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Re: Current Exporter Progress [Re: ecg_limey] #240752
12/12/08 10:45
12/12/08 10:45
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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I will try and tst this when I get home.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Current Exporter Progress [Re: ecg_limey] #240923
12/13/08 12:42
12/13/08 12:42
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
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Loopix  Offline
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Thanks for your work! Unfortunately after I've copied the dll into the ES plugin folder, there is still no "ExportHMP" menu aviable...any hints?

Re: Current Exporter Progress [Re: Loopix] #240949
12/13/08 15:17
12/13/08 15:17
Joined: Feb 2008
Posts: 46
California
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ecg_limey Offline OP
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ecg_limey  Offline OP
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California
Hey Loopix. I'm not sure why not. Want add me to msn messenger? redleb_AThotmail~lNOSPAM~DOTcom I'd really like to get it working on another machine...

Also, do you have a registered vrsion of ES? I don't know if the unreg. version loads additional plugins or not.

Last edited by ecg_limey; 12/13/08 15:18.
Re: Current Exporter Progress [Re: ecg_limey] #240956
12/13/08 16:21
12/13/08 16:21
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
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Loopix  Offline
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No...I don't have the registered version of ES. Nevertheless it should load up to 5 plugins. Strange...the first version of your plugin loaded just fine.
The free version of ES has a texture-size limit of 257x257...can this be the reason?

(Sorry...I don't have MSN. You should know...I'm extremely old school laugh )

Re: Current Exporter Progress [Re: Loopix] #240978
12/13/08 19:10
12/13/08 19:10
Joined: Feb 2008
Posts: 46
California
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ecg_limey Offline OP
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ecg_limey  Offline OP
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California
Hey, I don't think so. You could try clearing out the plugin folder and seeing what ES shows in the plugin menu (should be empty). Then add the plugins back in one by one running ES each time to see if they appear in the plugin menu.

It's possible it is crashing in DllMain or something.
Do you have the dxsdk installed?

Problem is my machine has just about everything installed on it so I have every version of every dll there is, it could be you are missing something like d3dx9.dll? The program needs that to call some of the d3dx texture functions.


If after clearing the plugin folder and seeing if it's recognizing them being added one by one, it still doesn't show up then I will recompile the dll with commented out code and see if it shows up then. That is, if you don't mind being my guinea pig.

(any IM at all my old skool :))

Last edited by ecg_limey; 12/13/08 19:11.
Re: Current Exporter Progress [Re: ecg_limey] #241322
12/15/08 16:02
12/15/08 16:02
Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
Nowherebrain Offline
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Nowherebrain  Offline
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Joined: Jul 2005
Posts: 1,002
Trier, Deutschland
does not work here either...registered version though.


Everybody Poops.
here are some tutorials I made.
http://www.acknexturk.com/blender/
Re: Current Exporter Progress [Re: Nowherebrain] #241387
12/15/08 21:31
12/15/08 21:31
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Tested and works here, Although I had to copy the d3dx9_30.dll from gamestudio
into EarthSculptor's plugins folder and rename it to d3dx9_36.dll.
I reckomend that the d3dx9_36.dll be included with the plugin.

Loaded the exported hmp into WED no problems.
I haven't tested the exported .hmp in my level as yet though.

I have a registered version of EarthSculptor Beta 1.05 and my map size is 1024.

Great contribution ecg_limey, looking forward to the final release..


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Current Exporter Progress [Re: Nidhogg] #241415
12/16/08 06:40
12/16/08 06:40
Joined: Feb 2008
Posts: 46
California
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ecg_limey Offline OP
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ecg_limey  Offline OP
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Joined: Feb 2008
Posts: 46
California
Hi

Thanks for that info. Nid. I'll put the dll in the zip file.

Would you guys mind trying again with dxdx9_36.dll?

I'm thinking that on export it should just write out all the bmps, blend, shadow, textures etc... as seperate files. This will allow you to do whatever u want in so far as rendering and shaders. The dds part can stay the same.

There is no final version, it's constantly being modified at the mo for myself.

I was hoping you guys would use it and give me feed back on where to go with it. I personally use it as I can go from ES to in-game within a minute which is great when tweaking stuff.

Re: Current Exporter Progress [Re: ecg_limey] #241417
12/16/08 06:48
12/16/08 06:48
Joined: Feb 2008
Posts: 46
California
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ecg_limey Offline OP
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ecg_limey  Offline OP
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Joined: Feb 2008
Posts: 46
California

Last edited by ecg_limey; 12/16/08 06:49. Reason: url tags
Re: Current Exporter Progress [Re: ecg_limey] #241509
12/16/08 19:02
12/16/08 19:02
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Posts: 1,086
Queensland - Australia
Originally Posted By: ecg_limey
Hi
Thanks for that info. Nid. I'll put the dll in the zip file.
No problem.

Originally Posted By: ecg_limey

I'm thinking that on export it should just write out all the bmps, blend, shadow, textures etc... as seperate files. This will allow you to do whatever u want in so far as rendering and shaders. The dds part can stay the same.
Sounds like a good idea. Would this also include the water as well as the sky cube?

Originally Posted By: ecg_limey

I was hoping you guys would use it and give me feed back on where to go with it. I personally use it as I can go from ES to in-game within a minute which is great when tweaking stuff.
The only thing I can think of at the moment is to have the option for number of faces upon export, Other than
that I don't think there is to much more that can be done with this fantastic plugin grin


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
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