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Re: Capabilities
[Re: Joey]
#200644
04/05/08 01:08
04/05/08 01:08
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
WA, Australia
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the engine is, not the tools. remember that well! joey just described in one sentence what many people struggle to comprehend -- the engine can do any direct-x 9 next-gen stuff you can imagine (just about, anyway), most of the time without a single plugin. it's only the tools that leave much to be desired. download blender (.org) and you'll have the best modeling tool there is anyway (arguably) and ventilator's plugin lets you export straight from blender. learn to write your own shaders. you don't have to be a pro at it, but if you have a basic understanding then you can easily implement shaders that other users contribute all over the forum without having to ask the question "can you show me how to put this in my game?" there's a good shader workshop on the download page. you'll have enough of an understanding within a couple of hrs (at most, i reckon). julz
Formerly known as JulzMighty. I made KarBOOM!
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Re: Capabilities
[Re: penut]
#200836
04/05/08 19:42
04/05/08 19:42
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Joined: Aug 2000
Posts: 7,490
Orange Brat
Senior Expert
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Senior Expert
Joined: Aug 2000
Posts: 7,490
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Is the A7 close to a next-gen game engine like Unreal 3? It can do just about anything that engine can do; however the Unreal 3 engine is most likely faster and more optimized. The cost of one [quality] engine vs. another isn't how to determine whether something is good or not, but like I said Unreal is going to be faster; thus the cost difference most likely.
My User Contributions master list - my initial post links are down but scroll down page to find list to active links
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Re: Capabilities
[Re: broozar]
#200870
04/05/08 23:12
04/05/08 23:12
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Joined: Mar 2006
Posts: 3,538 WA, Australia
JibbSmart
Expert
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Expert
Joined: Mar 2006
Posts: 3,538
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ummm dare i say you lost touch with reality the last 2 days? i'm sure you can understand if i feel the same about you an important point i missed is that a7's physics probably have nothing on u3's, but besides that u3's advantages are mostly its brilliant tool-set and hence optimised workflow. but to compare a7 with quake2 is just looking for an argument. its visual capabilities are far beyond what you think, and i see tons of ps3 and xbox360 games that look ridiculously good thanks only to good art and some nice (but fairly simple) shaders that can fairly straight-forwardly be done in a7. for most people the tool-set is the biggest selling point for an engine-package, and a7's is not on par with most other engine-packages. but the engine itself (which was the original question, hence joey's brief clarification) is on par with modern standards (though this is subjective, depending on your priorities). julz
Formerly known as JulzMighty. I made KarBOOM!
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