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XSpire AI #196283
03/20/06 20:06
03/20/06 20:06
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
XSpire AI



Spire Homepage



Spire AI System,

I am working on an upcoming Shooter AI System.
The XSpire AI is especially designed for fast, team-based Shooters like Unreal-Tournament
or Quake 3 Arena. But it can easily reconfigured to bring fierce enemies into life in
classical Singleplayer FPS Missions.

It will feature:
-different gametypes (Capture the Flag, Domination, Assault etc...)
-Different, adjustable Bot-Skill-levels
-configurable Weapons and Upgrades.
-Node-path editor for BOT-Ai
-Fast and challenging Bots
-Implementation for classical Singleplayer Missions
-Readymade implementation, just create your level,
configure the weapons, and edits the BOT-NODES
to have a running FPS Shooter.

Here is an early version of the AI, to demonstrate how it works.
There are still a lot of things missing, and is not focused on nice GFX,
as it should mainly show how
the AI behaves in an running enviorment.

XSpire - AI Shooter Demo , early version, 8MB

More Updates to the datails of the AI, when the project progresses.

Damocles
79 Comments
Re: XSpire AI [Re: Machinery_Frank] #196333
04/07/06 21:00
04/07/06 21:00
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
Senior Expert
Pappenheimer  Offline
Senior Expert

Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
I am thinking about using such a shadowmap within in a fixedfunction for detailmapping:
- the shadowmap as the general map (generally grey values), and
- the tiling texture as a 'semi-detailed' detailmap (with all the colour and structur of the grass, stone, mud etc.).

Re: XSpire AI [Re: Damocles] #196334
04/15/06 08:38
04/15/06 08:38
Joined: Mar 2006
Posts: 59
O
ozziedave Offline
Junior Member
ozziedave  Offline
Junior Member
O

Joined: Mar 2006
Posts: 59
Hi Damocles,

I liked your demo AI Demo ‘xspire_coshdemo’, I can tell you now that I have been searching for an AI library for a while especially one that will work with the new engine In beta.

I believe Conetic should have coded something by now after the length of time 3DGS has been out, even the Template script for an AI Guard is not very good.

The amount of customers you will have will be great, for software like yours.

Would you consider perhaps a Standard version (without all the bells and whistles) that you could put out soon, to be followed at a later date by a Commercial version.

If there was a Standard version when would it be released, are we talking weeks, months, years ?.

Re: XSpire AI [Re: ozziedave] #196335
04/15/06 10:16
04/15/06 10:16
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
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Joined: Jan 2003
Posts: 4,305
Thanks for the interest,

I am currently working on an impoved demo, to
present the features and to imrove the routines.
The current version is just a prototype, so I need to
rearrange the whole code new, to make it more expandable
and readable.

I would split the System into modules, that can be arranged
into various editions, ragarding the features.

There are 2 main goals XSpire should reach:
1- Fast Teambased FPS, like in Unreal Tournament, with deathmatch, CTF, Domination, and other types
(and some modifyers like insta gib, low grav...)
2- A straigt FPS Singleplayer System, with basic, but good working gameplay elements
like in claasical singleplayermissions (Halflife1)
Without fancy RPG/Quest/Inventory elements, but simple and easy to understand tasks.
Creatures of different abilities, (from dumb/slow zombies to mean and fast bot-assassins)

The main goal is to make a prepared system of gameplay and script elements, so
the designer just needs to add the art, sound, and level-design work.
Plus the ability to modify pickups and weapons with simple definition scripts)

Lets take the timescale of months

Re: XSpire AI [Re: Damocles] #196336
04/16/06 08:13
04/16/06 08:13
Joined: Sep 2004
Posts: 1,214
Austin, Texas
Josh_Arldt Offline
Senior Developer
Josh_Arldt  Offline
Senior Developer

Joined: Sep 2004
Posts: 1,214
Austin, Texas
Awesome AI so far.
Keep up the good work!

Re: XSpire AI [Re: Josh_Arldt] #196337
05/04/06 09:30
05/04/06 09:30
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
Here is an updated version with new weapons, and a Menu:

http://www.direktcontakt.de/xspire_alpha1.zip

12MB

please install the ogg codec (supplied with 3dgs), to hear the backround music.



Re: XSpire AI [Re: Damocles] #196338
05/04/06 10:48
05/04/06 10:48
Joined: Jan 2004
Posts: 3,023
The Netherlands
Helghast Offline
Expert
Helghast  Offline
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Joined: Jan 2004
Posts: 3,023
The Netherlands
WOOOOOOOOW

this reminded me of quake 3 arena, but then with 3dgs, i LOVE IT!
gotta give it to you, THIS OWNS!

regards,


Formerly known as dennis_fantasy
Portfolio - http://www.designorhea.com/
Project - http://randomchance.cherrygames.org/
Re: XSpire AI [Re: Helghast] #196339
05/04/06 11:54
05/04/06 11:54
Joined: Dec 2000
Posts: 4,608
mk_1 Offline

Expert
mk_1  Offline

Expert

Joined: Dec 2000
Posts: 4,608
Doom 1 chaingun! I LOVE IT!


Follow me on twitter
Re: XSpire AI [Re: mk_1] #196340
05/04/06 12:13
05/04/06 12:13
Joined: Oct 2004
Posts: 4,134
Netherlands
Joozey Offline
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Joozey  Offline
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Joined: Oct 2004
Posts: 4,134
Netherlands
Looks awesome!
Level design reminds me somehow of Halo 2 a little... Really cool.
Still amazed by the AI

but what's this shadow-baker? Couldn't find anything in your wasteland thread about it... Those soft shadows look very good with the vegetation


Click and join the 3dgs irc community!
Room: #3dgs
Re: XSpire AI [Re: Joozey] #196341
05/04/06 12:26
05/04/06 12:26
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
the shadowbaker is a little rendering programm, that generates a "shadowmap",
that can be added as a skin f the terrain.

It recognizes blocks, models and the terrain itself, and casts / bakes shadows onto the terrain.

with a new shader, i could even mic the shodow and a multitexturing terrain.

The main advantage of the shadowbaker is the speed, compared to
shader sollutions.

Its not used in the demolevel here, as it has no terrain.

Re: XSpire AI [Re: Damocles] #196342
01/15/07 17:44
01/15/07 17:44
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
so, when will xspire be out?


- aka Manslayer101
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