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Intense Ai: New Demo!!! Win A free copy.
#195467
09/28/05 17:09
09/28/05 17:09
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Joined: Jul 2004
Posts: 1,205 Greece
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Intense Ai: New Demo!!! Win A free copy.
Hello everyone, After a long long time, I managed to get another demo up for you. There you go.. Intense Ai - Blast From The Past - 4.5 MB For the faint of the heart, I've also made a slower version. Same rules, but both you and the bot are walking slower. Mouse sensitivity is also dropped.. a tad. However, you can 'cheat' by going faster than the bot, when keeping SHIFT pressed. Intense Ai - Slower Blast From The Past - 4.5 MB It's you and one bot, powered with Intense Ai(duh), fighting it to the death. First to reach 20 Frags wins. I'm also setting up a little contest for fun. If you get to win the match you'll be rewarded by a "secret password". The first one to post this password here will get a free copy of Intense Ai - Standard version, when it's out. I think I made the bot pretty tough. The idea is, it's easier to make a hard Ai weaker, than visa versa. Other than that, the match is fair. Both the player and the bot have the same HitPoints, same speed and the bot never 'cheats' in any way. It's like playing multiplayer with another human player. I think I'm gonna post a pic now... Old timers may also recognise the level. I practicaly ripped every texture, sound, model and the music from the old game Doom II. This is the first map, Entryway, which I initially made myself, and then Bilbo_bogimps redid it cause mine was horrible . All the doom weapons are also there and they behave exacly like in the original. I had to go without the BGF though, cause that thing needed one full day to be coded and I really didn't had the time.. So, sorry BFG fans, maybe in another version . Ok guys, N'joy. Let me know what you think. Aris
Last edited by LarryLaffer; 09/29/05 08:16.
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Re: Intense Ai: New Demo!!![OFF TOPIC]
[Re: LarryLaffer]
#195517
10/28/05 15:16
10/28/05 15:16
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Joined: Mar 2004
Posts: 216
YeaWhatever
Member
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Member
Joined: Mar 2004
Posts: 216
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Hi Larry,
I am wondering if this works with map entities, for instance, if a maze was a map entity.
Windows XP, SP2
Commercial Edition V6.31.4
Pentium 4 CPU 3.4Ghz (2 CPUs)
510MB RAM
NVIDIA GeForce FX Go5200 64MB
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Re: Intense Ai: New Demo!!![OFF TOPIC]
[Re: YeaWhatever]
#195518
10/28/05 16:32
10/28/05 16:32
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
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Joined: Jul 2004
Posts: 1,205
Greece
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sure, no problem. It will work with anything, blocks, terrain, map entities, MDLs.. So for example, you can even have your whole level as an MDL, and(provided the nodes are placed correctly), the pathfinding will work just fine..
Ironically, that's why I couldn't go with a NavMesh for the Standard version. I've figured out how to handle a blocked level but terrains and map entities gave me great trouble, so I'll need a few months to work around that problem. Until then, I'll stick with Points of Visibility pathfinding.
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Re: Intense Ai: New Demo!!![OFF TOPIC]
[Re: LarryLaffer]
#195520
10/28/05 17:18
10/28/05 17:18
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
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Greece
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well, like I said, I'm hoping somewhere within this month..
Any other feature that you Reaaally need for the Standard version that I haven't mentioned, now is the time to tell me, and I'll see what I can do..
Right now, the features I've designed for Intense Ai Standard go something like that:
***IMPLEMENTED*** 3d Pathfinding Melee/Ranged Combat Tactics Take Cover Tactics Patrol/Guard Tactics Multiple Stances(Stand, Crouch, Crawl) Multiple Movements(Walk Forward/Backward, Run, Turn, Strafe) Enviroment Aware Picking Up Items(Weapons, Ammo, Healthkits, Armor,) Multiple Team Alliances Friendly Bots Finite State Machine Goal Oriented Desicion Making Goal Oriented Action Planning Configurable Weapons Configurable Animations Configurable Attributes(HP, Armor, Accuracy, Speed, etc) Plug And Play(WED Customisable Panels) Template 6 Friendly Latest Engine Technology (New collision System, blah blah) Combatible With all A6 Versions No DLLs.
***TODO*** Collision avoidance.(halfway there) Basic Hearing-Seeing-Feeling Senses
Let me know if you need anything else...
Cheers, Aris
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