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Earth Sculptor exporter #203285
04/20/08 22:38
04/20/08 22:38
Joined: Feb 2008
Posts: 46
California
E
ecg_limey Offline OP
Newbie
ecg_limey  Offline OP
Newbie
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Joined: Feb 2008
Posts: 46
California
Hello

I've been working on a little plugin for Earth Sculptor. The plugin is designed to chop up the E.S. mesh into sectors. This combined with the LOD setting on export produces fairly good results (What you get are more polys where you need them and less in flat areas)... You can also then do all sorts of things like make caves, add stuff in wed and weld them to the terrain, etc... etc... etc... I haven't explored all the possibilities this gives (nor the drawbacks) but it seems as though there could be a little more freedom using sectors than HMPs.

The pluses I have found so far:
Automatic management of sectors by 3dgs engine
Can be manipulated in an external 3d package like Max.
No LOD popping (Trees dont appear to float in the air with lower LOD)
Further oportunity to cull sectors by implementing basic occluder culling.
Can have caves (By editing the sector mesh)

Cons:
No LOD, WYSIWYG
More models to manage
Can't touch the outside edge vertices
Completely untested strategy

So why this post?

Three reasons. The first is if this is something that others will use then it allows me to give back to the community. Secondly, I could do with some help on various aspects, from simple info to adding features to testing or ? Last but not least, the team I work with are always looking for talented people and this seems like a decent way of getting to know other ambitious game people without any formal shit getting in the way.

Current features:
The plugin exports all the sectors (models) and (optionally) creates a wmp file that will open in WED and load all the entities. I am having some issues with skins which I'm working on right now but the basic export is almost done.

Planned features:
Add actions for shader integration. (asap)
Absolutely seamless export to 3dgs (asap)
Automatic occluder creation (way off, can be done by hand initially)
Automatic water creation (a little ways off as can be done by hand fairly quickly)

Current bugs:
Problem saving skin info (external skins)
Issue with 16x16 sectors, wmp and models seem fine but WED only loads 225 of them (instead of 256)... (Really wondering about that one.)


Let me know if there is any interest on any of the three points I wrote earlier. Also, If you're a C++/C programmer and feel like you could contribute then please also let me know and we can discuss a way of working together.


Later

Lim3y

Current Exporter Progress [Re: ecg_limey] #204409
04/29/08 07:16
04/29/08 07:16
Joined: Feb 2008
Posts: 46
California
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ecg_limey Offline OP
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ecg_limey  Offline OP
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Joined: Feb 2008
Posts: 46
California
Exporter is progressing well. Real work been taking time up but here are a few screen shots to show the exported geometry within 3dgs. Normal maps are created by hand but am working on making this automated during the export.

I'm fairly happy with the results so far, however, I'm working on making distant and close shots look good (ie: Minimise magnification bluring and minimise repeating patterns in the distance).






Last edited by ecg_limey; 04/29/08 07:21. Reason: img adding
Re: Current Exporter Progress [Re: ecg_limey] #208692
05/28/08 20:44
05/28/08 20:44
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
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Loopix  Offline
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Joined: Mar 2005
Posts: 969
ch
I find this exiting...could turn out to be very usefull! Drop me a note if you need a betatester wink

Re: Current Exporter Progress [Re: Loopix] #209787
06/05/08 18:52
06/05/08 18:52
Joined: Mar 2007
Posts: 261
Germany
Thracian Offline
Member
Thracian  Offline
Member

Joined: Mar 2007
Posts: 261
Germany
I agree, this seems to turn out very handy and useful. Keep up the good work wink
And of course, iŽd also apply for betatesting...


------------------------

All programmers are playwrights and all computers are lousy actors.
Re: Current Exporter Progress [Re: Thracian] #211279
06/16/08 00:53
06/16/08 00:53
Joined: Dec 2007
Posts: 69
Kasey_Dee Offline
Junior Member
Kasey_Dee  Offline
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Joined: Dec 2007
Posts: 69
Ditto. I am interested and I use EarthSculptor.

Be happy to pay for this tool too.

Last edited by Kasey_Dee; 06/16/08 00:55.
Re: Current Exporter Progress [Re: Kasey_Dee] #214238
07/03/08 12:15
07/03/08 12:15
Joined: Jun 2008
Posts: 2
B
bonnet Offline
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bonnet  Offline
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Joined: Jun 2008
Posts: 2
Im very interested too

Re: Current Exporter Progress [Re: ecg_limey] #214276
07/03/08 19:01
07/03/08 19:01
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Ditto, I would love to use this plugin


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Current Exporter Progress [Re: Nidhogg] #215198
07/09/08 19:16
07/09/08 19:16
Joined: Feb 2008
Posts: 46
California
E
ecg_limey Offline OP
Newbie
ecg_limey  Offline OP
Newbie
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Joined: Feb 2008
Posts: 46
California
Hey. Forgive me for not responding faster but I have just had surgery and I feel damn sore right now!

fyi this will be a free tool.

I am going to zip up the code and compiled dll and put up here very soon along with a basic tutorial (and i mean basic:)).

Loopix: shader advice always welcome.

Re: Current Exporter Progress [Re: ecg_limey] #228833
09/22/08 21:00
09/22/08 21:00
Joined: Feb 2008
Posts: 46
California
E
ecg_limey Offline OP
Newbie
ecg_limey  Offline OP
Newbie
E

Joined: Feb 2008
Posts: 46
California
Arrrr, I'm sorry this project took a back seat... Busy and porting cscript to clite. Is there still an interest in this tool? I am planning on working on it soon for my own project but will make it usable if other people want it (ie: Give it a half decent GUI instead of making it a programmers tool).

Re: Current Exporter Progress [Re: ecg_limey] #228876
09/23/08 07:17
09/23/08 07:17
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
Serious User
Nidhogg  Offline
Serious User

Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Yes I am still interested As I own a reg version of Earth Sculpture and the exporter would be a great assit for me..


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
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