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Intense Ai: Official Thread
#196967
07/24/06 02:22
07/24/06 02:22
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Intense Ai: Official Thread
[image]http://www.intenseillusions.com/intesneailogo.jpg[/image] Ok guys, The release of Intense AI and our official demo is only a week or two away. We wanted to start this thread off by showcasing our new Video tutorials that are now in production. Here is part 1 of our starter series. We will post more here in the days leading up to the release. You can find the video here: (26 Megs DIVX) Intense AI Starter Series Part 1 And here is just a quick snapshot from the tutorial. [image]http://www.intenseillusions.com/tutex.jpg[/image] Thanks, lots more to come and feedback is welcomed!
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Re: IntenseX - Coming up this Christmas!(i hope)
[Re: Ilidrake]
#197159
01/03/08 20:52
01/03/08 20:52
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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Patience is the road to success Besides, IntenseX is better qua qualtity to my opinion thus waiting will definitly pay off Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: IntenseX - Coming up this Christmas!(i hope)
[Re: Ilidrake]
#197161
01/04/08 20:54
01/04/08 20:54
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Joined: Mar 2006
Posts: 2,758 Antwerp,Belgium
frazzle
Expert
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Expert
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
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I'm sure he's working really hard on it to release it asap Cheers Frazzle
Antec® Case Intel® X58 Chipset Intel® i7 975 Quad Core 8 GB RAM DDR3 SSD OCZ®-VERTEX2 3.5 x4 ; HD 600 GB NVIDIA® GeForce GTX 295 Memory 1795GB
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Re: IntenseX - Coming up this Christmas!(i hope)
[Re: frazzle]
#197162
01/11/08 18:51
01/11/08 18:51
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Joined: Dec 2007
Posts: 16 Germany
Timberwolf
Newbie
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Newbie
Joined: Dec 2007
Posts: 16
Germany
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@ Larry: Thank you for your response and the good news. After seeing the video i am very excited for IntAI! But i had also some Questions: - Can i force enemy "agents" to stand when attacking? Like a switch "don't move and shoot" that i can set (for a sniper or Soldier with Rocketlauner). - Did Intense Script only come with the Professional Version? This is one of best things in Intense AI. But for one like me, who it is a Hobby, where it to much money. So can i buy the IScript seperat to the Commercial Version? Hope the best for your work, keep going.
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Re: IntenseX - Coming up this Christmas!(i hope)
[Re: Timberwolf]
#197163
01/16/08 06:56
01/16/08 06:56
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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D3D, I'm definitely doing something to improve the activation system of the Beta edition. I'm most probably going to use a website that will send you your key, instead of having to send and receive an email, or using some kind of trial mode that will work while you wait for the e-mail. Or both... Timberwolf, Quote:
- Can i force enemy "agents" to stand when attacking? Like a switch "don't move and shoot" that i can set (for a sniper or Soldier with Rocketlauner).
Yes. I've used this in Mother's Den, so that some fbi agents that ambush you never leave their cover even after they've spotted you. Unfortunately, the only way to activate this for a specific Npc at a specific time if you're not a programmer, is by using Intense Script. If you're not afraid to use some lite-c though, you can do this with the Commercial version and the IntenseX Programming API like this:
Code:
ix_ai_NPC_HoldPosition("FbiAgent26",IS_TRUE); //you can name every Npc in your level from WED
Quote:
- Did Intense Script only come with the Professional Version? This is one of best things in Intense AI. But for one like me, who it is a Hobby, where it to much money. So can i buy the IScript seperat to the Commercial Version?
I'm afraid not. It would be too much work for me to make every IntenseX feature modable irregardless of their editions.
To all,
I'm aware I've missed the Christmas release. I'm not going to release anything half-baked though, and IntenseX just wasn't ready yet. The only certain thing is that I'm definitely in the last development phase..
Cheers, Aris
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Re: IntenseX - Coming up this Christmas!(i hope)
[Re: LarryLaffer]
#197164
01/16/08 23:17
01/16/08 23:17
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Joined: Dec 2007
Posts: 16 Germany
Timberwolf
Newbie
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Newbie
Joined: Dec 2007
Posts: 16
Germany
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@ Larry: Thank you for your quick Response. I'm sorry to steal your time again, but i see i made my question wrong. I mean that the enemy shoot at the player, he didn't move. But after shooting, the enemy move again. Like a soldier, that stand still for aiming, after aiming put the gun to the hip for follow the player. Hm, that is bad answer. The IXscript only coming with Pro? Greetings from Germany, Dennis
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Re: IntenseX - Coming up this Christmas!(i hope)
[Re: Timberwolf]
#197165
01/19/08 09:03
01/19/08 09:03
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Quote:
I'm sorry to steal your time again, but i see i made my question wrong. I mean that the enemy shoot at the player, he didn't move. But after shooting, the enemy move again. Like a soldier, that stand still for aiming, after aiming put the gun to the hip for follow the player.
Ah, I see.. No, currently, if an Npc wants to move and shoot at the same time, he'll attempt it. I may add an option for this in a later version, but until then you'll have to edit the IntenseX code yourself.
Quote:
Hm, that is bad answer. The IXscript only coming with Pro?
i'm afraid so.. sorry to disappoint. I had to use lex and y.a.c.c.(yet another compiler compiler) to create my own programming language that you can use through WED panels for more ease of use. This isn't a lightweight feature...
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