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Intense Ai: Official Thread #196967
07/24/06 02:22
07/24/06 02:22
8 Images
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline OP
Senior Member
Intense Ai: Official Thread

[image]http://www.intenseillusions.com/intesneailogo.jpg[/image]
Ok guys, The release of Intense AI and our official demo is only a week or two away. We wanted to start this thread off by showcasing our new Video tutorials that are now in production. Here is part 1 of our starter series. We will post more here in the days leading up to the release.
You can find the video here: (26 Megs DIVX)
Intense AI Starter Series Part 1

And here is just a quick snapshot from the tutorial.
[image]http://www.intenseillusions.com/tutex.jpg[/image]

Thanks, lots more to come and feedback is welcomed!
362 Comments
Re: IntenseX - Basic Edition Released!! [Re: LarryLaffer] #197117
02/24/07 22:43
02/24/07 22:43
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Ok so... Since the great turn-out we had and the lack of bug reports and complaints, i decided to increase the copies limit to 30, to allow me even more feedback, until i make the final IntenseX-Basic release in about a month or so. We're currently at 22 copies sold, so that leaves room for 8 more copies before i shut the shop down.

Excuse this picture getting posted again.... The old one got a bit buried down, and people might not know where to order.



Buy now for a discounted price of only 27.99 euro!



There will also be a contest that Brad is preparing for all beta testers, that will include Plus and Commercial upgrades as prizes. You won't be dissapointed!


Cheers,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: IntenseX - Basic Edition Released!! [Re: LarryLaffer] #197118
02/25/07 02:11
02/25/07 02:11
Joined: Apr 2006
Posts: 1,551
Netherlands
D3D Offline
Serious User
D3D  Offline
Serious User

Joined: Apr 2006
Posts: 1,551
Netherlands
Why not ask Conitec if they would like to put it on the frontpage of the website next to those other products. Better working easy to implement AI was missing and not much people wanted to write their own AI or just not have enough knowledge to do so. Intense X I believe add more value to their engine, so everyone benefit from it.


smile
Shooting Barrels with IntenseX [Re: LarryLaffer] #197119
02/25/07 06:51
02/25/07 06:51
Joined: Mar 2006
Posts: 59
O
ozziedave Offline
Junior Member
ozziedave  Offline
Junior Member
O

Joined: Mar 2006
Posts: 59
Hi Aris,

Still haven’t found any bugs yet in IntenseX Basic, love the panels.

I want my player to shoot at say a barrel that explodes, with animation of course.

I know how to make it explode with 3dgs scripting, but how do I get to interface with my IntenseX Player and the gun shots, so that I can make the barrel explode.

Maybe this will be included in higher versions of your software ?.

Thanks

The way nex gen ai should be [Re: ozziedave] #197120
02/25/07 12:43
02/25/07 12:43
Joined: Nov 2006
Posts: 5
X
xeno2k4ever Offline
Newbie
xeno2k4ever  Offline
Newbie
X

Joined: Nov 2006
Posts: 5
I haven't found any either. As far as I can say this is the future of next gen AI. Everything is user friendly. Also I like the activation method, it's better for security reasons. Also I had a question about animations. I see you have 47 premade and 30 for a user definition. Say i wanted to put my own animations in on the 47 standard ones you have, by naming my animation name the same as the one you've supplied. Would I be able to do that? Also I cant wait for the Pro version when that comes out i'm going to be the first one to buy it. Also can i still use older and newer scripts in an intense ai project?

Re: IntenseX - Basic Edition Released!! [Re: LarryLaffer] #197121
02/25/07 21:05
02/25/07 21:05
Joined: Mar 2005
Posts: 725
USA
TeutonicDarkness Offline
User
TeutonicDarkness  Offline
User

Joined: Mar 2005
Posts: 725
USA
Quote:

like brad said, we'll be changing this procedure with an automated website, where you'll be able to get your authorization code instantly at any time, and no matter how many times you need to re-install your software.




That is acceptable doing so automatically by website...
though I still would prefer having a key file I can save
like Game Studio does.

But I can live with it online if you dont deside to go out of
business couple years down the line and leave us with
a product that is suddenly useless.

If it comes to that ( Hope it never does )
please promise us all you will
provide a way for registered users
to activate their own product....

as oposed to how Mythic AI left customers
with a useless product...


*** Teutonic Darkness ***

Re: IntenseX - Basic Edition Released!! [Re: TeutonicDarkness] #197122
02/26/07 03:43
02/26/07 03:43
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hello all,

Quote:

Why not ask Conitec if they would like to put it on the frontpage of the website next to those other products. Better working easy to implement AI was missing and not much people wanted to write their own AI or just not have enough knowledge to do so. Intense X I believe add more value to their engine, so everyone benefit from it.




