|
|
Ideas for game.../ Ideen für Spiel
#203056
04/19/08 08:55
04/19/08 08:55
|
Joined: Mar 2007
Posts: 1,852
alpha_strike
OP
Serious User
|
OP
Serious User
Joined: Mar 2007
Posts: 1,852
|
/////////////////////// ENGLISH /////////////////////// do you think, the following sim idea (comic style) could work...?
The player has a budget with which he can buy a gnome. The gnome has certain skills (life value, skill, agression....)
In a "normal" sim part, he will be trained in order to improve his skills, and then into the arena to rise.
Between the fight rounds, the players can give his Gnome instructions for his behave in next rounds.
If the gnow wins the fight, the player gets money to invest in new items for his gnome (like prostitutes and alcohol).
What would you like to play in such a sim? /////////////////////// GERMAN /////////////////////// Was haltet Ihr von folgender Sim-Idee (Comic-Look)
Der Spieler hat ein Budget, mit dem er einen Gnom einkaufen kann. Der Gnom hat gewisse Fähigkeiten (Lebenswert, Geschick, Agressionsgrad…).
In einer „normalen“ Wi-Sim wird er trainiert (Geldausgabe), um seine Fähigkeiten zu verbessern und anschließend in die Arena zu steigen.
Dort werden Rundenkämpfe (automatisch) ausgetragen. Zwischen den Runden kann der Spieler seinem Gnom Anweisungen geben, wie er sich in der nächsten Runde verhalten soll. (Aggressiv, Defensiv…).
Gewinnt der Gnom die Runde, wird mehr Geld erwirtschaftet, das man ggf. zur Belohnung des Gnoms in Prostituierte, Alkohol e.t.c investieren kann, oder in andere Gnome.
Was würdet Ihr speziell in so einer Simulation machen wollen?
Last edited by alpha_strike; 04/19/08 09:02.
|
|
|
Re: Ideas for game.../ Ideen für Spiel
[Re: alpha_strike]
#203057
04/19/08 09:33
04/19/08 09:33
|
Joined: Jul 2001
Posts: 6,904
HeelX
Senior Expert
|
Senior Expert
Joined: Jul 2001
Posts: 6,904
|
Sounds like "Fantasy-Slavery 2.0" ^^ but I generally like this idea. The thing is, you need a goal for the player and a reason why he behaves like this. I really like the part "If the gnow wins the fight, the player gets money to invest in new items for his gnome (like prostitutes and alcohol)"  I think it is always good to think out of the box  If you add a small Tamagotchi/Spore flavor in it (the gnome grows dependent how you treated him and how he succeeded in life/the arena etc.), this could be really fun. You can also build houses / loveshacks for your gnomes so that they can find partners, make some whoopee and get children which can help you as well. So, you could add as well some sort of "DNA processing" when two gnomes get a child with behaviour inherited by their parents and family tree. Great idea!
|
|
|
Re: Ideas for game.../ Ideen für Spiel
[Re: HeelX]
#203064
04/19/08 10:26
04/19/08 10:26
|
Joined: Mar 2007
Posts: 1,852
alpha_strike
OP
Serious User
|
OP
Serious User
Joined: Mar 2007
Posts: 1,852
|
Thanks HeelX! It is an idea of a friend. And he wants a compelte fucked up style. NO love, no children, just prosties, alc, and bloody fighting. This pic should help for finding the ideas... 
|
|
|
|