Gamestudio Links
Zorro Links
Newest Posts
AlpacaZorroPlugin v1.3.0 Released
by kzhao. 05/20/24 20:05
Free Live Data for Zorro with Paper Trading?
by AbrahamR. 05/18/24 13:28
Change chart colours
by 7th_zorro. 05/11/24 09:25
Data from CSV not parsed correctly
by dr_panther. 05/06/24 18:50
AUM Magazine
Latest Screens
The Bible Game
A psychological thriller game
SHADOW (2014)
DEAD TASTE
Who's Online Now
2 registered members (AndrewAMD, 7th_zorro), 1,285 guests, and 4 spiders.
Key: Admin, Global Mod, Mod
Newest Members
Hanky27, firatv, wandaluciaia, Mega_Rod, EternallyCurious
19051 Registered Users
Previous Thread
Next Thread
Print Thread
Rate Thread
Walking Tutorial & Animation #202806
04/17/08 06:54
04/17/08 06:54
Joined: Apr 2008
Posts: 10
C
Chavias Offline OP
Newbie
Chavias  Offline OP
Newbie
C

Joined: Apr 2008
Posts: 10
Hi,
Ive just started with GS, and I have a game idea I need some help with.
Please find below a brief summary of what I would like your help with:

-Script for movement (walk, jump and attack) and code to call animations associated with each action.
-Ideas on how to get enemies to walk towards player when within a range.

If you have any ideas on how to solve the above, please let me know. I have attempted a few tutorials, but at this stage none solve (without errors) my problem. I have attempted these tutorials numerous times with many errors.

I use GS A7.07. email me at: jcom@jcomonline.com.au.

Thanks everyone! \:\)

-James-

Re: Walking Tutorial & Animation [Re: Chavias] #202820
04/17/08 09:15
04/17/08 09:15
Joined: Jun 2007
Posts: 74
Berlin -> Germany
Arcaine Offline
Junior Member
Arcaine  Offline
Junior Member

Joined: Jun 2007
Posts: 74
Berlin -> Germany
for the start, why do u dont use the templates ? there are scripts for atacking, jump, crouch, etc and even script for a simple enemy ai which moves toward the player if he is in sight radius^^


Lasst uns brechen und auf den Weg machen,
mir nach, ich folge euch...!!!

Project: Lost Lands
Re: Walking Tutorial & Animation [Re: Arcaine] #202822
04/17/08 09:23
04/17/08 09:23
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Ive just responded to the same post in User Requests only to find this post as well.
Please do not double post in future.

Re: Walking Tutorial & Animation [Re: Arcaine] #202824
04/17/08 09:38
04/17/08 09:38
Joined: Apr 2008
Posts: 10
C
Chavias Offline OP
Newbie
Chavias  Offline OP
Newbie
C

Joined: Apr 2008
Posts: 10
Thanks, maybe - at this stage - templates would be the best way to go... They just seem, confusing...

Re: Walking Tutorial & Animation [Re: Chavias] #202839
04/17/08 12:15
04/17/08 12:15
Joined: Mar 2003
Posts: 4,264
Wellington
Nems Offline

.
Nems  Offline

.

Joined: Mar 2003
Posts: 4,264
Wellington
Yes it would be initially but once you get the hang of them, things will flow very rapidly after that.

Just keep asking in the right forums for any parts you havnt got to grips with yet, I did \:\) and help wont be far away.

My first 10 odd games were pure crap but thanks to the templates at the time, I was able to soldier on and learn heaps.

Hope it all goes well for you.


Gamestudio download | chip programmers | Zorro platform | shop | Data Protection Policy

oP group Germany GmbH | Birkenstr. 25-27 | 63549 Ronneburg / Germany | info (at) opgroup.de

Powered by UBB.threads™ PHP Forum Software 7.7.1