The Netherlands
Nice job man. The game got a really nice style.
I agree with the texture problems posted by other people.
I would add one thing, when you enter a house and get outside again, all those evil weeds are back.
Oh, is there a way to reduce load times, cause they will get a bit irritating after a while. It is okay to have a load time when you enter a different part of the level (like when you go to the beach), but it is annoying when you get a loadingscreen when you enter a house.

Re: Access Phenomenon - Beta release [Re: Sjoerd] #195387
09/21/05 08:12
09/21/05 08:12
Joined: Nov 2004
Posts: 862
Australia
DavidLancaster Offline OP
User
DavidLancaster  Offline OP
User

Joined: Nov 2004
Posts: 862
Australia
Quote:

Nice job man. The game got a really nice style.
I agree with the texture problems posted by other people.
I would add one thing, when you enter a house and get outside again, all those evil weeds are back.
Oh, is there a way to reduce load times, cause they will get a bit irritating after a while. It is okay to have a load time when you enter a different part of the level (like when you go to the beach), but it is annoying when you get a loadingscreen when you enter a house.



Thanks for your comments.

The problem with stopping the weeds respawn when you reenter a level, is that I'd have to go through and assign each weed a separate ID number in a skill value, then I'd compare the value to an array and see whether or not to remove the weed. That means I'd have to go through WED and select every weed, and assign an individual number to their skill, such as numbers 1 - 3000 so each weed has a unique ID. There is 1000s of weeds and unfortunatley the task would be quite time consuming.

I agree with the loading issue, I'll try to figure out a way to reduce the load times. With more loading it means a better frame rate in regards to the house interiors, if you couldn't go into the interior of houses seaparatly, but that all the interiors would be in the one level, that would really slow the game down with all the crazy WED gemoetry. Lighting is a bit of another issue, with the interior separate I can place WED lights outside the windows to create a nice effect. If you look on the outside of the window, the wall is very bright from the WED light, this looks odd, and I'd have to remove this effect if it was all in one level.

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