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Intense Ai: New Demo!!! Win A free copy. #195467
09/28/05 17:09
09/28/05 17:09
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
Intense Ai: New Demo!!! Win A free copy.

Hello everyone,

After a long long time, I managed to get another demo up for you. There you go..

Intense Ai - Blast From The Past - 4.5 MB

For the faint of the heart, I've also made a slower version. Same rules, but both you and the bot are walking slower. Mouse sensitivity is also dropped.. a tad. However, you can 'cheat' by going faster than the bot, when keeping SHIFT pressed.

Intense Ai - Slower Blast From The Past - 4.5 MB

It's you and one bot, powered with Intense Ai(duh), fighting it to the death. First to reach 20 Frags wins.

I'm also setting up a little contest for fun. If you get to win the match you'll be rewarded by a "secret password". The first one to post this password here will get a free copy of Intense Ai - Standard version, when it's out.

I think I made the bot pretty tough. The idea is, it's easier to make a hard Ai weaker, than visa versa. Other than that, the match is fair. Both the player and the bot have the same HitPoints, same speed and the bot never 'cheats' in any way. It's like playing multiplayer with another human player.

I think I'm gonna post a pic now...


Old timers may also recognise the level. I practicaly ripped every texture, sound, model and the music from the old game Doom II. This is the first map, Entryway, which I initially made myself, and then Bilbo_bogimps redid it cause mine was horrible . All the doom weapons are also there and they behave exacly like in the original. I had to go without the BGF though, cause that thing needed one full day to be coded and I really didn't had the time.. So, sorry BFG fans, maybe in another version .

Ok guys, N'joy. Let me know what you think.
Aris
Last edited by LarryLaffer; 09/29/05 08:16.

INTENSE AI: Use the Best AI around for your games!
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233 Comments
Re: Intense Ai: New Demo!!![OFF TOPIC] [Re: LarryLaffer] #195517
10/28/05 15:16
10/28/05 15:16
Joined: Mar 2004
Posts: 216
YeaWhatever Offline
Member
YeaWhatever  Offline
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Joined: Mar 2004
Posts: 216
Hi Larry,

I am wondering if this works with map entities, for instance, if a maze was a map entity.


Windows XP, SP2 Commercial Edition V6.31.4 Pentium 4 CPU 3.4Ghz (2 CPUs) 510MB RAM NVIDIA GeForce FX Go5200 64MB
Re: Intense Ai: New Demo!!![OFF TOPIC] [Re: YeaWhatever] #195518
10/28/05 16:32
10/28/05 16:32
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
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Joined: Jul 2004
Posts: 1,205
Greece
sure, no problem. It will work with anything, blocks, terrain, map entities, MDLs.. So for example, you can even have your whole level as an MDL, and(provided the nodes are placed correctly), the pathfinding will work just fine..

Ironically, that's why I couldn't go with a NavMesh for the Standard version. I've figured out how to handle a blocked level but terrains and map entities gave me great trouble, so I'll need a few months to work around that problem. Until then, I'll stick with Points of Visibility pathfinding.


INTENSE AI: Use the Best AI around for your games!
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Re: Intense Ai: New Demo!!![OFF TOPIC] [Re: LarryLaffer] #195519
10/28/05 16:47
10/28/05 16:47
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Great. I am happy about this. When can we expect the first release of this AI? I am really looking forward to this!


Models, Textures and Games from Dexsoft
Re: Intense Ai: New Demo!!![OFF TOPIC] [Re: LarryLaffer] #195520
10/28/05 17:18
10/28/05 17:18
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
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Joined: Jul 2004
Posts: 1,205
Greece
well, like I said, I'm hoping somewhere within this month..

Any other feature that you Reaaally need for the Standard version that I haven't mentioned, now is the time to tell me, and I'll see what I can do..

Right now, the features I've designed for Intense Ai Standard go something like that:

***IMPLEMENTED***
3d Pathfinding
Melee/Ranged Combat Tactics
Take Cover Tactics
Patrol/Guard Tactics
Multiple Stances(Stand, Crouch, Crawl)
Multiple Movements(Walk Forward/Backward, Run, Turn, Strafe)
Enviroment Aware
Picking Up Items(Weapons, Ammo, Healthkits, Armor,)
Multiple Team Alliances
Friendly Bots
Finite State Machine
Goal Oriented Desicion Making
Goal Oriented Action Planning
Configurable Weapons
Configurable Animations
Configurable Attributes(HP, Armor, Accuracy, Speed, etc)
Plug And Play(WED Customisable Panels)
Template 6 Friendly
Latest Engine Technology (New collision System, blah blah)
Combatible With all A6 Versions
No DLLs.


***TODO***
Collision avoidance.(halfway there)
Basic Hearing-Seeing-Feeling Senses


Let me know if you need anything else...

Cheers,
Aris


INTENSE AI: Use the Best AI around for your games!
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Re: Intense Ai: New Demo!!![OFF TOPIC] [Re: LarryLaffer] #195521
10/28/05 23:53
10/28/05 23:53
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
Senior Developer
Daedelus  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
Ill be first in line to buy this AI.
I think the items you have covered in your list so far sound perfect for my needs. I love the idea of WED Customisable Panels.
The only thing I'd add though are some nice blood effects for all editions.


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Re: Intense Ai: New Demo!!![OFF TOPIC] [Re: Daedelus] #195522
10/29/05 00:07
10/29/05 00:07
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Will do.. I remember DragonXdark had some nice blood effects he'd wanted to donate. I guess I'll give it a shot.

and btw, Happy Birthday:) and what are you doing here anyway, today is your birthday, go out and get drunk!


INTENSE AI: Use the Best AI around for your games!
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Re: Intense Ai: New Demo!!![OFF TOPIC] [Re: LarryLaffer] #195523
10/29/05 00:17
10/29/05 00:17
Joined: Jan 2003
Posts: 1,142
California
Daedelus Offline
Senior Developer
Daedelus  Offline
Senior Developer

Joined: Jan 2003
Posts: 1,142
California
Thanks Larry that would be cool.. And yeah, Im about to


Formula Games - A place to buy and sell Indie games.
Re: Intense Ai: New Demo!!! [Re: Daedelus] #195524
10/29/05 01:19
10/29/05 01:19
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
Developer
CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Aris,

Very interesting demo! I'm looking forward to playing with the AI when you are finished.

CBuilder


Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
Re: Intense Ai: New Demo!!! [Re: CBuilder2] #195525
10/29/05 08:25
10/29/05 08:25
Joined: Oct 2003
Posts: 66
Berlin
T
Tester Offline
Junior Member
Tester  Offline
Junior Member
T

Joined: Oct 2003
Posts: 66
Berlin
Larry, whats about when I will make a multiplayer game ?
Is it possible to use your AI in a multiplayer game enviroment ?

Michael

Re: Intense Ai: New Demo!!! [Re: Tester] #195526
10/29/05 09:35
10/29/05 09:35
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline OP
Serious User
LarryLaffer  Offline OP
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Thanks everyone,

Tester, I'll have to think about that.. Most probably it won't be too much of a hussle to make the Bots update their data to the network. Maybe it's being done already cause I use ent_creates and not ent_createlocals... I'll have a look at it if I have some time..
maybe some of the multiplayer gurus can give me some tips as to how tough that will be...


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