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Mustang #200440
04/04/08 02:48
04/04/08 02:48
Joined: Mar 2008
Posts: 18
shane21 Offline OP
Newbie
shane21  Offline OP
Newbie

Joined: Mar 2008
Posts: 18
Here is my first attempt at doing a mustang hatchback

I think it looks ok for a demolition game or something

If you like it i will fisish the inside.




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Re: Mustang [Re: shane21] #200441
04/04/08 03:01
04/04/08 03:01
Joined: Mar 2008
Posts: 18
shane21 Offline OP
Newbie
shane21  Offline OP
Newbie

Joined: Mar 2008
Posts: 18
If someone could make a better texture for this i would apprecit it alot.

Re: Mustang [Re: shane21] #200490
04/04/08 10:37
04/04/08 10:37
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
Expert
frazzle  Offline
Expert

Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
Judging from the frame work/ wireframe/ poly flow, you use too much polies relevant to the amount of
detail ;\) ;\) I guess you have over 2.5K of polies but it lacks abit of detail if you intended a wrecked car. It's a nice modeling job though, creating cars in MED isn't that easy \:\) \:\)
Btw, could you give us some more screens since my assumption about the amount detail can be 'wrong' due to the perspective angle through which you made those images.

Thanks in progress

Frazzle


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