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Intense Ai: Official Thread #196967
07/24/06 02:22
07/24/06 02:22
8 Images
Joined: Apr 2001
Posts: 425
Pittsburgh PA
RAFU Offline OP
Senior Member
Intense Ai: Official Thread

[image]http://www.intenseillusions.com/intesneailogo.jpg[/image]
Ok guys, The release of Intense AI and our official demo is only a week or two away. We wanted to start this thread off by showcasing our new Video tutorials that are now in production. Here is part 1 of our starter series. We will post more here in the days leading up to the release.
You can find the video here: (26 Megs DIVX)
Intense AI Starter Series Part 1

And here is just a quick snapshot from the tutorial.
[image]http://www.intenseillusions.com/tutex.jpg[/image]

Thanks, lots more to come and feedback is welcomed!
362 Comments
Re: Intense X Released [Re: RAFU] #218291
07/27/08 17:41
07/27/08 17:41
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hello all,

Last week I spent it in a hospital due to a second surgery i needed for a bike accident I had about a year ago. Everything went well, and today I'm back in business smile

Due to my absence I had to leave a few things on hold, which include:

The release of Copper 1.0: Some features are still disabled in 0.9, although you can see with the game Standoff that these won't stop you from making a completely functional game. Believe it or not, i did brought a laptop along in the hospital and whenever I wasn't tripping on painkillers I was making progress. From today, development will start again on 100%.

Our forums don't work: Our previous host was a bit unstable to say the least. We managed to move our site to a much better host (it's www.hostmonster.com and highly recommended!!), but I need to wait until Monday before I can access the forum database of the old host in order to do the transfer. For the time being, use this thread for your questions.

The video tutorial doesn't work again: That's another thing that didn't made the transfer. I'm working on this right now. I'll try to iron out all bugs about this too, like compatibility with IE, that red screen fill bug, taking to much time to load etc. However, due to the nature of the video, I can't make this a downloadable file(it would just be way too big..)


Originally Posted By: MaxF
the flash as a red screen half way in for about 20mins, plus will save on your bandwidth if you can view locally


If this bug still exists after I re-upload it, click Stop and try to Play the video again, I've seen that this fixes the problem


Originally Posted By: FoxZero
I think once the whole thing is finish then a trial should definately be done.


Yeah I totally agree. So far we've tried everything we can to show to potential customers how our software works before spending any money on it. After 1.0 is done, I'll start working on the Trial version as well.


Cheers,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense X Released [Re: LarryLaffer] #218320
07/27/08 22:38
07/27/08 22:38
Joined: Mar 2006
Posts: 59
O
ozziedave Offline
Junior Member
ozziedave  Offline
Junior Member
O

Joined: Mar 2006
Posts: 59
Hi Aris,

Glad that the second operation was successful, I am looking
forward to Intensex ver 1.0 and the continued development of the software.

I am going to purchase a new faster computer as It seems that the latest
version of 3D Games Studio needs far more processor power than 6.0, my fly
throughs are now rather slugish.

The truth is I would not have purchased 7.0 at all if it had not been for your
great add on which makes it easy for us code challanged programmers to
build a good game.

Keep up the good work.

Ozzie Dave

Re: Intense X Released [Re: ozziedave] #218335
07/28/08 04:39
07/28/08 04:39
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
The Video Tutorial is once again up! Check it out from here!

It works with IE and now consists of 5 parts. If you've watched partial or the whole thing, plz let me know what you think!

Btw, the initial loading box (where it says 'Loading Screencast') only needs to go 10%, not 100%, so it should load up pretty fast.

Cheers,
Aris


Ozzie: Thanks for your good words. You've supported the team from the very beginning and that's exactly the motivation we need to keep us going.

Re: Intense X Released [Re: LarryLaffer] #218537
07/29/08 07:29
07/29/08 07:29
Joined: Jul 2008
Posts: 56
I
iam_ufo973 Offline
Junior Member
iam_ufo973  Offline
Junior Member
I

Joined: Jul 2008
Posts: 56
Thank you very much but also make a video tutorial on using intense pathfinding in our projects.

