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Re: shading on level geomerty [Re: kasimir] #202744
04/16/08 18:11
04/16/08 18:11
Joined: Jun 2007
Posts: 74
Berlin -> Germany
Arcaine Offline
Junior Member
Arcaine  Offline
Junior Member

Joined: Jun 2007
Posts: 74
Berlin -> Germany
i did, ^^ i changed the bot lines all the time ...with correct writing and the case sensitive aspect...but it happened nothing^^

bmap World_normal_bmap = <floorstone_norm.tga>;

material floorstone //Same Name like the Texture
{
skin1 = World_normal_bmap;

effect = "spec_bump_world.fx";
flags = tangent;
}

function WorldMaterial_Init_startup()
{
d3d_automaterial = 1;
}

my specbumpshader, i created the normalmap with the NMC from TSGames, and renamed the xxx_normal.tga to xxx_norm.tga and if i try to use them with the original texture it happens nothing, it looks like theres is no normalmap, i deleted all my static light and just have ambient lighting and sun in my lvl and yes...the shader is included ^^


Lasst uns brechen und auf den Weg machen,
mir nach, ich folge euch...!!!

Project: Lost Lands
Re: shading on level geomerty [Re: Arcaine] #202859
04/17/08 14:17
04/17/08 14:17
Joined: Jul 2003
Posts: 1,300
Albury, Australia
James_Burke Offline
Serious User
James_Burke  Offline
Serious User

Joined: Jul 2003
Posts: 1,300
Albury, Australia
Thanks Slin, following your advice I downloaded that huge collection. Now I have the same problem as everybody else (more or less). Running the shader from the .exe you provide it works - looks great! If I open the source and run that in WED it doesn't, I don't build the level at all (use the existing wmb) and still nothing. Same thing if I add it to my own project.
Any ideas on this, it has me stumped \:\)
Thanks,
James

Re: shading on level geomerty [Re: James_Burke] #204713
05/01/08 09:26
05/01/08 09:26
Joined: Feb 2008
Posts: 11
Czech Republic
S
Sandster Offline
Newbie
Sandster  Offline
Newbie
S

Joined: Feb 2008
Posts: 11
Czech Republic
I have the same problem with running level with A7.07 Pro. But if I run it with A7.05 Pro version, it works. I tried to compile level with "Create mesh" option for A7.07 version, but it rendered stones wrong too (moreover they are too bright).

Do you know anything about what changes must be done for succesful results?

Thanks,
Sandster

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