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c_move goes through invisible (not passable!) wall #201737
04/10/08 20:42
04/10/08 20:42
Joined: Nov 2003
Posts: 433
The Netherlands
T
Toon Offline OP
Senior Member
Toon  Offline OP
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T

Joined: Nov 2003
Posts: 433
The Netherlands
i have created a player, nothing special about it. It works in all aspects exept for moving straight through invisible walls.

this is the c_move function i use:

 Code:
c_move(me,move_player.x,vector(0,0,-5),Ignore_passable|Ignore_sprites|Ignore_content|Glide);


Re: c_move goes through invisible (not passable!) wall [Re: Toon] #201763
04/11/08 01:01
04/11/08 01:01
Joined: Jun 2003
Posts: 427
Prison
DarkWhoppy_ Offline
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DarkWhoppy_  Offline
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Prison
See if making the walls thicker helps. This issue has me puzzled as well...


darkwhoppy@msn.no.spam.com (remove no.spam.) Website: WhoppyArts
Re: c_move goes through invisible (not passable!) wall [Re: DarkWhoppy_] #201773
04/11/08 04:43
04/11/08 04:43
Joined: Jul 2002
Posts: 4,436
Germany, Luebeck
Xarthor Offline
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Xarthor  Offline
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Wasn't there this "glorious" update that made things with the invisible flag also passable although the passable flag was not set?
I'm not sure about this, so check you DarkWhoppy's hint.
What you could also do is a simple trace instruction (with/without the flag ignore_passable set) to see if the invisible wall is passable or not.

Re: c_move goes through invisible (not passable!) [Re: Xarthor] #201795
04/11/08 08:20
04/11/08 08:20

M
mercuryus
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mercuryus
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Do you use poly-collision?
Have you set the bounding box (c_updatehull/c_setminmax)?
Is it passable also if INVISIBLE is off?
(I remember also such a behavior Xarthor mentioned)

Re: c_move goes through invisible (not passable!) [Re: ] #201811
04/11/08 10:33
04/11/08 10:33
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Widi Offline
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Widi  Offline
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Don`t make the wall invisible, set the Texture on each side to none

Re: c_move goes through invisible (not passable!) [Re: Widi] #203687
04/23/08 13:47
04/23/08 13:47
Joined: Nov 2003
Posts: 433
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Toon Offline OP
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Toon  Offline OP
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i tryed this but it is acting weird and the environment is lighted like there is a blok there even though it invisible. Also, when you make the wall a bit larger then the environment you can look through the space where the wall is.


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