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DEXON Knight #196853
06/07/06 09:52
06/07/06 09:52
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEXON Knight

Its time to show new images from DEXON Knight game. Prepare for long post
Big news is that George from Acknex magazine become main game programmer, so we have a really great team now. New memeber is Level design contest winner Lennart Hillen.
FrankG and myself like porject leaders...
Then we have Miguel and Nadester with their levels too, and fantastic music made by Samuel Anjam. We are only sorry that David AxysPhenomenon had to leave project because of his demanding game.
Of course all characters are made by ANDVARI.





















































































DEXSOFT-GAMES.COM
45 Comments
Re: DEXON Knight [Re: DEX] #196893
07/22/06 13:01
07/22/06 13:01
Joined: Jun 2004
Posts: 131
Netherlands, Voorhout
Bazje Offline
Member
Bazje  Offline
Member

Joined: Jun 2004
Posts: 131
Netherlands, Voorhout
Is there going to be a demo of this game soon? I'm really waiting for it. I think it's a great game!


The time of Dr/\g0n5 has begun...
Re: DEXON Knight [Re: Bazje] #196894
07/22/06 18:10
07/22/06 18:10
Joined: Oct 2003
Posts: 246
A
Alberto Offline
Member
Alberto  Offline
Member
A

Joined: Oct 2003
Posts: 246
dex
Impressive
What about the programming language ?
Did you use 3DGS scripting language only or also C++ ?

Re: DEXON Knight [Re: Alberto] #196895
07/27/06 03:53
07/27/06 03:53
Joined: Dec 2002
Posts: 293
Minnesota
Peter Churness Offline
Member
Peter Churness  Offline
Member

Joined: Dec 2002
Posts: 293
Minnesota
Outstanding looking game Dex and team! Great job!

Re: DEXON Knight [Re: Peter Churness] #196896
07/27/06 07:09
07/27/06 07:09
Joined: Oct 2004
Posts: 1,856
TheExpert Offline
Senior Developer
TheExpert  Offline
Senior Developer

Joined: Oct 2004
Posts: 1,856
In fact Frank_G you can use all cartoon at no risk like
World of Warcraft : that's what make it's style
games wanting to be realistic most of the time have no style ,even if architecture is original.

another way is to mix detailled textures with cartoon style.
Any port into BV planned , just to tease 3DGS fanatics éhhéhééé ?
Well, great looking game, can we expect a little demo one day ?

Re: DEXON Knight [Re: TheExpert] #196897
10/04/06 00:55
10/04/06 00:55
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
Serious User
Nowherebrain  Offline
Serious User

Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
I'm pretty much already sold on this and would love to see a making of included, not giving out your secrets, but some behind the scenes look would definately raise Game Studio awareness. I also just find that stuff terribly interesting.
Any projected release? Let me know if you need any "free" support. I'm average at c-script, horible with C++, but quite an accomplished Modeller/animator in just about any package[MAX, Lightwave(with the MDL7 exporter), or trueSpace(with the MDL7 exporter)].

any projected release date?

blah blah blah


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: DEXON Knight [Re: Nowherebrain] #196898
10/04/06 08:13
10/04/06 08:13
Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
DEX Offline OP
Serious User
DEX  Offline OP
Serious User

Joined: Sep 2003
Posts: 1,037
Budapest, Hungary
Code for project is completely done and now I am creating levels (14 in total) and game will be released. I am planning to release it somewhere before christmas. What you can help is NPC area where I need a lots of funny things to add, like small animals just going around and doing something and if its possible interacting with player. So any help is welcome Thank you


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