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Changing the WDL files after publishing #202532
04/15/08 14:53
04/15/08 14:53
Joined: Aug 2003
Posts: 716
Canada, Toronto
thegamedesigner Offline OP
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thegamedesigner  Offline OP
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Joined: Aug 2003
Posts: 716
Canada, Toronto
I want to be able to have a version that accepts changes to the WDL files after publishing, can I do this?


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Re: Changing the WDL files after publishing [Re: thegamedesigner] #202565
04/15/08 18:51
04/15/08 18:51
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Joined: Jan 2002
Posts: 4,225
Germany / Essen
As far as I know the only way to do this is writing text files, reading them later on and using the "execute" function. You can't create whole scripts with this method, but you are at least able to execute arbitrary complex statements. But be carefull, this method is slow and you should only do this, when loading something, not during runtime of the game.


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Re: Changing the WDL files after publishing [Re: testDummy] #202574
04/15/08 19:14
04/15/08 19:14
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

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Nems  Offline

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Joined: Mar 2003
Posts: 4,264
Wellington
If the change was by edting in WED it can be done but a further file needs to accompany the changed wdl file, Acknex.dll(Patch file)

Re: Changing the WDL files after publishing [Re: Nems] #202617
04/16/08 04:47
04/16/08 04:47
Joined: Feb 2006
Posts: 2,185
mpdeveloper_B Offline
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mpdeveloper_B  Offline
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Posts: 2,185
i'm not sure that you can edit the wdls exactly, however, i have yet to release it, but i made a Mod system that allows you to write bits of code in text files, and it modifies the game for you at runtime, so you could use that when i release it. i plan on finishing the tutorial after preva is released, so it would help you a bit.

Re: Changing the WDL files after publishing [Re: mpdeveloper_B] #203161
04/20/08 03:32
04/20/08 03:32
Joined: Jan 2006
Posts: 968
EpsiloN Offline
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EpsiloN  Offline
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Posts: 968
Not shure about that , but you should try copying a new updated .exe with the wdl files , maby it'll work.
The other way I know is to use diffrent extensions. This doesnt work for your main wdl file , but it works for all other included wdl files. If you change the extension to .txt or for example \:\) .my_very_own_script_file it should work.


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