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Intense Ai: Official Thread
#196967
07/24/06 02:22
07/24/06 02:22
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Intense Ai: Official Thread
[image]http://www.intenseillusions.com/intesneailogo.jpg[/image] Ok guys, The release of Intense AI and our official demo is only a week or two away. We wanted to start this thread off by showcasing our new Video tutorials that are now in production. Here is part 1 of our starter series. We will post more here in the days leading up to the release. You can find the video here: (26 Megs DIVX) Intense AI Starter Series Part 1 And here is just a quick snapshot from the tutorial. [image]http://www.intenseillusions.com/tutex.jpg[/image] Thanks, lots more to come and feedback is welcomed!
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Re: Intense X Released
[Re: RAFU]
#218291
07/27/08 17:41
07/27/08 17:41
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Hello all, Last week I spent it in a hospital due to a second surgery i needed for a bike accident I had about a year ago. Everything went well, and today I'm back in business Due to my absence I had to leave a few things on hold, which include: The release of Copper 1.0: Some features are still disabled in 0.9, although you can see with the game Standoff that these won't stop you from making a completely functional game. Believe it or not, i did brought a laptop along in the hospital and whenever I wasn't tripping on painkillers I was making progress. From today, development will start again on 100%. Our forums don't work: Our previous host was a bit unstable to say the least. We managed to move our site to a much better host (it's www.hostmonster.com and highly recommended!!), but I need to wait until Monday before I can access the forum database of the old host in order to do the transfer. For the time being, use this thread for your questions. The video tutorial doesn't work again: That's another thing that didn't made the transfer. I'm working on this right now. I'll try to iron out all bugs about this too, like compatibility with IE, that red screen fill bug, taking to much time to load etc. However, due to the nature of the video, I can't make this a downloadable file(it would just be way too big..) the flash as a red screen half way in for about 20mins, plus will save on your bandwidth if you can view locally If this bug still exists after I re-upload it, click Stop and try to Play the video again, I've seen that this fixes the problem I think once the whole thing is finish then a trial should definately be done. Yeah I totally agree. So far we've tried everything we can to show to potential customers how our software works before spending any money on it. After 1.0 is done, I'll start working on the Trial version as well. Cheers, Aris
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Re: Intense X Released
[Re: ozziedave]
#218335
07/28/08 04:39
07/28/08 04:39
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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The Video Tutorial is once again up! Check it out from here!It works with IE and now consists of 5 parts. If you've watched partial or the whole thing, plz let me know what you think! Btw, the initial loading box (where it says 'Loading Screencast') only needs to go 10%, not 100%, so it should load up pretty fast. Cheers, Aris Ozzie: Thanks for your good words. You've supported the team from the very beginning and that's exactly the motivation we need to keep us going.
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Re: Intense X Released
[Re: iam_ufo973]
#220771
08/09/08 10:44
08/09/08 10:44
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Hi ufo973, I'd love to do video tutorials for all my products, but the release of Copper 1.0 is already giving me more work than I can handle right now. I'll consider this after Intense X Copper 1.0 has been released. I've also received a PM from you asking me for a demo of IP 1.03 without point and click movement but moving a model by code instead. Just use IP's demo again, ignoring the point and click movement (remove the ChoosePosition function to disable it), and instead try moving the actor using code, as explained in the manual. FoundPath=is_Action_Move_To(PosX,PosY,PosZ,eTarget);
Orders the my agent to go to a certain position.
Parameters:
PosX, PosY, PosZ: Absolute Position for agent to move to. eTarget: Another entity that the Agent should move to
Use either PosX,PosY,PosZ OR eTarget and nullify the other. See Example.
Returns:
Is_TRUE or 1 if a path was successfully found. IS_FALSE or 0 otherwise.
Modifies:
My.boostVectorX and my.PanForce until the destination is reached.
Example:
FoundPath=is_Action_Move_To(200,500,10,null); //Moves my to 200,500,10
FoundPath=is_Action_Move_To(0,0,0,you); //Moves my to you Cheers, Aris
Last edited by LarryLaffer; 08/15/08 02:38.
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Re: Intense X Released
[Re: LarryLaffer]
#221603
08/15/08 02:53
08/15/08 02:53
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Hello all, As the completion of Copper 1.0 is drawing very very near, we have already been considering the new features that we'd like to add in to the next Intense X version, Silver. Could everyone, pretty please, take 5 seconds to go here and vote on the genre of the game you are currently making (using Intense X or not..)? I'd really appreciate this, cause we have to know what our target audience is mostly in need of. You don't have to register to our forums to vote or make a new post, so it's only a click or two. Cheers, Aris
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Re: Intense X Released
[Re: FoxZero]
#223412
08/24/08 03:25
08/24/08 03:25
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Joined: Jul 2004
Posts: 1,205 Greece
LarryLaffer
Serious User
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Serious User
Joined: Jul 2004
Posts: 1,205
Greece
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Intense X is feature-oriented instead of genre-oriented, which means that you may hand select which features you want to use for your game in a plug and play fashion. So if you wanted to, you could make a Shooter/RPG/Adventure/Platform game with it Of course, Intense X needs to support all those features, and Copper is only rich on Shooter features for now. That's exactly what the poll on my last post is all about, deciding what features to do next.. Cheers, Aris
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Re: Waiting....Waiting...Waiting for the Sun
[Re: FoxHound]
#224155
08/28/08 19:55
08/28/08 19:55
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Joined: Sep 2003
Posts: 9,859
FBL
Senior Expert
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Senior Expert
Joined: Sep 2003
Posts: 9,859
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"The next gener tation game creation system" Nice banner.
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