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Player Model Choices #202378
04/14/08 18:07
04/14/08 18:07
Joined: Apr 2008
Posts: 6
S
SuicideKyd Offline OP
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SuicideKyd  Offline OP
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Joined: Apr 2008
Posts: 6
Ok new question, How would I go about giving the player a choice to make a custom player like armor for the shoulders, legs...etc.

kinda ala halo 3 is best i could think right now.

Re: Player Model Choices [Re: SuicideKyd] #202954
04/18/08 12:26
04/18/08 12:26
Joined: Oct 2007
Posts: 116
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sydan Offline
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sydan  Offline
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Joined: Oct 2007
Posts: 116
Hi, If you new to 3DGS, like me (I will be honest) then you will find that things like custom characters are very appealing but not very practical to code. If your really determined then the best way to do it would be to use seperate models held to the player on individual vertices with 'vec_to_vertex' but each model for each armour part will need to be animated seperately. Its alot of work when you could simply have a selection of preset characters or just one main player.


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Re: Player Model Choices [Re: sydan] #203012
04/18/08 20:58
04/18/08 20:58
Joined: Jan 2008
Posts: 1,580
Blade280891 Offline
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Blade280891  Offline
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Joined: Jan 2008
Posts: 1,580
i agree with sydan,
it would be to much work and alot to code, also you should really make the game first then add things like this as an extra.


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Re: Player Model Choices [Re: Blade280891] #203027
04/18/08 22:52
04/18/08 22:52

M
Malice
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they are most likely right, get a year or two of experince using the engine. then if you are still want to do this we can put toghter a team and release it as a contibution to the communiity.


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