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XSpire AI #196283
03/20/06 20:06
03/20/06 20:06
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
XSpire AI



Spire Homepage



Spire AI System,

I am working on an upcoming Shooter AI System.
The XSpire AI is especially designed for fast, team-based Shooters like Unreal-Tournament
or Quake 3 Arena. But it can easily reconfigured to bring fierce enemies into life in
classical Singleplayer FPS Missions.

It will feature:
-different gametypes (Capture the Flag, Domination, Assault etc...)
-Different, adjustable Bot-Skill-levels
-configurable Weapons and Upgrades.
-Node-path editor for BOT-Ai
-Fast and challenging Bots
-Implementation for classical Singleplayer Missions
-Readymade implementation, just create your level,
configure the weapons, and edits the BOT-NODES
to have a running FPS Shooter.

Here is an early version of the AI, to demonstrate how it works.
There are still a lot of things missing, and is not focused on nice GFX,
as it should mainly show how
the AI behaves in an running enviorment.

XSpire - AI Shooter Demo , early version, 8MB

More Updates to the datails of the AI, when the project progresses.

Damocles
79 Comments
Re: XSpire AI [Re: William] #196313
03/28/06 15:31
03/28/06 15:31
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
Thanks for the codesnipplet, I will have a look at it
at home.

The bots will have a meaner attackin behavior, if they know the right angle to
hit the enemy with slow bullets.

Re: XSpire AI [Re: Damocles] #196314
03/28/06 16:16
03/28/06 16:16
Joined: Aug 2005
Posts: 1,012
germany, dresden
ulf Offline
Serious User
ulf  Offline
Serious User

Joined: Aug 2005
Posts: 1,012
germany, dresden
some things you might want to fix:

-you can make full turns with your mouse when looking downwards
-crosshair is not relative to center depending on resolution
-the bots try to follow you at close range when they are out of ammo

Re: XSpire AI [Re: Damocles] #196315
03/29/06 01:57
03/29/06 01:57
Joined: Mar 2005
Posts: 725
USA
TeutonicDarkness Offline
User
TeutonicDarkness  Offline
User

Joined: Mar 2005
Posts: 725
USA
Hey,

Another note... your method of " Re-Starting
seems very familiar...

I would Suggest at Restart wait() ing a little more
and displaying an image that is appropriate that's
how I handle my Re-starts.

It just seems kind of Confusing as is and not like the
player really died ... but more of like transported.

In the end its all about the Illusion and perfectin it!



*** Teutonic Darkness ***

Re: XSpire AI [Re: TeutonicDarkness] #196316
03/29/06 02:35
03/29/06 02:35
Joined: Sep 2005
Posts: 357
Florida
Hellcrypt Offline
Senior Member
Hellcrypt  Offline
Senior Member

Joined: Sep 2005
Posts: 357
Florida
This is good for a death match and yes when you die it looks like you get transported.

You should also make it so the enemy can act as a guard, like they patrol around a specific location and idle a couple of times just looking at the view, and if he spots anyone or gets attacked, then switch into that mode.

You should make crouching available as well. Maybe a more varaiety of weapons could also add to the game play.


I do not solve problems.... I prevent them.
Re: XSpire AI [Re: Hellcrypt] #196317
03/29/06 07:59
03/29/06 07:59
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
Yest the startup will get smoother, and
also an optional fly-mode.

If you have noticed, the bots sometimes fly at the beginning of the game,
this is caused be a wron set-in procedure, but only at the beginning,


Additional Weapons will be added too,
Im first implementing the basic weapontypes like rockets, slow-flying bullets,
sniping weapons (instagip), Machineguns, Shotguns, and grenadetrowers,
to cover the main type of weaponphysics. Variation of them come later.

What about crouching? Is this really improtant in a shooter?
I have never used it actually in UT.
And I dont want to make a sneak- and hide game, but fast action.
Is crouching really needed for that?

Re: XSpire AI [Re: Damocles] #196318
03/29/06 08:27
03/29/06 08:27
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Crouching is not needed at my mind. I also did not use it in UT.

But I really loved to play assault or domination in UT. Even Capture-the-Flag is much more fun than only shooting enemies. But I know that you plan to implement that so I am looking forward to play it


Models, Textures and Games from Dexsoft
Re: XSpire AI [Re: Machinery_Frank] #196319
03/29/06 11:09
03/29/06 11:09
Joined: Oct 2005
Posts: 528
Italy
M
Mondivirtuali Offline
User
Mondivirtuali  Offline
User
M

Joined: Oct 2005
Posts: 528
Italy
What's about the price range of the final release?

Re: XSpire AI [Re: Damocles] #196320
03/29/06 12:16
03/29/06 12:16
Joined: Jan 2002
Posts: 94
Where ever this is, I 'm lost!
Serlink Offline
Junior Member
Serlink  Offline
Junior Member

Joined: Jan 2002
Posts: 94
Where ever this is, I 'm lost!
Your AI looks to good to be true!!!
Are you ready to get rich yet!
When and where do I send my money.
I dont care if its not complete yet.
Sam

PS any way to have another AI just for hand to hand combat???

Last edited by Serlink; 03/29/06 12:26.
Re: XSpire AI [Re: Serlink] #196321
03/29/06 12:49
03/29/06 12:49
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
I absolutely agree with Serlink. This tool will be worth the money and will bring back much fun to the community while making games.


Quote:

PS any way to have another AI just for hand to hand combat???




That could be really interesting for fantasy team "shooter" games. So you could use range and close combat weapons. Could be fun.


Models, Textures and Games from Dexsoft
Re: XSpire AI [Re: Machinery_Frank] #196322
03/29/06 14:41
03/29/06 14:41
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
I could make Hand to hand combal to, with swords, blocking and stuff.

But wipping the rocket-wielding Bot with a stick would look kind of
funny

The AI could also be used in a singleplayer-mission.
Whenever the enemy bots are activated by triggers.

Also a companion could join you then.

Im currently working on gamemodes, like CTF and Domination.
Scripted "Assault-Games" are possible too.
There are lot of things that need to be done additionally.


No pricing infos yet, as it still in development.
But I know that there are different kind of developer budgets here, and
needs of features.
So I would use a kind of Editioning, like
a Basic AI,
a more advanced AI,
And a custom made AI for larger productions.

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