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New images #203226
04/20/08 15:46
04/20/08 15:46
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
New images

Hey,
this picture shows the engine's shader functions and lighting. The model shadows are actually standard A7. Enjoy =D
Credits (Onyx Team):
Overview:
Michael Auerbach - Direction
Scott Bryans - Production
Textures:
Wolfgang Schall
Michael Auerbach
Shaders:
Michael Auerbach
Models:
Michael Auerbach
public domain

Note: this image was taken from a real-time game running on a 128mb Radeon 9600, 512 MB ram, 2.8 GHZ Pentium 4 pr, Windows XP pro.
15 Comments
Re: New images [Re: Foxfire] #203231
04/20/08 16:03
04/20/08 16:03
Joined: Jun 2005
Posts: 4,875
broozar Offline
Expert
broozar  Offline
Expert

Joined: Jun 2005
Posts: 4,875
i hope this topic is scheduled for removal.

Re: New images [Re: broozar] #203235
04/20/08 16:10
04/20/08 16:10
Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
T
TWO Offline

Serious User
TWO  Offline

Serious User
T

Joined: Jan 2006
Posts: 1,829
Neustadt, Germany
I can just say... WoW! Such amazing graphics, how did you get the shadows?!

This exactly shows what the engine is able to render

Re: New images [Re: TWO] #203237
04/20/08 16:42
04/20/08 16:42
Joined: Oct 2005
Posts: 4,771
Bay City, MI
lostclimate Offline
Expert
lostclimate  Offline
Expert

Joined: Oct 2005
Posts: 4,771
Bay City, MI
snicker snicker....

Re: New images [Re: lostclimate] #203238
04/20/08 16:56
04/20/08 16:56
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
Expert
Puppeteer  Offline
Expert

Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
I never noticed the 3dgs can do such a thing...

Last edited by Puppeteer; 04/20/08 16:56.
Re: New images [Re: Puppeteer] #203254
04/20/08 18:26
04/20/08 18:26
Joined: Jan 2007
Posts: 1,619
Germany
Scorpion Offline
Serious User
Scorpion  Offline
Serious User

Joined: Jan 2007
Posts: 1,619
Germany
I would pay a lot to get the shaders and textures they used here!

Re: New images [Re: Foxfire] #203255
04/20/08 18:44
04/20/08 18:44
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
?
This is my shader engine: Onyx Engin3 (tm)
Not A7's engine
Also, what would you imrpove on the graphics, i really would like suggestions.
Right now it uses radiosity lighting with specular transfer.
The shaders are Normalmapping with height and detail mapping + specular and radiosity mapping.
please comment - also, the shadow is the only part being calculated by the A7 engine, I just wanted to show the compatability between the two. -Michael-


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: New images [Re: Foxfire] #203256
04/20/08 18:48
04/20/08 18:48
Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
Quad Offline
Senior Expert
Quad  Offline
Senior Expert

Joined: Oct 2007
Posts: 5,209
İstanbul, Turkey
nice shaders on that walls, but is it really necassary to use an ext. plugin to get these working?


3333333333
Re: New images [Re: Quad] #203257
04/20/08 18:55
04/20/08 18:55
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3
well for the radiosity lighting it is actually.
As for the shaders, they can work with/without the engine.
However, the engine adds specular + diffuse radiosity lighting, decal managment, and some other nice bonuses.
The engine also boasts nice physics and other effects that are unique but easily controlable through c-script / A7


http://www.groundtacticsgame.com/
Alienware m17x R Custom laptop
specs:
Intel Core 2 Extreme Quad CPU Q9300
2x Nvidia 280GTX 2GB vram
6GB ddr3 memory@ 1333Mhz
512GB SSD
1200p 17' screen
runs Crysis Warhead on max settings at 1200p at 90 fps
Re: New images [Re: Foxfire] #203258
04/20/08 18:56
04/20/08 18:56
Joined: Apr 2008
Posts: 235
TEXCOORD3
Foxfire Offline OP
Member
Foxfire  Offline OP
Member

Joined: Apr 2008
Posts: 235
TEXCOORD3

Last edited by Foxfire; 04/20/08 18:56.
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