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Monster Mega Mahyem #198905
09/18/07 18:02
09/18/07 18:02
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
Expert
Monster Mega Mahyem

Hello there...
Well, after.. what... three years? Could be...! it is done. Monster Mega Mayhem is finnished.

Wow, youre gona say... thats... nothing...

Well, you are right. It is nothing. Everyone can say i did it.
So i decided to show off...

At first, have a look at some screenshots:







Well, after that, it is time to tell you a little bit about the Game:

I worked three years on this. Usually, this could be done way faster, but I am no coder, and i´ve spent a full year just on redesigning and improving the graphics.

You can play as one of three monsters, running round, killing people and do the stuff monsters do.

i wont go into the story here, because you can get that on the website and the demo..

Oh yeah...
the demo...

well, i am also releasing the official demo here. it is in english language, a bit over 100mb in size, and 81mb as download so a fast conenction is required.

you need a PS VS 2.0 at least. it is playable with a lower graphics card, but it will look horrible. 2ghz with 512 ram is the minimum you need.

i tested it on a system with 1.6ghz athlon, 512ram, geforce5200fx.. it runs, but pretty slow...

so.. where is the link you migth ask now?

well... on the website.

i wont post a direct link to the demo here for obvious reasons i hopefully dont have to explain.

the website is located HERE!

so... play it, enjoy it and tell me you like it^^

edit: the gamershell page is located HERE!
Last edited by sPlKe; 09/18/07 23:04.
36 Comments
Re: Monster Mega Mahyem [Re: sPlKe] #198915
09/20/07 06:02
09/20/07 06:02
Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Captain_Kiyaku Offline

Dichotomic
Captain_Kiyaku  Offline

Dichotomic

Joined: Apr 2002
Posts: 4,801
Richmond B.C., Canada
Now let the Don speak...

You propably know im not a big fan of this KIND of game but this fact makes me wonder myself, that i really like your game a lot.
It's typical spike like, lot of ironic and jokes about common things (and of course, a toon shader). It's cool that each character got it's own style and attack.

The comic-like intros are a great idea, it really felt like a comic, like in XIII.

The only thing i could complain about, are the controls. It's so hard to hit someone with Lucy for example, as i told you before. But well, wth a bit of practice and skill, it might become easier to control later on

I'm really glad you finally finished the game and didn't stop and drop it. I wish you best success (you dont need luck) for selling the game and getting a good idea for a sequel


My Blog

"Tag und Nacht schrei ich mich heiser,
Wind weht alle Worte fort,
Tag und Nacht schrei ich mein Krähenwort!"

Subway To Sally - Krähenkönig
Re: Monster Mega Mahyem [Re: Captain_Kiyaku] #198916
09/20/07 07:38
09/20/07 07:38
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
Senior Expert
Machinery_Frank  Offline
Senior Expert

Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Exactly. The Don brought it to a point. I see it the same way.

Besides that I did not understand the special quests e.g. with the "!" on top of a car.


Models, Textures and Games from Dexsoft
Re: Monster Mega Mahyem [Re: sPlKe] #198917
09/20/07 15:02
09/20/07 15:02
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
well, i'm not going to say "wolcoem to 1998 -.-", i'll play your demo and say what i think


- aka Manslayer101
Re: Monster Mega Mahyem [Re: Machinery_Frank] #198918
09/20/07 15:46
09/20/07 15:46
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline OP
Expert
sPlKe  Offline OP
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Quote:

Exactly. The Don brought it to a point. I see it the same way.

Besides that I did not understand the special quests e.g. with the "!" on top of a car.




scare them! (ALT or jopad 2,4)

thank you manslayer^^ but its not that wrong with 1998... okay, its 2004 but.. well^^

Re: Monster Mega Mahyem [Re: sPlKe] #198919
09/20/07 17:16
09/20/07 17:16
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
Expert
mpdeveloper_B  Offline
Expert

Joined: Feb 2006
Posts: 2,185
lol jk spike well here's my input:

it seems a bit stiff, i'm not a big fan of this style, but you pulled it off well. when i say it's stiff i mean when pulling off moves, you can't move in another direction while doing the move, if you could that would make it very fluid and fun. considering you did most or all of this yourself it's a good job for a first game.


