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Intense Ai: Official Thread #196967
07/24/06 02:22
07/24/06 02:22
8 Images
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline OP
Senior Member
Intense Ai: Official Thread

[image]http://www.intenseillusions.com/intesneailogo.jpg[/image]
Ok guys, The release of Intense AI and our official demo is only a week or two away. We wanted to start this thread off by showcasing our new Video tutorials that are now in production. Here is part 1 of our starter series. We will post more here in the days leading up to the release.
You can find the video here: (26 Megs DIVX)
Intense AI Starter Series Part 1

And here is just a quick snapshot from the tutorial.
[image]http://www.intenseillusions.com/tutex.jpg[/image]

Thanks, lots more to come and feedback is welcomed!
362 Comments
Reinstalled 3D Games Studio [Re: LarryLaffer] #196977
08/11/06 09:42
08/11/06 09:42
Joined: Mar 2006
Posts: 59
O
ozziedave Offline
Junior Member
ozziedave  Offline
Junior Member
O

Joined: Mar 2006
Posts: 59
Hi all at Intense Ai,

After reading about Intense Ai I decided to Re-Instal 3D games Studio again
after many years of trying to write my own AI and always hoping that Conetic
would come up with something, which they never did, I decided to
un-instal 3DGS and go back to an old programme called Pie In The Sky as it
had the best AI addon around.

But because it was over 5 years old and defunct the graphics could not
keep pace with todays standards.

I then purchased FPS Creater it looked like a good programme and did
have a touch of brilliance about it, the AI wasn't bad compared to 3DGS template AI
but loading each level took 7 minutes when a level in 3DGS took only 3 secs.

But things are about to change, maybe 3DGS will be worth having after all with
the help of Intense Ai.

Looking foreward to the release of the software


Ozzie Dave

Re: Reinstalled 3D Games Studio [Re: ozziedave] #196978
08/11/06 18:12
08/11/06 18:12
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Hehehe gcs... memories.


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: Reinstalled 3D Games Studio [Re: Stansmedia] #196979
08/13/06 02:15
08/13/06 02:15
Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
BlueBeast Offline
Serious User
BlueBeast  Offline
Serious User

Joined: Dec 2003
Posts: 1,220
Just down the road from Raven
If IA is as wonderful and feature filled as is being advertised, I think Conitec should offer you a SWEET licensing deal so as to include it with Gamestudio or sell as an added feature.

If not, keep on it, we need it, and it's something that could make GS stand out more in the gaming community.


Jason


Gamestudio Pro 6.4
Pentium 4 3.0 GHz 800MHz BUS
AtiRadeon 9800 pro 256Mb 21" Monitor
1 Gig DDR RAM
36 Gig RAPTOR SATA+ 120 Gig SATA
SB Audigy 2 w/ 450 watt Logitech Z680 5.1

www.nordicepitaph.com
Re: Intense Ai: Tutorial 2 Released! [Re: BlueBeast] #196980
08/13/06 07:25
08/13/06 07:25
Joined: May 2006
Posts: 1
N
nagualito Offline
Guest
nagualito  Offline
Guest
N

Joined: May 2006
Posts: 1
awsome job!!! I'm really interested about this. i think it will take gstudio to the next level. keep up the good work!!!

Re: Intense Ai: Tutorial 2 Released! [Re: nagualito] #196981
08/14/06 06:49
08/14/06 06:49
Joined: Mar 2003
Posts: 1,524
Canada
Stansmedia Offline
Serious User
Stansmedia  Offline
Serious User

Joined: Mar 2003
Posts: 1,524
Canada
Ragdolls? Like REAL ragdolls? Or blocky polygon ragdolls


Decessus - 80% done. 100% abandoned.
GET MY ANDROID GAME! https://play.google.com/store/apps/details?id=com.lasertrain.zspinballfree&hl=en
Re: Intense Ai: Tutorial 2 Released! [Re: Stansmedia] #196982
08/14/06 12:47
08/14/06 12:47
Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
XNASorcerer Offline
Expert
XNASorcerer  Offline
Expert

Joined: Dec 2001
Posts: 2,172
Portugal - Brazil
It really looks very good!
A question: Would be very hard to implement this into other engines like torque, Bv, etc?

Re: Intense Ai: Tutorial 2 Released! [Re: XNASorcerer] #196983
08/14/06 15:24
08/14/06 15:24
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
Intense AI is written in C-script, so you would have to rewrite it all


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QUIT LOOKING FOR ONE!
Re: Intense Ai: Tutorial 2 Released! [Re: FoxHound] #196984
08/14/06 15:30
08/14/06 15:30
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Here is another idea to use it in another engine:
You try to write functions in BV (Angel Script) or Torque (Torque Script) that replace the needed c-script functions (the basic functions like trace and so on). You would create some kind of an C-Script-Emulator.
After that you do not have to rewrite all of the AI logic. Maybe a few syntax problems but it would be much more easy.


Models, Textures and Games from Dexsoft
Waiting....Waiting...Waiting for the Sun [Re: D3D] #196985
08/15/06 23:10
08/15/06 23:10
Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
CBuilder2 Offline
Developer
CBuilder2  Offline
Developer

Joined: Nov 2002
Posts: 825
from the 'Burgh to Denver
Quote:

I've been waiting a long time for this




dusty,

I still am............................................ I mean we still ARE!

CBuilder

Last edited by CBuilder2; 08/15/06 23:46.

Total_Stupidity = (Ben_Roethlisberger + Motorcycle) - Helmet
Re: Waiting....Waiting...Waiting for the Sun [Re: CBuilder2] #196986
08/16/06 13:42
08/16/06 13:42
Joined: Jun 2004
Posts: 2,234
Wisconsin USA
FoxHound Offline
Expert
FoxHound  Offline
Expert

Joined: Jun 2004
Posts: 2,234
Wisconsin USA
(limb biskit music in the background)
Keep waiting waiting waiting.
Keep waiting waiting waiting.
Keep waiting waiting waiting.


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QUIT LOOKING FOR ONE!
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