Nice to see you project on screen

(you have a complicated name

)
I have some ideas on gamemodes:
As from the video I only saw experiments with thrown bodies
so this is about them:
Competion:
each player gets 4 Objects, with different masses and friction.
The objective is to tune the parameters of the throw of these 4 objects to hit a specific area.
(like a circle). The Student with the hits closest to the center gets the most points.
Another version:
you have a pool of "force", and 4 Objects.
The goal is to catapult these 4 Objects at least over a certain line,
The student who catapults all objects over the threshold, and also gets the farthest throw wins.
the competion could have 3 trials for each student, and you could watch other students
throwing next to your area.
--------------------------
Calculation:
the students get the formulas from the teacher (maybe also some whrong formulas next to right ones)
the task is to estimate the distance the objects will fly (different masses, friction, gravity)
A group of 4 students per team needs to calculate on paper how far, given the parameters, the objects will
fly. -> learning how to apply the right formulas.
this would be more applicable for a graded test, as the students cant complain about
not beeing able to handle the program.