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Re: Current Exporter Progress [Re: Nidhogg] #241528
12/16/08 20:56
12/16/08 20:56
Joined: Feb 2008
Posts: 46
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ecg_limey Offline OP
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ecg_limey  Offline OP
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Ok, so briefly.

Export all terrain associated textures seperately as bmp:
Blendmap 0
Blendmap 1 (If 8 terrain textures used)
Shadowmap (RGB or Greyscale)
Textures 0 - 3
Textures 4 - 7 (If used)

Export water plane as hmp
Export associated water textures

Not too sure about the skycube aspect. Seems as though there are many other apps for generating skycube stuff?

If dds is checked I will still put the dds filnames into the relevant hmps (still keeping the files as external) as this allows me (anyone) to just export and run the game without having to do anything else.

If you keep the textures packed the way I do then you can have

1 x blend map
1 x shadowmap (8bit)
4 x terrain textures
4 x terrain normal maps
4 x greyscale detail maps

all packed into 8 textures.


Regards

Justin

Re: Current Exporter Progress [Re: ecg_limey] #241635
12/17/08 19:25
12/17/08 19:25
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Sounds like a plan, Would you also be amending the material.fx so we can
use all 8 textures and water texture?


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Current Exporter Progress [Re: Nidhogg] #241645
12/17/08 20:33
12/17/08 20:33
Joined: Feb 2008
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California
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ecg_limey Offline OP
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ecg_limey  Offline OP
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you mean terrain.fx?

Re: Current Exporter Progress [Re: ecg_limey] #241703
12/18/08 10:18
12/18/08 10:18
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Posts: 1,086
Queensland - Australia
Originally Posted By: ecg_limey
you mean terrain.fx?


That's the one, I was tired and to lazy to look for the proper name smile


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Current Exporter Progress [Re: ecg_limey] #241753
12/18/08 16:39
12/18/08 16:39
Joined: Mar 2005
Posts: 969
ch
Loopix Offline
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Loopix  Offline
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It's still not working here cry
I don't really want to download the dxsdk (over 400 Mb!) crazy
Btw. Im runing XP (SP3), GTS-8800, Intel-Dualcore, latest directX. I never had troubles with missing dx-components so far...and yes I did erase the "$" and copied the files into the proper folders. I also cleared the plugin folder and put the plugins back one by one...diden't help

Re: Current Exporter Progress [Re: Loopix] #241778
12/18/08 20:18
12/18/08 20:18
Joined: Dec 2006
Posts: 1,086
Queensland - Australia
Nidhogg Offline
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Nidhogg  Offline
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Posts: 1,086
Queensland - Australia
Hey Loopix how you doing.
Have you tried using EarthSculptor v1.05


Windows XP SP3
Intel Dual Core CPU: E5200 @ 2.5GHz
4.00GB DDR3 Ram
ASUS P5G41T-M LX
PCIE x16 GeForce GTS 450 1Gb
SB Audigy 4
Spyware Doctor with AntiVirus
Re: Current Exporter Progress [Re: Nidhogg] #241826
12/19/08 07:33
12/19/08 07:33
Joined: Feb 2008
Posts: 46
California
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ecg_limey Offline OP
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ecg_limey  Offline OP
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California
Hey loopix, other than using v1.05 I'm really not sure what to suggest. I can put some debug msgbox stuff in to see if and where it's crashing if you don't mind?

Actually, I have a logging class somewhere I'll put that in and put a ton of logmsgs throughout the code, just let me know if you want to do that...

Last edited by ecg_limey; 12/19/08 07:34. Reason: log class
Re: Current Exporter Progress [Re: ecg_limey] #241900
12/19/08 21:14
12/19/08 21:14
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline
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GamerX  Offline
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Posts: 218
U.S.
Do you need the registered version? Because its not showing up in my export menu. I would really like to use this, it looks awesome.


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
Re: Current Exporter Progress [Re: GamerX] #242099
12/21/08 12:10
12/21/08 12:10
Joined: Feb 2008
Posts: 46
California
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ecg_limey Offline OP
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ecg_limey  Offline OP
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Joined: Feb 2008
Posts: 46
California
Honestly, I'm not sure if you need the reg version or not. I bought a reg key from day one...

Gamer, did you download d3dx9_36.dll? Look in this thread for the url if you didn't d/l it already.♦

Re: Current Exporter Progress [Re: ecg_limey] #242431
12/23/08 01:41
12/23/08 01:41
Joined: Aug 2008
Posts: 218
U.S.
GamerX Offline
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GamerX  Offline
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Posts: 218
U.S.
Yea i put that in but it still seems its not coming up is there any way to get the obj exporter to export so that i can merge the vertexes and convert it? Because every time i try no matter what LOD i put or if i turn it off the vertexes still end up wrong.


"You may never know what results come of your action, but if you do nothing there will be no result."
-Mahatma Gandhi
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