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DEXON Knight #196853
06/07/06 09:52
06/07/06 09:52
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEXON Knight

Its time to show new images from DEXON Knight game. Prepare for long post
Big news is that George from Acknex magazine become main game programmer, so we have a really great team now. New memeber is Level design contest winner Lennart Hillen.
FrankG and myself like porject leaders...
Then we have Miguel and Nadester with their levels too, and fantastic music made by Samuel Anjam. We are only sorry that David AxysPhenomenon had to leave project because of his demanding game.
Of course all characters are made by ANDVARI.





















































































DEXSOFT-GAMES.COM
45 Comments
Re: DEXON Knight [Re: ZZZgames] #196883
06/13/06 04:21
06/13/06 04:21
Joined: Jun 2006
Posts: 96
Straight_Heart Offline
Junior Member
Straight_Heart  Offline
Junior Member

Joined: Jun 2006
Posts: 96
If you want a non-violent weapon(oxymoron?), you can use a non spiked mace. A mace is not a piercing wewapon, so there is no implied tearing of flesh, and it generally dosent look menacing like a sword.

Maybe even a hammer, wooden stick, boxing glove, or even just bare fisted punching would work for a non violent alternative.

Though if the player can be "killed", by that I mean playing a falling or dying animation, and NOT showing some dizzy sprites (knockout), then it dosent make sense to make nonviolent weapons if the player can be visibly killed.


You're not as unique as you think you are, try again.
Re: DEXON Knight [Re: Straight_Heart] #196884
06/13/06 05:08
06/13/06 05:08
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEX  Offline OP
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
Yes player can be killed but thats just foling down on back. Maybe I will leave axe and use funny cartoon sprites for punches like OUCH, UF and something like that.


DEXSOFT-GAMES.COM
Re: DEXON Knight [Re: DEX] #196885
06/17/06 16:41
06/17/06 16:41
Joined: Jun 2004
Posts: 131
Netherlands, Voorhout
Bazje Offline
Member
Bazje  Offline
Member

Joined: Jun 2004
Posts: 131
Netherlands, Voorhout
I'm really looking forward to play a demo, I like the graphics, it does me remind of Rose online, because of the cartoonish look....great job!


The time of Dr/\g0n5 has begun...
Re: DEXON Knight [Re: Bazje] #196886
06/21/06 20:24
06/21/06 20:24
Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Paul_L_Ming Offline
User
Paul_L_Ming  Offline
User

Joined: Nov 2003
Posts: 523
Whitehorse, Yukon, Canada
Hiya DEX.

VERY nice looking game you have going there. I've been keeping an eye out for this one since you guys started it waaay back when.

As for the DWARF and his axe...try using a big hunk o' meat! Like a large turkey leg or something. He can be eating it when he doesn't see the player, and when he does, he attacks the player with his big hunk o' meat. This is still an attack, but with a semi-non-violent weapon...one that kids will probably think is funny as well.


^_^

"We've got a blind date with destiny...and it looks like she's ordered the lobster."

-- The Shoveler

A7 Commercial (on Windows 7, 64-bit)
Re: DEXON Knight [Re: Paul_L_Ming] #196887
06/22/06 02:15
06/22/06 02:15
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline
Senior Member
Gamesaint762  Offline
Senior Member
G

Joined: Jan 2004
Posts: 439
Looks really good Dex. Awesome terrains and you guys made good use of the Prefab dungeon pack made by Frogames. I loved the look of the Dungeon pack so much I bought it myself. Keep up the good work it looks like you guys have a real winner in the works. GS out.

Re: DEXON Knight [Re: Gamesaint762] #196888
07/21/06 20:21
07/21/06 20:21
Joined: Oct 2005
Posts: 612
Inari Offline
User
Inari  Offline
User

Joined: Oct 2005
Posts: 612
wherefrom do you have this textures





Re: DEXON Knight [Re: Inari] #196889
07/21/06 22:18
07/21/06 22:18
Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
B
Bilbo Offline
Senior Developer
Bilbo  Offline
Senior Developer
B

Joined: Jan 2005
Posts: 1,918
BagEnd, Hobbiton, The Shire, E...
as far as i know they made them themselves


http://Lonewolfstudios.syxe.com - now in php! Bah, I'm nerd enough to enjoy the rattling ~ laethyn
Re: DEXON Knight [Re: Bilbo] #196890
07/22/06 03:42
07/22/06 03:42
Joined: Jan 2004
Posts: 439
G
Gamesaint762 Offline
Senior Member
Gamesaint762  Offline
Senior Member
G

Joined: Jan 2004
Posts: 439
The textures are great but not all made by them. The green structures and some other things come from the Dungeon Pack by Frogames. Still an awesome looking game though... GS out.

Re: DEXON Knight [Re: Gamesaint762] #196891
07/22/06 05:05
07/22/06 05:05
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Brilliant. ITs awesome I look on the forums for the first time in several months... closing in to a year now... to find this!

Several things though... of course... I try never to spam *xough*
-The levels kind of... switch, between somewhat realistic and cel- shaded. That room where you referred to several posts ago about 'cartoon textures' should always look like that. Otherwise, you'll be walking through a world of cel- shading then BAM some realisticity hits your face ;-) Basically, make them simpler, more solid colors.
-Lighting. Nothing really with lighting much, but the shadows... could be softer, and maybe not so 'dark', that adds yet some more realisticity.
-The tress. Those are like leave bundles hanging on wooden sticks, no offense. Could be improved.

Like I said, brilliant work so far!


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: DEXON Knight [Re: Towelie] #196892
07/22/06 09:38
07/22/06 09:38
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEX  Offline OP
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
Yes our hero will travel from very realistic places to the cartoon land so we will have mixture of levels. Fantasy land, old harbour, old castle, lots of variations. But everything is changable, so even we can decide to use only cartoon or only realistic style because we have a lots of levels.
Game code is very close to finish, thanks to George, and after that we will start with more level details. We have about 10-12 levels so we just need to fill them up with diamonds, platforms, block obstacles, enemies, etc... to make player life harder ;-)
For cartoon levels we used some of froggames textures but base is our cartoon texture pack from model-texture shop on our site.


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