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Intense Ai: Official Thread
#196967
07/24/06 02:22
07/24/06 02:22
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Intense Ai: Official Thread
[image]http://www.intenseillusions.com/intesneailogo.jpg[/image] Ok guys, The release of Intense AI and our official demo is only a week or two away. We wanted to start this thread off by showcasing our new Video tutorials that are now in production. Here is part 1 of our starter series. We will post more here in the days leading up to the release. You can find the video here: (26 Megs DIVX) Intense AI Starter Series Part 1 And here is just a quick snapshot from the tutorial. [image]http://www.intenseillusions.com/tutex.jpg[/image] Thanks, lots more to come and feedback is welcomed!
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Re: Reinstalled 3D Games Studio
[Re: Stansmedia]
#196979
08/13/06 02:15
08/13/06 02:15
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Joined: Dec 2003
Posts: 1,220 Just down the road from Raven
BlueBeast
Serious User
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Serious User
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
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If IA is as wonderful and feature filled as is being advertised, I think Conitec should offer you a SWEET licensing deal so as to include it with Gamestudio or sell as an added feature.
If not, keep on it, we need it, and it's something that could make GS stand out more in the gaming community.
Jason
Gamestudio Pro 6.4 Pentium 4 3.0 GHz 800MHz BUS AtiRadeon 9800 pro 256Mb 21" Monitor 1 Gig DDR RAM 36 Gig RAPTOR SATA+ 120 Gig SATA SB Audigy 2 w/ 450 watt Logitech Z680 5.1 www.nordicepitaph.com
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Re: Intense Ai: Tutorial 2 Released!
[Re: XNASorcerer]
#196983
08/14/06 15:24
08/14/06 15:24
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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Intense AI is written in C-script, so you would have to rewrite it all
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Re: Intense Ai: Tutorial 2 Released!
[Re: FoxHound]
#196984
08/14/06 15:30
08/14/06 15:30
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Joined: Nov 2004
Posts: 7,121 Potsdam, Brandenburg, Germany
Machinery_Frank
Senior Expert
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Senior Expert
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
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Here is another idea to use it in another engine: You try to write functions in BV (Angel Script) or Torque (Torque Script) that replace the needed c-script functions (the basic functions like trace and so on). You would create some kind of an C-Script-Emulator. After that you do not have to rewrite all of the AI logic. Maybe a few syntax problems but it would be much more easy.
Models, Textures and Games from Dexsoft
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Re: Waiting....Waiting...Waiting for the Sun
[Re: CBuilder2]
#196986
08/16/06 13:42
08/16/06 13:42
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Joined: Jun 2004
Posts: 2,234 Wisconsin USA
FoxHound
Expert
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Expert
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
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(limb biskit music in the background) Keep waiting waiting waiting. Keep waiting waiting waiting. Keep waiting waiting waiting.
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