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Access Phenomenon - Beta release
#195368
09/19/05 14:35
09/19/05 14:35
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Access Phenomenon - Beta release
Hey All Here is an early beta demo of "Access Phenomenon: The Land of Lies" Hosted by Rebel Planet: http://rebelplanetcreations.com/workarea/Access1.exeMany thanks to Andvari for the animations, Hanzo for the character models, Ambassador for the Music/GUI/character noises and the beginning narration, Light_mystic for sound effects, Dex for textures and various models and I think it was Loopix's models that I used for the weeds. Rest of the work was done by myself, all the programming/level design/game development. This demo contains puzzles about the NIV bible, and a copy may be required to solve the puzzles. The story is fictional, but the story refers to God at places, this material may be offensive to some, please keep in mind that it is all fictional. Some of the sounds and music are .ogg files, if you don't have it already, you'll need to install the .ogg codec, you can find it at this link: http://www.dbpoweramp.com/codec-central-ogg.htmAs this is a beta version, there's still lots to be changed. Please keep in mind the following: -You can skip non cutscene dialog quickly by pressing Esc -You'll get an error if you attempt to load one of the games that already appears in the load game screen, make sure that you only load a game that you have already saved yourself, even better, save over every slot as soon as you can to stop any errors happening when you load a game. -Most of the bible clues are incomplete, if you get a clue saying "And God said let there be light, and there was light" the book is not Genesis, as Genesis actually doesn't have that as a clue. It simply means that I haven't had the time to find verses for that book, hit the ? box again to get the order that book is in the bible. -Remember turn down water quality and vegetation density/visibility in options menu to increase performance. I haven't tested the demo on slower PCs. A bug that might occur on the slower systems, is that text moves really really slowly when it appears on screen, if you encounter this problem, let me know and I'll see if I can upload an update which will hopefully rectify this problem. --------------------------------------------------------- Some screens from www.accessphenomenon.com
Last edited by AccessPhenomenon; 09/20/05 00:28.
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Re: Access Phenomenon - Beta release 2.0
[Re: William]
#195441
11/25/05 09:35
11/25/05 09:35
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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William. Rebel Planet is based on a huge world and uses terrain very often. Torque supports very huge terrains and can render complex terrain scenes with much entities very fast and smooth. Even entities with very low texture sizes look professional.
I talked with engine developers and they still admire the Torque renderer.
Since Peter is a good programmer he could be one of those that can handle Torque. I think this is not a very easy task. But I wish him success.
Frank
Models, Textures and Games from Dexsoft
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Re: Access Phenomenon - Beta release 2.0
[Re: Machinery_Frank]
#195442
11/25/05 10:25
11/25/05 10:25
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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If I get it tright, you should use Torque if you are in the terrains, but if yer pr0 in Level geometry (like Bilbo) stay in 3DGS.. I like Level Geometry more than terrains cuz I don't need to code Collisions to it Torque is good engine, not as good as 3DGS (not after Octrees / BSP choices come). Though also if you can program CScript and incoming Lite-C, I would not recommend moving to Torque (if not willing to learn new Language). btw, the roads textures are not placed perfectly, is this fixed already?
"Yesterday was once today's tomorrow."
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Re: Access Phenomenon - Beta release 2.0
[Re: DavidLancaster]
#195444
11/25/05 19:58
11/25/05 19:58
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Joined: Apr 2005
Posts: 3,815 Finland
Inestical
Rabbit Developer
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Rabbit Developer
Joined: Apr 2005
Posts: 3,815
Finland
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well, I normally make then mor bigger texture ;P and bigger area that holds the whole path. And I know the level of hardness to align them fought with one for three hours to get someow aligned.. it was small.. yeah.. road.
"Yesterday was once today's tomorrow."
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Re: Access Phenomenon - Beta release 2.0
[Re: Inestical]
#195445
11/25/05 23:06
11/25/05 23:06
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Anonymous
Unregistered
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Anonymous
Unregistered
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Wow, this game is really awesome Samuel and David! I would have to say its one of the best I've played from 3DGS. A lot like Zelda like someone else said, but the graphics, music and textures are extremely good. The only downfalls I saw were: you wield a sword (which is violence and against the commandments), 8 second loading times on levels that should take 2 seconds, and slow framerates (I'm guessing this is because you're using skins of megapixel size or too high of a poly character?). But the good things about this game far outweigh the bad things. I think the music was really well made, who did it? Great job and keep up the good work!
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Re: Access Phenomenon - Beta release 2.0
[Re: ]
#195446
11/26/05 09:40
11/26/05 09:40
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Joined: Jul 2004
Posts: 1,924 Finland
Ambassador
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,924
Finland
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Quote:
Wow, this game is really awesome Samuel and David! I would have to say its one of the best I've played from 3DGS. A lot like Zelda like someone else said, but the graphics, music and textures are extremely good. The only downfalls I saw were: you wield a sword (which is violence and against the commandments), 8 second loading times on levels that should take 2 seconds, and slow framerates (I'm guessing this is because you're using skins of megapixel size or too high of a poly character?). But the good things about this game far outweigh the bad things. I think the music was really well made, who did it? Great job and keep up the good work!
Danke Danke I did the music. Te skins are not megapixel size and our primary modeler does fairly low poly job. David probably knows a bit better why the framerates are a bit too small on some computers. But wait till we release the full version and you get to playe the Penu Harbour part. I played it yesterday when David sent me the new beta and man I was amuzed ! The graphics there look even better! But I'm not gonna tell you any more about that... Buy the game when it's ready!
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