I've tried contacting conitec about 2 months ago, regarding Intensex and the Mother's Den demo, but no reply yet. Thoughts about implementing IntenseX in Gamestudio have entered my mind.. You'd be getting IntenseX Professional features for free, I'd get paid from Conitec, and Conitec would be getting a better product, so it sounds like a win-win situation for everyone. However, this is for up to Conitec to decide. I'll try reaching them again, but in the meantime, the forum will do just fine to get the rest few sales i need.


Quote:

I want my player to shoot at say a barrel that explodes, with animation of course.

I know how to make it explode with 3dgs scripting, but how do I get to interface with my IntenseX Player and the gun shots, so that I can make the barrel explode.




Use EVENT_SHOOT to detect whenever a barrel is shot. If you need help with your code, i'd be happy to give you an example if you post this on Third Party Tools, so we don't get this thread all dirty...


Quote:

Maybe this will be included in higher versions of your software ?.




IntenseX Commercial has highly configurable actions for dynamic and static objects, which will allow you to do exacly this along with many other things, programming-free.


Quote:

Say i wanted to put my own animations in on the 47 standard ones you have, by naming my animation name the same as the one you've supplied. Would I be able to do that?




Yes


Quote:

Also can i still use older and newer scripts in an intense ai project?




When you upgrade to a newer IntenseX edition, you can update all your current scripts with one click, so you still keep all changes you've done to the Customizable Panels and level, but being able to use all available features of the new edition.


Quote:

So if I bought this I would have all the same problems
I had with Mystic Ai... Having to e-mail constantly.




Quote:

as oposed to how Mythic AI left customers
with a useless product...




I understand your concerns, but this isn't Mythic Ai and i'm a totally different person.


Quote:

If it comes to that ( Hope it never does )
please promise us all you will
provide a way for registered users
to activate their own product....




If my words mean anything, then i promise to provide the keygen tool to all registered users. But i've promised i would had IntenseX released one year ago too and didn't deliver. I believe that the best thing to do is to say nothing and let your actions do all the talking. So far, i've stood by my previous products for over 3 years, and i don't see me quiting anytime soon.


Cheers,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: IntenseX - Basic Edition Released!! [Re: LarryLaffer] #197123
02/27/07 05:09
02/27/07 05:09
Joined: Jan 2002
Posts: 1,276
trapped in a paper bag
Drew Offline
Serious User
Drew  Offline
Serious User

Joined: Jan 2002
Posts: 1,276
trapped in a paper bag

I bought Intense X last night, I have to say I REALLY like it. This is probably the most useful set of sripts that I've had since I started with gamestudio..
I'm not a programmer at all, so this is VERY helpful.
Big thumbs up.

the only advice: dont try to use it with 65.2, that version of A6 has a bug that won't open the customize panels. This was a problem thats fixed in 65.6.
not intense x's fault at all...


Last edited by Drew; 02/27/07 05:12.

Drew Medina
Game Developer (Artist)
Personal & professional website
Deviant Art
My Blogspot
Re: IntenseX - Basic Edition Released!! [Re: LarryLaffer] #197124
02/28/07 00:31
02/28/07 00:31
Joined: Aug 2003
Posts: 448
Pluto
SlyBoots Offline
Senior Member
SlyBoots  Offline
Senior Member

Joined: Aug 2003
Posts: 448
Pluto
I have had it since the 23rd and haven't had much time to dig into it yet, but I've had a lot of fun with what I've put together so far.


3DSK Human Photo References for 3D Artists and Game Developers
Re: IntenseX - Basic Edition Released!! [Re: SlyBoots] #197125
02/28/07 05:28
02/28/07 05:28
Joined: Aug 2005
Posts: 68
Everett, Washington
G
ghostryder Offline
Junior Member
ghostryder  Offline
Junior Member
G

Joined: Aug 2005
Posts: 68
Everett, Washington
Congratz Larry on making such strides with this! This is a great product-

I have a question- don't need details but some general hints-

I want to use the comercial addition of IntenseX in my project- my question is how much trouble will have I have if my project is turned-based squad combat- ala Jagged Alliance, Xcom UFO Defense, Silient Storm II -- I'm wondering since it seems the tool handles all animations- will it have to be modified to get turned based-movement points- 8 man team control-all that jazz? Seems it is coded only for real time animation and direct control of one character- and i'll need to switch to control of all team members in turned based style- using 'movement' points exactly like the above games mentioned-

Re: Intense Ai: Tutorial 2 Released! [Re: D3D] #197126
03/02/07 20:14
03/02/07 20:14
Joined: Jan 2004
Posts: 72
J
Jikito Offline
Junior Member
Jikito  Offline
Junior Member
J

Joined: Jan 2004
Posts: 72
can you offer another payment option on your website, after my credit card, boyfriends credit card and mothers credit card were declined.. we called both share-it and our banks... the gentleman from share-it answered since the product is processed through germany, alot of american credit card companies delcine charges due to security issues since 911... I didnt enjoy having to send money to a friend in denmark to order for me.

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