- aka Manslayer101
Re: Monster Mega Mahyem [Re: sPlKe] #198920
09/21/07 09:31
09/21/07 09:31
Joined: Aug 2001
Posts: 2,320
Alberta, Canada
William Offline
Expert
William  Offline
Expert

Joined: Aug 2001
Posts: 2,320
Alberta, Canada
Pretty neat game Spike. I think it looks fine visually. And the characters are pretty likable in their own ways(specially loving the pumpkins running animation, and the chainsaw monster).


Check out Silas. www.kartsilas.com

Hear my band Finding Fire - www.myspace.com/findingfire

Daily dev updates - http://kartsilas.blogspot.com/
Re: Monster Mega Mahyem [Re: William] #198921
09/21/07 14:32
09/21/07 14:32
Joined: Aug 2005
Posts: 390
Florida
O
oldschoolj Offline
Senior Member
oldschoolj  Offline
Senior Member
O

Joined: Aug 2005
Posts: 390
Florida
Very cool game, good job to everyone who made this . I hope you sell a ton of copies.


you can find me with my face in the keyboard, unshaven, listening to some nameless techno tragedy, and hashing through code over a cold cup a stale joe. __________________________________ yours truly
Re: Monster Mega Mahyem [Re: oldschoolj] #198922
09/22/07 06:57
09/22/07 06:57
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Great job and so well done too. Love the style.

Re: Monster Mega Mahyem [Re: Nems] #198923
09/23/07 12:44
09/23/07 12:44
Joined: Jan 2007
Posts: 16
Kärnten (Austria)
hansri Offline
Newbie
hansri  Offline
Newbie

Joined: Jan 2007
Posts: 16
Kärnten (Austria)
hey man cooooool! thats real austrian woke! thumbs up!


Kill 'em all - BOOOM!
Re: Monster Mega Mahyem [Re: hansri] #198924
09/23/07 23:39
09/23/07 23:39
Joined: Jul 2002
Posts: 5,181
Austria
Blattsalat Offline
Senior Expert
Blattsalat  Offline
Senior Expert

Joined: Jul 2002
Posts: 5,181
Austria
Hi,

i had some time to test the game and overall it is fun. I dont know if it makes fun on the long run (the demo doesnt tell a lot, and if the demo gameplay is everything there is i doubt it will be fun after a few hours).

i liked:
+the intros are very great ideas. the themes, teh music, partly the texts but the fact that all start different is a plus...a big plus.
+the parody (musician or directors) is nice... it would be nice to see some of that ingame too
+the general idea: running arround and scaring/killing people as a helloween posterboy is fun

the things i didnt like:
+no control and mission explenation = no good!
+levelparts cover the cam quite often
+boring leveldesign...sorry, but the levels are adding lots of minus points to the game. no interaction, static and not made very well.
+controls: hard to make moves and hit someone. it ends up in luck more then skills. not being able to correct the hit direction during the hit is killing fun. the hit moves take some time and split seconds make the difference between hit and miss. so the game ends up in a lot of "damn, i missed..argh, move the hell!"
+question marks above taxis and cow heads should make me scare them? such things have to be told on startup or if you see one of those ingame for the first time.

general i am disapointed. simply because this might have been one of the very few gs games i would have bought, but for me this looks like a nice prototype with a few months work left to do.

hope you dont mind the long post and congratulations on finishing your first game. As said, the game idea gets 10thumbs up, and this is probably the most important.

cheers and congrats


Models, Textures and Levels at:
http://www.blattsalat.com/
portfolio:
http://showcase.blattsalat.com/
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