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Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200313
04/03/08 14:24
04/03/08 14:24
Joined: Oct 2002
Posts: 8,939
planet.earth
ello Offline
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planet.earth


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Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200317
04/03/08 14:28
04/03/08 14:28
Joined: Feb 2007
Posts: 50
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iuselitec Offline
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iuselitec  Offline
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donīt you only provide models to your partner who is the one who actually works with the engine?

Re: "Gears of Torque" TGEA demo [Re: iuselitec] #200318
04/03/08 14:32
04/03/08 14:32
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
 Originally Posted By: iuselitec
donīt you only provide models to your partner who is the one who actually works with the engine?


No, it is not that simple. We are only 2 guys working on the games so we have to do much more than specializing in only one field.

But since I am a software programmer for about 20 years this is not a big problem. If you don't believe, here is the web-page of my software-company creating business software. You can also get our nutrition software there, if you understand German language:
http://www.geppert-software.de


Models, Textures and Games from Dexsoft
Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200322
04/03/08 14:38
04/03/08 14:38
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

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Tobias  Offline

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 Originally Posted By: Machinery_Frank
I am not a Torque user and I am no fanboy at all. I see problems and advantages here and there. When I say, that I like procedurally made shaders then I am not a fanboy

Ok, "fanboy" is maybe not the right expression. But any forum I know has a few people like you or Wicht. You obviously arent using Gamestudio, the Dexsoft game was not made by you. So I ask myself - why is someone who doesnt use Gamestudio spending such a huge amount of his time on a Gamestudio user forum, telling in different variants and more or less disguise how bad Gamestudio is, or doing similar things like the downrating of users recently? I mean - what do you get from it? I have also used Torque but I have never seen you on the Torque forum. So it's an interesting question for me, why are you people spending your time this way?

Sorry for being offtopic. May the discussion continue. ;\)

Re: "Gears of Torque" TGEA demo [Re: Tobias] #200323
04/03/08 14:41
04/03/08 14:41
Joined: Feb 2007
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iuselitec Offline
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itīs not that i don't believe you. i just got the impression that you only make models. \:\)

did you use any other engine for a full project already? because playing around with importing some models doesn't tell much about the overall workflow.

engine comparisons would be much more helpful if done people who did complete projects with several engines. :P

Re: "Gears of Torque" TGEA demo [Re: Tobias] #200324
04/03/08 14:41
04/03/08 14:41
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Are you able to read, Tobias? Look a few post over yours and you will see what games I, wicht or Broozar made.

"Wer lesen kann, ist klar im Vorteil!" ;\)

And I also described why we are interested in new features and that we have current Gamestudio projects in work.

Better read, before you post!


Models, Textures and Games from Dexsoft
Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200326
04/03/08 14:45
04/03/08 14:45
Joined: Aug 2000
Posts: 1,140
Baunatal, Germany
Tobias Offline

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Tobias  Offline

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Baunatal, Germany
 Originally Posted By: Machinery_Frank
Are you able to read, Tobias? Look a few post over yours and you will see what games I, wicht or Broozar made.

No, I don't see what game you made, but please let us know. What exactly did you do for which game?

Re: "Gears of Torque" TGEA demo [Re: Tobias] #200328
04/03/08 14:51
04/03/08 14:51
Joined: Sep 2003
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Spirit Offline

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 Originally Posted By: Tobias
Ok, "fanboy" is maybe not the right expression. But any forum I know has a few people like you or Wicht. You obviously arent using Gamestudio, the Dexsoft game was not made by you. So I ask myself - why is someone who doesnt use Gamestudio spending such a huge amount of his time on a Gamestudio user forum, telling in different variants and more or less disguise how bad Gamestudio is, or doing similar things like the downrating of users recently?

That would be a troll, not a fanboy.

Re: "Gears of Torque" TGEA demo [Re: iuselitec] #200329
04/03/08 14:51
04/03/08 14:51
Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
Machinery_Frank Offline
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Machinery_Frank  Offline
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Joined: Nov 2004
Posts: 7,121
Potsdam, Brandenburg, Germany
 Originally Posted By: iuselitec
itīs not that i don't believe you. i just got the impression that you only make models. \:\)

did you use any other engine for a full project already? because playing around with importing some models doesn't tell much about the overall workflow.

engine comparisons would be much more helpful if done people who did complete projects with several engines. :P


I absolutely agree with you. Making a certain (maybe small game) in each engine is a very good way to create engine reviews. But it also takes much time to do so.

Another possibility is to see what other users do or just look at finished projects of a technology. There are many engines that sell good amount of games. Here are a few examples:

A game from Quest3d called "Audiosurf" can be bought at the Steam-Portal and sold in some months better than the Orange-Box.
http://quest3d.com/index.php?id=209

There are a few interesting projects at Unity3d.
But most of finished games are at GarageGames. GG even works on a multi-player shooter (similar to Tribes2) that will be launched very soon. They work on a new engine release but will only publish it after they made a game with it on their own. So the technology will be industry-proven.

Besides that I like the C4-engine, but I know only work-in-progress projects so far.
Gamestudio also had a good bunch of published games in the past. But currently it became a bit quiet.

But don't forget the huge amount of Ogre games, among them very professional top-sellers.


Models, Textures and Games from Dexsoft
Re: "Gears of Torque" TGEA demo [Re: Machinery_Frank] #200330
04/03/08 14:53
04/03/08 14:53
Joined: Sep 2005
Posts: 980
Aue, Sachsen, Germany
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Wicht Offline OP
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Aue, Sachsen, Germany
GS vs. Torque
Fanboys vs. Trolls

really funny...

Believe it or not. The goal is to make a good game. The used Engine and Editors are only tools to work with.
Frank (and others) is right... you need a lot of models, textures, sounds, music and.. very important to many genres... a good and fascinating story. If you are a ambitious developer like frank and me you have no time to find workarounds. You want to use finished and working Shaders, Postprocessing-Effects, Shadows, 2.UV-Sets in ONE model, Scenemanagement, Painting and Texturing of Terrains and so on... all things in a Realtime-I-Give-You-Visual-Feedback-In-No-Time-Editor.

Such Software is a real timesaver. Now it is possible to concentrate to other important aspects of the game.

The Programmer-Side of GS is good. The rest is spooky. I can not use a tool like GS with my dream-project in mind. It's impossible. That's my objective opinion.

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