Re: Intense X Released [Re: iam_ufo973] #220771
08/09/08 10:44
08/09/08 10:44
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hi ufo973,

I'd love to do video tutorials for all my products, but the release of Copper 1.0 is already giving me more work than I can handle right now. I'll consider this after Intense X Copper 1.0 has been released.

I've also received a PM from you asking me for a demo of IP 1.03 without point and click movement but moving a model by code instead. Just use IP's demo again, ignoring the point and click movement (remove the ChoosePosition function to disable it), and instead try moving the actor using code, as explained in the manual.

Quote:
FoundPath=is_Action_Move_To(PosX,PosY,PosZ,eTarget);

Orders the my agent to go to a certain position.

Parameters:

PosX, PosY, PosZ: Absolute Position for agent to move to.
eTarget: Another entity that the Agent should move to

Use either PosX,PosY,PosZ OR eTarget and nullify the other. See Example.

Returns:

Is_TRUE or 1 if a path was successfully found. IS_FALSE or 0 otherwise.

Modifies:

My.boostVectorX and my.PanForce until the destination is reached.

Example:

FoundPath=is_Action_Move_To(200,500,10,null); //Moves my to 200,500,10

FoundPath=is_Action_Move_To(0,0,0,you); //Moves my to you



Cheers,
Aris

Last edited by LarryLaffer; 08/15/08 02:38.
Re: Intense X Released [Re: LarryLaffer] #221603
08/15/08 02:53
08/15/08 02:53
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Hello all,

As the completion of Copper 1.0 is drawing very very near, we have already been considering the new features that we'd like to add in to the next Intense X version, Silver. Could everyone, pretty please, take 5 seconds to go here and vote on the genre of the game you are currently making (using Intense X or not..)? I'd really appreciate this, cause we have to know what our target audience is mostly in need of. You don't have to register to our forums to vote or make a new post, so it's only a click or two.

Cheers,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Intense X Released [Re: LarryLaffer] #221870
08/16/08 20:40
08/16/08 20:40
Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
FoxZero Offline
Serious User
FoxZero  Offline
Serious User

Joined: Jun 2005
Posts: 1,001
Pennsylvania, USA
Hmmm... Could you create a Shooter/RPG with it? smile


Check out my site http://foxzero.net
My band's website
http://wolf-hybrid.net

R.I.P. Dave Williams
Re: Intense X Released [Re: FoxZero] #223412
08/24/08 03:25
08/24/08 03:25
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
Intense X is feature-oriented instead of genre-oriented, which means that you may hand select which features you want to use for your game in a plug and play fashion. So if you wanted to, you could make a Shooter/RPG/Adventure/Platform game with it wink

Of course, Intense X needs to support all those features, and Copper is only rich on Shooter features for now. That's exactly what the poll on my last post is all about, deciding what features to do next..


Cheers,
Aris


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
Re: Waiting....Waiting...Waiting for the Sun [Re: FoxHound] #224155
08/28/08 19:55
08/28/08 19:55
Joined: Sep 2003
Posts: 9,859
F
FBL Offline
Senior Expert
FBL  Offline
Senior Expert
F

Joined: Sep 2003
Posts: 9,859
"The next genertation game creation system" laugh

Nice banner.

Re: Waiting....Waiting...Waiting for the Sun [Re: FBL] #224276
08/29/08 12:40
08/29/08 12:40
Joined: Jul 2004
Posts: 1,205
Greece
LarryLaffer Offline
Serious User
LarryLaffer  Offline
Serious User

Joined: Jul 2004
Posts: 1,205
Greece
I know, I know.... What can I say, marketing is an evil art :P

All I care is to bring as many people as I can to read our forums, where they can learn what IX is really all about


INTENSE AI: Use the Best AI around for your games!
Join our Forums now! | Get Intense Pathfinding 3 Free!
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