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[FREE] Alien Critter - Contribution #203726
04/23/08 17:25
04/23/08 17:25
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline OP
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indiGLOW  Offline OP
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Joined: Oct 2003
Posts: 1,550
United Kingdom
These past few months I have been frequenting these hallowed forums seeking assistance, which I am pleased to say I received.

In return I wanted to pass somethin back and so I have created a FREE model for anyone here who would like it.

First here are a couple of screens of the Alien Critter:





The model is made up from 1968 tris and includes both Diffuse and Normal maps.

The model is also animated with the following 16 frame sets:

Idle
Walk
Jump
Lay Egg
Fight
Death

You can download the zipped .MDL file ( HERE)

The texture seams need a little bit of tidy up work and the model is crying out for different skins, so please post screens of anything you do, don't forget to share \:\)

I hope you enjoy this model and find it useful for your non-commercial projects and I would really like to see any screenshots showing what you do with it.


LEGAL BIT
Please do not re-sell of otherwise distribute this model without written permission from http://www.indiglow.co.uk.


The Art of Conversation is dead : Discuss
Re: [FREE] Alien Critter - Contribution [Re: indiGLOW] #203732
04/23/08 18:05
04/23/08 18:05
Joined: Apr 2005
Posts: 2,332
Germany, BaWü
aztec Offline

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aztec  Offline

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Posts: 2,332
Germany, BaWü
It's pretty high poly but I think
the overall look is really cool ;\)


Visit:
schwenkschuster-design.de
Re: [FREE] Alien Critter - Contribution [Re: aztec] #203763
04/23/08 20:57
04/23/08 20:57
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Thanks!
It is a very nice model \:\)

This is how it looks with normalmapping and blurred stencilshadows (within a not really fitting environment :P):


Re: [FREE] Alien Critter - Contribution [Re: Slin] #203764
04/23/08 21:12
04/23/08 21:12
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline OP
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indiGLOW  Offline OP
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Joined: Oct 2003
Posts: 1,550
United Kingdom
Awesome, looks really nice with the blurred stencilshadows. I am hoping someone makes use of the 'egg' animation included and gets these things spawning hatchlings all over the place \:\)

@Slin: Can you point me at some threads/articles about the blurred stencils, I am looking for a good shadow solution at the mo.

@aztec: I do have this model in a lower tri count version, I could probably rig it up in an hour or so, let me know if people would prefer it with less polies.

Thanks for the comments guys, glad you like the model.


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Re: [FREE] Alien Critter - Contribution [Re: indiGLOW] #203767
04/23/08 21:17
04/23/08 21:17
Joined: Jan 2007
Posts: 2,247
Deutsch Niedersachsen
Puppeteer Offline
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Puppeteer  Offline
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Posts: 2,247
Deutsch Niedersachsen
 Originally Posted By: indiGLOW
Awesome, looks really nice with the blurred stencilshadows. I am hoping someone makes use of the 'egg' animation included and gets these things spawning hatchlings all over the place \:\)

I will modify my spider script for that \:\)


Formally known as Omega
Avatar randomness by Quadraxas & Blade
http://omegapuppeteer.mybrute.com
Re: [FREE] Alien Critter - Contribution [Re: indiGLOW] #203768
04/23/08 21:18
04/23/08 21:18
Joined: May 2005
Posts: 2,713
Lübeck
Slin Offline
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Slin  Offline
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Joined: May 2005
Posts: 2,713
Lübeck
Here is an example code you should check out: http://www.conitec.net/beta/render_target.htm
But because it is just some basic screenspaceblurr there are also a cuple of problems, mainly the haloeffect appearing around the models. You should also combine it with a depthmap to stop things from getting more blurred in the distance.
Other than that there isn´t much more information about this.

Re: [FREE] Alien Critter - Contribution [Re: Slin] #203888
04/24/08 19:09
04/24/08 19:09
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline OP
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indiGLOW  Offline OP
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Joined: Oct 2003
Posts: 1,550
United Kingdom
@Slin: Thanks for the link, I wasn't aware of this option at all \:\)

Has anyone had a go at changing the skin yet? I think the model skin is pretty easy to change, maybe add some eyes, or turn the bulbous part of the head into some kind of eye or spitting organic weapon.

@Puppeteer: Would be great to see the model with your spider script, lol could be quite scary if you get enough of them, different sizes....omg breading and eating and attacking and....and....lol


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Re: [FREE] Alien Critter - Contribution [Re: indiGLOW] #203892
04/24/08 20:08
04/24/08 20:08
Joined: Jan 2002
Posts: 4,225
Germany / Essen
Uhrwerk Offline
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Uhrwerk  Offline
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Posts: 4,225
Germany / Essen
This.... uhm... thing looks absolutely awesome. Reminds me a lot of Xen from Half Life. The only thing is, that the polycount is a bit to high for my personal taste.


Always learn from history, to be sure you make the same mistakes again...
Re: [FREE] Alien Critter - Contribution [Re: Uhrwerk] #203894
04/24/08 20:49
04/24/08 20:49
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline OP
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indiGLOW  Offline OP
Serious User

Joined: Oct 2003
Posts: 1,550
United Kingdom
I will re-export a lower poly version of it. I created several LOD's for the model, including 2 higher levels and one lower LOD level.

I created this model as part of our pipeline prototype, and TBH it only took me about 3-4 hours to complete, so it maybe is not optimised for game....

Thanks Uhrwerk, comments are much appreciated.

I have some more prototype runs to do, so I will most likely kick out a couple of other models and upload them later, if people here are interested.


The Art of Conversation is dead : Discuss
Re: [FREE] Alien Critter - Contribution [Re: indiGLOW] #203915
04/24/08 23:41
04/24/08 23:41
Joined: Oct 2003
Posts: 1,550
United Kingdom
indiGLOW Offline OP
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indiGLOW  Offline OP
Serious User

Joined: Oct 2003
Posts: 1,550
United Kingdom
A couple of you mentioned that the model was a little high in the polies, being nearly 2k tris. I have taken the liberty of uploading the lower rez counterpart for this model:



Coming in at only 484 tris. Hopefully this now accomodates both ends of the spectrum.

I also resized both skins for this low poly version to better suit performance, 512x512 instead of 1024x1024.

As before the model is completely animated.

I've also included an Egg which I hope one of you guys might hook up in some kind of fun game...

Grab the .zip Here

Please note: I have included both the original 2000 poly model and its 484 counterpart along with the new egg model into a new zip file. The older pack has now been removed from indiglow.co.uk.

EDIT: Sorry to those of you who were happy with the 2k tri model and now have to download again just to get the egg model, but hey, it's only 5mb ;\)

Last edited by indiGLOW; 04/24/08 23:43.

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