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bone animations #201989
04/12/08 18:37
04/12/08 18:37
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline OP
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xbox  Offline OP
Senior Member

Joined: Nov 2006
Posts: 497
Ohio
does any one have a set of bone animations that i can use because i've tried to vertex animate, and bone animate but i stink at it.

BTW, what formats will gamestudio allow for the bones it self?

Re: bone animations [Re: xbox] #201990
04/12/08 18:39
04/12/08 18:39
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Online
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Quad  Online
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Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
fbx bones are imported, i dont know further.


if you create bone animations in fragmotion,milkshape,3dsmax and drop it to med thru FBX export/import, bone animations and bones will come too.


3333333333
Re: bone animations [Re: Quad] #202179
04/13/08 18:46
04/13/08 18:46
Joined: Nov 2006
Posts: 497
Ohio
xbox Offline OP
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xbox  Offline OP
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Joined: Nov 2006
Posts: 497
Ohio
Does any one have a set of bone animations i can have?

When i have the bone animations imported, do i have to attach all of the verticies to the different bones, or what?

Re: bone animations [Re: xbox] #202266
04/14/08 07:43
04/14/08 07:43
Joined: Apr 2006
Posts: 329
M
molotov Offline
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molotov  Offline
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M

Joined: Apr 2006
Posts: 329
 Originally Posted By: xbox
When i have the bone animations imported, do i have to attach all of the verticies to the different bones, or what?


That depends if you import the entire boneskelet with the animations. Or that you only import the animations, for example using the import keyframes function. Anyway you will have a hard time finding somebody who will give you a bone animation. Because animations are hard to make and take a lot of effort. Therefore people don't want to give them for free.

Have a nice day, Molotov.

Re: bone animations [Re: molotov] #202285
04/14/08 09:02
04/14/08 09:02
Joined: Sep 2003
Posts: 5,900
Bielefeld, Germany
Pappenheimer Offline
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Pappenheimer  Offline
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Posts: 5,900
Bielefeld, Germany
...but, you can get good bones animations by free motion capture files (.bvh) from the internet, customize them by bvhacker, import them in fragmotion, combine it with your model and export it to mdl7.

But, this is still a lot of work.


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