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XSpire AI #196283
03/20/06 20:06
03/20/06 20:06
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
XSpire AI



Spire Homepage



Spire AI System,

I am working on an upcoming Shooter AI System.
The XSpire AI is especially designed for fast, team-based Shooters like Unreal-Tournament
or Quake 3 Arena. But it can easily reconfigured to bring fierce enemies into life in
classical Singleplayer FPS Missions.

It will feature:
-different gametypes (Capture the Flag, Domination, Assault etc...)
-Different, adjustable Bot-Skill-levels
-configurable Weapons and Upgrades.
-Node-path editor for BOT-Ai
-Fast and challenging Bots
-Implementation for classical Singleplayer Missions
-Readymade implementation, just create your level,
configure the weapons, and edits the BOT-NODES
to have a running FPS Shooter.

Here is an early version of the AI, to demonstrate how it works.
There are still a lot of things missing, and is not focused on nice GFX,
as it should mainly show how
the AI behaves in an running enviorment.

XSpire - AI Shooter Demo , early version, 8MB

More Updates to the datails of the AI, when the project progresses.

Damocles
79 Comments
Re: XSpire AI [Re: Damocles] #196353
04/30/07 15:20
04/30/07 15:20
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Joined: Feb 2006
Posts: 2,185
it's a shame, i would have bought this...


- aka Manslayer101
Re: XSpire AI [Re: mpdeveloper_B] #196354
04/30/07 17:53
04/30/07 17:53
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
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lostclimate  Offline
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Joined: Oct 2005
Posts: 4,771
Bay City, MI
is there a new download link for this since i lost my old copy?

Re: XSpire AI [Re: lostclimate] #196355
05/01/07 00:20
05/01/07 00:20
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305

Last edited by Damocles; 05/01/07 00:21.
Re: XSpire AI [Re: Damocles] #196356
05/01/07 14:01
05/01/07 14:01
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
awesome thanks, Damocles

Re: XSpire AI [Re: TeutonicDarkness] #196357
06/15/07 17:48
06/15/07 17:48
Joined: Jun 2007
Posts: 2
J
jackson_west Offline
Guest
jackson_west  Offline
Guest
J

Joined: Jun 2007
Posts: 2
Nice Work!
Keep it up

Re: XSpire AI [Re: TeutonicDarkness] #196358
08/10/07 20:47
08/10/07 20:47
Joined: Jul 2007
Posts: 13
exodusX Offline
Newbie
exodusX  Offline
Newbie

Joined: Jul 2007
Posts: 13
Great Work!

Re: XSpire AI [Re: exodusX] #196359
08/10/07 22:17
08/10/07 22:17
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
Thanks,
Maybe when I have a A7 version, and see a market for it, I will further work on the AI system

Re: XSpire AI [Re: Damocles] #196360
10/14/07 12:42
10/14/07 12:42
Joined: Sep 2007
Posts: 158
Guangzhou China
bomber Offline
Member
bomber  Offline
Member

Joined: Sep 2007
Posts: 158
Guangzhou China
looks very good!


"I don't know what the facts are but somebody's certainly going to sit down with him and find out what he knows that they may not know, and make sure he knows what they know that he may not know."
————Donald Rumfeld
Re: XSpire AI [Re: bomber] #196361
10/19/07 21:15
10/19/07 21:15
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
Here is the Raw Source Code of the Editor to create
the Nodes and Pathfinding-File used in the XSpire Demo.
(especially the routine to place the nodes, and to do the path-presearch
that is saved to the pathfinding file - that the Bots need to navigate)

The Editor is not made for easy use, but for my workflow
as I needed it. Anyone with the patience to look into
the code can thus adapt the editor, to create the pathfinding
data as used in XSpire and Antaris Demo.
The complete XSpire Sourcecode can also be
seen in the contest-demo.

Its all algorythms you need to create a deathmatch or -capture the flag- shooter, given that you take
the work to understand the code architecture.

The main work is to rewrite the editor, that it is convenient to use.
But by looking at the precalcualtions you can see how the pathfinding is
prepared, so that the bots can find the correct way between any nodes.

http://www.wasteland.at/XSpireEditorCodeSource.zip

Re: XSpire AI [Re: Damocles] #196362
10/25/07 16:21
10/25/07 16:21
Joined: Aug 2003
Posts: 448
Pluto
SlyBoots Offline
Senior Member
SlyBoots  Offline
Senior Member

Joined: Aug 2003
Posts: 448
Pluto
Cool!


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