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Wasteland, the Clanwars (reworked) #197547
10/13/06 13:34
10/13/06 13:34
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Wasteland, the Clanwars (reworked)




The Demo: (the link is beeing used for future demos, I will insert the demo here by time)
wasteland demo
link to the website
wasteland.at


Wasteland, The Clanwars:

(This is a total rework of the previous version.)

Wasteland is a Realtime Strategy Game
set in the dark time after the Apocalypse.

Humand Kind fougt a senseless war in the 20th century,
wasting the planet with nuclear Fallout.
Now, 109 years later, the human race rebuild itself
in some places. Living in a desolate wasteland, scavanging the
remains of what once was.

New Clans and dwellings arose out of the homeless tribes of the
last decades.
New and powerfull cities and trading-clans emerged. But the
vast deserts are still a non forgiving place.


Unit types:

Infantry:

Scavanger: the workforce og the dwellers, collect Scrap, Oil and Build Structures

Trooper: Main infantry unit, equipt with a saml automatic gun

Flame: Devastating infantry unit, weilding a FlameThrower

Angel: Passive unit, healing wounded infantry

Shadow: (to be anounced)


--------------
Vehicles:

Trike: Cheap and fast vehicle, for scouting

Buggy: A vehicle, build up by scavanged reamins of cars, effective in ground and Air combat.
2 ruthless mercenaries operate this vehicle.

Pounder: (to be anounced)


--------------
Air units:


Glider: A small gliding Airunit, effective against infantry

Cargo_balloon: An airborn transporter, to quickly load in and drop Groundunits


Observer: (to be anounced)

Nova: (to be anounced)

Zeppelin: (to be anounced)


-------------------

Special Units:

Raider: a close-combat unit weilding a sharp dagger,
can only be hired

Grudge: (to be anounced)





The resources in the game are:


Scrap (rusted metal, wood, brokend parts of the beforetimes)
Water (pumped from deep fossil watersources, required to survive in the desert)
Oil (pumped from old ramains like Gas-Stations and Industry of the beforetimes)


Stay tuned for more updates, and some Demos to test the gamplay.

here the old A5 demo:

clanwars.zip
122 Comments
Re: Wasteland, the Clanwars (reworked) [Re: PHeMoX] #197587
10/16/06 03:55
10/16/06 03:55
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
Serious User
Towelie  Offline
Serious User

Joined: Feb 2005
Posts: 1,785
Jesusland
Scrapyards are pointless since the scrap all goes to the HQ still...


Jimmy died, today, he blew his brains out into the bay, in the state of mind, its my own private suicide. A stitch in time saves nine... what the hell does that mean?!?
Re: Wasteland, the Clanwars (reworked) [Re: Towelie] #197588
10/16/06 09:04
10/16/06 09:04
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
Scrapyards are used as update facility.
There are just no upgrade implementet yet.

It is not "storing" all the scrap, but collects the more valuable parts
of the scrap, to craft weapon- and armor upgrades

Re: Wasteland, the Clanwars (reworked) [Re: Damocles] #197589
10/16/06 09:45
10/16/06 09:45
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
... was just a little problem with a malicious malware..

Re: Wasteland, the Clanwars (reworked) [Re: MDI] #197590
10/16/06 20:28
10/16/06 20:28
Joined: Oct 2006
Posts: 19
Virginia, USA
T
themgsman Offline
Newbie
themgsman  Offline
Newbie
T

Joined: Oct 2006
Posts: 19
Virginia, USA
I played you demo, the graphics definitely need some work, but I thought the gameplay was smooth and everything worked great. Keep up the good work.

Re: Wasteland, the Clanwars (reworked) [Re: themgsman] #197591
10/17/06 12:26
10/17/06 12:26
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
now includes some unitsounds and a first version
of my "Fog of War"

Re: Wasteland, the Clanwars (reworked) [Re: Damocles] #197592
10/17/06 15:51
10/17/06 15:51
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
could you make a template or something for WED? because the WDL form the new version is very complex and chaos because the GSTool... thats would very cool because i allawy want to make a RTS and the script is very cool.

-------------------------------------
Würdest du eine Template machen für WED? Weil die WDL ist in deiner neusten version sehr Chaotisch durch das GSTOOL... das wär sehr cool, weil ich wollte schon immer ein RTS machen und deine Vorlage gefällt mir sehr.

ps.: oder zumindest die WDL's nochmal fürs normale WED bereitstellen fallst du sowas hast wie die alte MAIN in dem A5 demo projekt (leider hab ich A6 und er erkennt das meiste davon ja nicht mehr vorallem den begriff synonim)

Re: Wasteland, the Clanwars (reworked) [Re: DoC] #197593
10/17/06 16:24
10/17/06 16:24
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
Du mußt die version 6.31 benutzen, nicht die Betaupdates. da
klappt der Code.
Ich entwickle nicht für die neuen updates. Mein aktueller Code läuft ja auch nur
auf der 6.31 version. Bei den Betaupdates gibt es einige falsche Darstellungen
der Panels, und es läuft merklich langsamer.

Im alten Projekt ist eigendlich mehr als genug drin, um ein einfaches RTS zu machen.
Die jetzige version ist viel zu kompliziert, da
sie ursprünglich für ein Client-Server system geschrieben wurde.

Re: Wasteland, the Clanwars (reworked) [Re: Damocles] #197594
10/17/06 19:14
10/17/06 19:14
Joined: Jul 2005
Posts: 421
Germany
DoC Offline
Senior Member
DoC  Offline
Senior Member

Joined: Jul 2005
Posts: 421
Germany
also kann ich mit 6.31 die alte Version benutzen? Also mit 6.4 wurden ja wie ich des weiß alle A5 befehle weitesgehenst abgeschafft und hab des auch scho vermutet jedoch der befehl synonym wurde bei 6.4 nicht erkannt aber glaub nich das 6.31 ihn auch kennt weil der doch eigenst denfiert sein müsste naja ^^ ich guck halt ma ^^...

Re: Wasteland, the Clanwars (reworked) [Re: DoC] #197595
10/17/06 19:21
10/17/06 19:21
Joined: Jan 2003
Posts: 4,305
Damocles Offline OP
Expert
Damocles  Offline OP
Expert

Joined: Jan 2003
Posts: 4,305
synonym hab ich doch gar nicht verwendet? oder?
ich hab doch immer define benutzt

jedenfalls läuft das skript mit 6.31, einfach die alte version
wieder installieren.
Zb verwende ich sehr häufig waitt(1); , was ich immernoch mache,
da es ein sehr praktisches kommando ist, um schleifen gut zu timen.
(die korrekte werwendung von waitt oder sleep sind für die
performance wichtiger als freakige code-abkürzungen.)

Re: Wasteland, the Clanwars (reworked) [Re: Damocles] #197596
10/17/06 20:08
10/17/06 20:08
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Quote:

und es läuft merklich langsamer.




Ich bin mir 100-prozentig sicher das das zu tun hat mit den camera.clip_far und camera.clip_near distanzen ... da hat sich einiges geändert. Du hast doch auch 'clip_range' benutzt oder?

Ich habe da auch ne weile gebraucht bevor mein spiel wieder lief wie früher, jetzt läuft es sogar noch schneller als vorher ...

Mfg,


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
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