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Crime City #199208
11/20/07 17:18
11/20/07 17:18
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
Member
Crime City

Hi,

I wanted you all to have the first glimpse of the new game I developed, CrimeCity, ready for public release in about two weeks from now.
The game will be published by Games2Gaze, a Greek publishing company.

It's a casual-type of game, I guess it belongs to the RTS genre.
Be sure to check the ingame Help (Tutorial) before playing.

Some credits are in order:
- The enemy & friendly AI code was based on the Perfect AI series (AUM) by my favourite guy, George Pirvu.
- Level design by another GS forum member, ancientIdol.
- Title theme, as always in my games, by the incredibly talented Pedro Camacho
(although the in-game music in this demo is from CounterStrike because the original theme is still in the works).

Download link (45 mb)

ANY comment or report for bug will be greatly appreciated
Cheers.








42 Comments
Re: Crime City [Re: immersionfx] #199238
03/07/08 01:55
03/07/08 01:55
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
Quote:

yeah, sorry about that. Unfortunately, I haven't got any control on it as the gamne now belongs to the publisher. I hope they will fix it soon.

Server bandwidth has exceeded the limit as I was told that there were 1300 unique visits in a day and more than 600 downloads.

As I already said, a press release's effects are indeed overwhelming...




you should get a new server. on a bad month, i get more than 14 000 visits. my record is over 500 000 visits, that was last fall.

overall, looks okay so far, plays nice, nothing ti nitpick, except the textures.
you used low resolutiont extures, made them bigger and added a posterisation effect. i see this, because i used that trick in the past too

but fits the style so iguess its okay^^

Re: Crime City [Re: sPlKe] #199239
03/07/08 17:14
03/07/08 17:14
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
Member
immersionfx  Offline OP
Member

Joined: Feb 2005
Posts: 190
Greece
Thanks sPlKe, you're precisely right with the posterisation effect! good catch!

What puzzles me though is this feedback I got at indiegamerforums about "The textures are very jagged". Does this mean that they are low resolution, as sPlKe also said? Is this noticeable on the top-down (ingame) view also or just when you're too close (in briefing screen)? After all, a resolution 512x512 for the building textures is not enough?

Re: Crime City [Re: immersionfx] #199240
03/07/08 19:24
03/07/08 19:24
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Jagged usually refers to your screen resolution being low and not anti-aliased... that's when you get 'jaggies', but I wouldn't know what they would mean with 'textures are jagged'. There aren't literally pixels visible in your textures right?

A wait, I just looked at the textures again and I think they are referring to how every texture looks pretty sharp and rough with points in them. On your road texture for example you can see quite sharp points, that does indeed look 'jagged',

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Crime City [Re: PHeMoX] #199241
03/10/08 22:05
03/10/08 22:05
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
Member
immersionfx  Offline OP
Member

Joined: Feb 2005
Posts: 190
Greece
I always like to 'sharpen' my images a bit. Does that mean that I shouldn't do so in GS textures? What's the best photoshop technique to employ so that they don't look so 'jagged'?

Thanks.

Re: Crime City [Re: immersionfx] #199242
03/11/08 04:49
03/11/08 04:49
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
a simple blur. however, this is not really visible in the top down view. only up close^^

Re: Crime City [Re: sPlKe] #199243
03/11/08 10:36
03/11/08 10:36
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
User
badapple  Offline
User

Joined: Apr 2006
Posts: 624
DEEP 13
did you know that there is a game named crime cities already , your game name
crime city is just a singular version of that , i wonder how you got away with
that , for example its like calling a game super mario brother , instead of super
mario brothers

Re: Crime City [Re: badapple] #199244
03/11/08 16:09
03/11/08 16:09
Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
sPlKe Offline
Expert
sPlKe  Offline
Expert

Joined: Jul 2004
Posts: 4,206
Innsbruck, Austria
nah, you cannot get a copyright on something liek crime cities. you can, but thats wotn interest anybody. its like copyrighting duck hunt or car driving...
heck, not even nintendo got a copyright on duck hunt...

Re: Crime City [Re: sPlKe] #199245
03/11/08 17:09
03/11/08 17:09
Joined: Feb 2005
Posts: 190
Greece
immersionfx Offline OP
Member
immersionfx  Offline OP
Member

Joined: Feb 2005
Posts: 190
Greece
Correct. Nobody cares about copyrighting a name anymore, 'cause it costs one heck of a lot of money - not to mention that it's an annual fee...

Re: Crime City [Re: immersionfx] #199246
03/14/08 16:38
03/14/08 16:38
Joined: Sep 2002
Posts: 8,177
Netherlands
PHeMoX Offline
Senior Expert
PHeMoX  Offline
Senior Expert

Joined: Sep 2002
Posts: 8,177
Netherlands
Actually Nintendo had a copyright on Duck Hunt in the past... it was lastly renewed in 1992. It's true that they've recently been denied a renewal because it's a 'generic descriptive' instead of a (unique) name.

( http://tarr.uspto.gov/servlet/tarr?regser=serial&entry=77131612 )

Don't worry though, they probably will be able to get a copyright on Ultimate Duck Hunting (Wii) and I don't think people would think about any other company but Nintendo when thinking about Duck Hunt anyway.

Cheers


PHeMoX, Innervision Software (c) 1995-2008

For more info visit: Innervision Software
Re: Crime City [Re: PHeMoX] #199247
03/15/08 03:12
03/15/08 03:12
Joined: Apr 2006
Posts: 624
DEEP 13
badapple Offline
User
badapple  Offline
User

Joined: Apr 2006
Posts: 624
DEEP 13
well either way , on a good note your game looks very cool,i have nt played it
but looks like fun , congrats on it

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