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MEDIEVAL HOUSES #200902
04/06/08 01:59
04/06/08 01:59
Joined: Feb 2008
Posts: 85
Germany
Schloder87 Offline OP
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Schloder87  Offline OP
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Joined: Feb 2008
Posts: 85
Germany
hey guys, i wanna show you my medieval houses, but not finished jet.

what do you think?




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Re: MEDIEVAL HOUSES [Re: Schloder87] #200907
04/06/08 03:28
04/06/08 03:28
Joined: Feb 2005
Posts: 1,785
Jesusland
Towelie Offline
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Towelie  Offline
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Posts: 1,785
Jesusland
Looks good, but the textures are skewed it looks like on the side of the house, like not correctly aligned. Also, try adding a normal map for the bricks, it would look much better.


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Re: MEDIEVAL HOUSES [Re: Towelie] #200909
04/06/08 03:39
04/06/08 03:39
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
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Blade280891  Offline
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Posts: 1,580
It would look loads better if you made the windows instead of texturing them.


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Re: MEDIEVAL HOUSES [Re: Blade280891] #200940
04/06/08 09:08
04/06/08 09:08
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
Very atmospheric. Looks extremely good. What is the polycount and what do you intend to use it for?


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Re: MEDIEVAL HOUSES [Re: Uhrwerk] #200950
04/06/08 10:13
04/06/08 10:13
Joined: Mar 2008
Posts: 22
france
S
salemlab Offline
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salemlab  Offline
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Joined: Mar 2008
Posts: 22
france
Nice work for a beginning. I like those kind of roof. Maybe you must check your UVs because there's is some distortion on the side walls. Try to add some normal map and it will be great.
Regards.
JC

Re: MEDIEVAL HOUSES [Re: salemlab] #200956
04/06/08 10:46
04/06/08 10:46
Joined: Mar 2006
Posts: 2,758
Antwerp,Belgium
frazzle Offline
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frazzle  Offline
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Posts: 2,758
Antwerp,Belgium
The texture work makes me think of FF on the PS1 which is a nice element \:\) \:\)
Great models as well, this will give an environment a nice fantasy look ;\) ;\)

Cheers

Frazzle


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Re: MEDIEVAL HOUSES [Re: salemlab] #200977
04/06/08 12:56
04/06/08 12:56
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Germany, BaWü
hey I think that they look pretty awesome
yeah polycount interessts me too what is it?
and did you make the textures yourself?

Regards

Aztec


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Re: MEDIEVAL HOUSES [Re: aztec] #201054
04/06/08 18:53
04/06/08 18:53
Joined: Nov 2005
Posts: 1,007
jigalypuff Offline
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jigalypuff  Offline
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Posts: 1,007
the textures on the beams is stretched way to much, the thatch texture looks nice but seems skewed in some areas, nice work overall just needs tidying up a tad


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Re: MEDIEVAL HOUSES [Re: Schloder87] #201285
04/08/08 05:12
04/08/08 05:12
Joined: Feb 2008
Posts: 85
Germany
Schloder87 Offline OP
Junior Member
Schloder87  Offline OP
Junior Member

Joined: Feb 2008
Posts: 85
Germany
Hey,

Polycount: 3480 per house.

I'm going to post new screens the nex days.

Regards


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Re: MEDIEVAL HOUSES [Re: Schloder87] #202800
04/17/08 02:54
04/17/08 02:54
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
they look nice, but the poly count is a little high IMO, maybe you can optimise them a bit.


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